|
@@ -348,7 +348,7 @@ void CGameState::generateOwnedObjectsAfterDeserialize()
|
|
|
{
|
|
|
for (auto & object : map->objects)
|
|
|
{
|
|
|
- if (object->asOwnable() && object->getOwner().isValidPlayer())
|
|
|
+ if (object && object->asOwnable() && object->getOwner().isValidPlayer())
|
|
|
players.at(object->getOwner()).addOwnedObject(object.get());
|
|
|
}
|
|
|
}
|
|
@@ -492,6 +492,9 @@ void CGameState::randomizeMapObjects()
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
+ if (object->getOwner().isValidPlayer())
|
|
|
+ getPlayerState(object->getOwner())->addOwnedObject(object);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -908,12 +911,6 @@ void CGameState::initMapObjects()
|
|
|
{
|
|
|
logGlobal->debug("\tObject initialization");
|
|
|
|
|
|
- for(CGObjectInstance *obj : map->objects)
|
|
|
- {
|
|
|
- if (obj && obj->getOwner().isValidPlayer())
|
|
|
- getPlayerState(obj->getOwner())->addOwnedObject(obj);
|
|
|
- }
|
|
|
-
|
|
|
// objCaller->preInit();
|
|
|
for(CGObjectInstance *obj : map->objects)
|
|
|
{
|