|
@@ -69,15 +69,16 @@ std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX
|
|
|
CGuiHandler GH;
|
|
|
static CClient *client=nullptr;
|
|
|
|
|
|
+#ifndef VCMI_SDL1
|
|
|
SDL_Window * mainWindow = nullptr;
|
|
|
SDL_Renderer * mainRenderer = nullptr;
|
|
|
+SDL_Texture * screenTexture = nullptr;
|
|
|
+#endif // VCMI_SDL1
|
|
|
|
|
|
SDL_Surface *screen = nullptr, //main screen surface
|
|
|
*screen2 = nullptr,//and hlp surface (used to store not-active interfaces layer)
|
|
|
*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
|
|
|
|
|
|
-SDL_Texture * screenTexture = nullptr;
|
|
|
-
|
|
|
static boost::thread *mainGUIThread;
|
|
|
|
|
|
std::queue<SDL_Event> events;
|
|
@@ -359,6 +360,7 @@ int main(int argc, char** argv)
|
|
|
logGlobal->infoStream() <<"\tInitializing screen: "<<pomtime.getDiff();
|
|
|
}
|
|
|
|
|
|
+
|
|
|
CCS = new CClientState;
|
|
|
CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
|
|
|
// Initialize video
|
|
@@ -775,6 +777,7 @@ void dispose()
|
|
|
|
|
|
static bool checkVideoMode(int monitorIndex, int w, int h, int& bpp, bool fullscreen)
|
|
|
{
|
|
|
+ #ifndef VCMI_SDL1
|
|
|
SDL_DisplayMode mode;
|
|
|
const int modeCount = SDL_GetNumDisplayModes(monitorIndex);
|
|
|
for (int i = 0; i < modeCount; i++) {
|
|
@@ -784,12 +787,13 @@ static bool checkVideoMode(int monitorIndex, int w, int h, int& bpp, bool fullsc
|
|
|
}
|
|
|
}
|
|
|
return false;
|
|
|
-
|
|
|
- // bpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
|
|
|
- //return !(bpp==0)
|
|
|
+ #else
|
|
|
+ bpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
|
|
|
+ return !(bpp==0)
|
|
|
+ #endif // VCMI_SDL1
|
|
|
}
|
|
|
|
|
|
-
|
|
|
+#ifndef VCMI_SDL1
|
|
|
static bool recreateWindow(int w, int h, int bpp, bool fullscreen)
|
|
|
{
|
|
|
// VCMI will only work with 2, 3 or 4 bytes per pixel
|
|
@@ -895,54 +899,93 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen)
|
|
|
|
|
|
return true;
|
|
|
}
|
|
|
+#endif
|
|
|
|
|
|
|
|
|
|
|
|
//used only once during initialization
|
|
|
static void setScreenRes(int w, int h, int bpp, bool fullscreen, bool resetVideo)
|
|
|
{
|
|
|
+#ifdef VCMI_SDL1
|
|
|
|
|
|
- if(!recreateWindow(w,h,bpp,fullscreen))
|
|
|
+ // VCMI will only work with 2, 3 or 4 bytes per pixel
|
|
|
+ vstd::amax(bpp, 16);
|
|
|
+ vstd::amin(bpp, 32);
|
|
|
+
|
|
|
+ // Try to use the best screen depth for the display
|
|
|
+ int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
|
|
|
+ if(suggestedBpp == 0)
|
|
|
{
|
|
|
+ logGlobal->errorStream() << "Error: SDL says that " << w << "x" << h << " resolution is not available!";
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- #ifdef VCMI_SDL1
|
|
|
- SDL_EnableUNICODE(1);
|
|
|
- #else
|
|
|
+ bool bufOnScreen = (screenBuf == screen);
|
|
|
|
|
|
-
|
|
|
- #endif // 0
|
|
|
+ if(suggestedBpp != bpp)
|
|
|
+ {
|
|
|
+ logGlobal->infoStream() << boost::format("Using %s bpp (bits per pixel) for the video mode. Default or overridden setting was %s bpp.") % suggestedBpp % bpp;
|
|
|
+ }
|
|
|
+
|
|
|
+ //For some reason changing fullscreen via config window checkbox result in SDL_Quit event
|
|
|
+ if (resetVideo)
|
|
|
+ {
|
|
|
+ if(screen) //screen has been already initialized
|
|
|
+ SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
|
+ SDL_InitSubSystem(SDL_INIT_VIDEO);
|
|
|
+ }
|
|
|
+
|
|
|
+ if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == nullptr)
|
|
|
+ {
|
|
|
+ logGlobal->errorStream() << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)";
|
|
|
+ throw std::runtime_error("Requested screen resolution is not available\n");
|
|
|
