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Allow campaing sets to be modded

George King 7 月之前
父节点
当前提交
d5136afdf1
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 2 1
      client/lobby/SelectionTab.cpp

+ 2 - 1
client/lobby/SelectionTab.cpp

@@ -48,6 +48,7 @@
 #include "../../lib/TerrainHandler.h"
 #include "../../lib/UnlockGuard.h"
 #include "../../lib/GameLibrary.h"
+#include "../../lib/json/JsonUtils.h"
 
 bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
 {
@@ -956,7 +957,7 @@ void SelectionTab::handleUnsupportedSavegames(const std::vector<ResourcePath> &
 
 void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
 {
-	auto campaignSets = JsonNode(JsonPath::builtin("config/campaignSets.json"));
+	auto campaignSets = JsonUtils::assembleFromFiles("config/campaignSets.json");
 	auto mainmenu = JsonNode(JsonPath::builtin("config/mainmenu.json"));
 
 	allItems.reserve(files.size());