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@@ -352,16 +352,16 @@ void Nullkiller::makeTurn()
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const int MAX_DEPTH = 10;
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const float FAST_TASK_MINIMAL_PRIORITY = 0.7f;
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- float totalHeroStrength = 0;
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- int totalTownLevel = 0;
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- for (auto heroInfo : cb->getHeroesInfo())
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- {
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- totalHeroStrength += heroInfo->getTotalStrength();
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- }
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- for (auto townInfo : cb->getTownsInfo())
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- {
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- totalTownLevel += townInfo->getTownLevel();
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- }
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+ //float totalHeroStrength = 0;
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+ //int totalTownLevel = 0;
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+ //for (auto heroInfo : cb->getHeroesInfo())
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+ //{
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+ // totalHeroStrength += heroInfo->getTotalStrength();
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+ //}
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+ //for (auto townInfo : cb->getTownsInfo())
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+ //{
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+ // totalTownLevel += townInfo->getTownLevel();
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+ //}
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resetAiState();
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