+ }
|
|
|
|
|
|
+ logGlobal->infoStream() << "New screen flags: " << screen->flags;
|
|
|
+
|
|
|
+ if(screen2)
|
|
|
+ SDL_FreeSurface(screen2);
|
|
|
+ screen2 = CSDL_Ext::copySurface(screen);
|
|
|
+ SDL_EnableUNICODE(1);
|
|
|
+ SDL_WM_SetCaption(NAME.c_str(),""); //set window title
|
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
|
- //TODO: this shall be handled manually in SDL2
|
|
|
- //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
|
-
|
|
|
-//#ifdef _WIN32
|
|
|
-// SDL_SysWMinfo wm;
|
|
|
-// SDL_VERSION(&wm.version);
|
|
|
-// int getwm = SDL_GetWMInfo(&wm);
|
|
|
-// if(getwm == 1)
|
|
|
-// {
|
|
|
-// int sw = GetSystemMetrics(SM_CXSCREEN),
|
|
|
-// sh = GetSystemMetrics(SM_CYSCREEN);
|
|
|
-// RECT curpos;
|
|
|
-// GetWindowRect(wm.window,&curpos);
|
|
|
-// int ourw = curpos.right - curpos.left,
|
|
|
-// ourh = curpos.bottom - curpos.top;
|
|
|
-// SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
|
|
|
-// }
|
|
|
-// else
|
|
|
-// {
|
|
|
-// logGlobal->warnStream() << "Something went wrong, getwm=" << getwm;
|
|
|
-// logGlobal->warnStream() << "SDL says: " << SDL_GetError();
|
|
|
-// logGlobal->warnStream() << "Window won't be centered.";
|
|
|
-// }
|
|
|
-//#endif
|
|
|
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
|
+
|
|
|
+#ifdef _WIN32
|
|
|
+ SDL_SysWMinfo wm;
|
|
|
+ SDL_VERSION(&wm.version);
|
|
|
+ int getwm = SDL_GetWMInfo(&wm);
|
|
|
+ if(getwm == 1)
|
|
|
+ {
|
|
|
+ int sw = GetSystemMetrics(SM_CXSCREEN),
|
|
|
+ sh = GetSystemMetrics(SM_CYSCREEN);
|
|
|
+ RECT curpos;
|
|
|
+ GetWindowRect(wm.window,&curpos);
|
|
|
+ int ourw = curpos.right - curpos.left,
|
|
|
+ ourh = curpos.bottom - curpos.top;
|
|
|
+ SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ logGlobal->warnStream() << "Something went wrong, getwm=" << getwm;
|
|
|
+ logGlobal->warnStream() << "SDL says: " << SDL_GetError();
|
|
|
+ logGlobal->warnStream() << "Window won't be centered.";
|
|
|
+ }
|
|
|
+#endif
|
|
|
//TODO: centering game window on other platforms (or does the environment do their job correctly there?)
|
|
|
|
|
|
+ screenBuf = bufOnScreen ? screen : screen2;
|
|
|
+ //setResolution = true;
|
|
|
+
|
|
|
+#else
|
|
|
+
|
|
|
+ if(!recreateWindow(w,h,bpp,fullscreen))
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
|
|
|
- //setResolution = true;
|
|
|
+#endif // VCMI_SDL1
|
|
|
}
|
|
|
|
|
|
static void fullScreenChanged()
|
|
@@ -953,15 +996,30 @@ static void fullScreenChanged()
|
|
|
const bool toFullscreen = full->Bool();
|
|
|
|
|
|
auto bitsPerPixel = screen->format->BitsPerPixel;
|
|
|
+
|
|
|
+ #ifdef VCMI_SDL1
|
|
|
+ bitsPerPixel = SDL_VideoModeOK(screen->w, screen->h, bitsPerPixel, SDL_SWSURFACE|(toFullscreen?SDL_FULLSCREEN:0));
|
|
|
+ if(bitsPerPixel == 0)
|
|
|
+ {
|
|
|
+ logGlobal->errorStream() << "Error: SDL says that " << screen->w << "x" << screen->h << " resolution is not available!";
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool bufOnScreen = (screenBuf == screen);
|
|
|
+ screen = SDL_SetVideoMode(screen->w, screen->h, bitsPerPixel, SDL_SWSURFACE|(toFullscreen?SDL_FULLSCREEN:0));
|
|
|
+ screenBuf = bufOnScreen ? screen : screen2;
|
|
|
+
|
|
|
+ #else
|
|
|
auto w = screen->w;
|
|
|
auto h = screen->h;
|
|
|
|
|
|
- if(!recreateWindow(w,h,bitsPerPixel,(toFullscreen?SDL_FULLSCREEN:0)))
|
|
|
+ if(!recreateWindow(w,h,bitsPerPixel,toFullscreen))
|
|
|
{
|
|
|
//will return false and report error if video mode is not supported
|
|
|
return;
|
|
|
- }
|
|
|
-
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+
|
|
|
GH.totalRedraw();
|
|
|
}
|
|
|
|