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Merge pull request #4275 from IvanSavenko/music_modding

Additional options for music modding
Ivan Savenko há 1 ano atrás
pai
commit
d55c4e3973

+ 18 - 2
client/battle/BattleInterface.cpp

@@ -35,6 +35,7 @@
 #include "../adventureMap/AdventureMapInterface.h"
 
 #include "../../CCallback.h"
+#include "../../lib/BattleFieldHandler.h"
 #include "../../lib/CStack.h"
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CGeneralTextHandler.h"
@@ -113,6 +114,9 @@ void BattleInterface::playIntroSoundAndUnlockInterface()
 			onIntroSoundPlayed();
 	};
 
+	auto bfieldType = getBattle()->battleGetBattlefieldType();
+	const auto & battlefieldSound = bfieldType.getInfo()->musicFilename;
+
 	std::vector<soundBase::soundID> battleIntroSounds =
 	{
 		soundBase::battle00, soundBase::battle01,
@@ -120,7 +124,13 @@ void BattleInterface::playIntroSoundAndUnlockInterface()
 		soundBase::battle05, soundBase::battle06, soundBase::battle07
 	};
 
-	int battleIntroSoundChannel = CCS->soundh->playSoundFromSet(battleIntroSounds);
+	int battleIntroSoundChannel = -1;
+
+	if (!battlefieldSound.empty())
+		battleIntroSoundChannel = CCS->soundh->playSound(battlefieldSound);
+	else
+		battleIntroSoundChannel = CCS->soundh->playSoundFromSet(battleIntroSounds);
+
 	if (battleIntroSoundChannel != -1)
 	{
 		CCS->soundh->setCallback(battleIntroSoundChannel, onIntroPlayed);
@@ -144,7 +154,13 @@ void BattleInterface::onIntroSoundPlayed()
 	if (openingPlaying())
 		openingEnd();
 
-	CCS->musich->playMusicFromSet("battle", true, true);
+	auto bfieldType = getBattle()->battleGetBattlefieldType();
+	const auto & battlefieldMusic = bfieldType.getInfo()->musicFilename;
+
+	if (!battlefieldMusic.empty())
+		CCS->musich->playMusic(battlefieldMusic, true, true);
+	else
+		CCS->musich->playMusicFromSet("battle", true, true);
 }
 
 void BattleInterface::openingEnd()

+ 12 - 1
client/media/CMusicHandler.cpp

@@ -16,6 +16,7 @@
 #include "../renderSDL/SDLRWwrapper.h"
 
 #include "../../lib/CRandomGenerator.h"
+#include "../../lib/CTownHandler.h"
 #include "../../lib/TerrainHandler.h"
 #include "../../lib/filesystem/Filesystem.h"
 
@@ -64,7 +65,17 @@ void CMusicHandler::loadTerrainMusicThemes()
 {
 	for(const auto & terrain : CGI->terrainTypeHandler->objects)
 	{
-		addEntryToSet("terrain_" + terrain->getJsonKey(), terrain->musicFilename);
+		for(const auto & filename : terrain->musicFilename)
+			addEntryToSet("terrain_" + terrain->getJsonKey(), filename);
+	}
+
+	for(const auto & faction : CGI->townh->objects)
+	{
+		if (!faction || !faction->hasTown())
+			continue;
+
+		for(const auto & filename : faction->town->clientInfo.musicTheme)
+			addEntryToSet("faction_" + faction->getJsonKey(), filename);
 	}
 }
 

+ 1 - 1
client/windows/CCastleInterface.cpp

@@ -1283,7 +1283,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
 	recreateIcons();
 	if (!from)
 		adventureInt->onAudioPaused();
-	CCS->musich->playMusic(town->town->clientInfo.musicTheme, true, false);
+	CCS->musich->playMusicFromSet("faction", town->town->faction->getJsonKey(), true, false);
 }
 
 CCastleInterface::~CCastleInterface()

+ 1 - 1
config/factions/castle.json

@@ -119,7 +119,7 @@
 				"dwellingUpLvl7": { "animation" : "TBCSUP_6.def", "x" : 303, "y" : 0,   "z" : -1, "border" : "TOCSANG2.bmp", "area" : "TZCSANG2.bmp" }
 			},
 
-			"musicTheme" : "music/CstleTown",
+			"musicTheme" : [ "music/CstleTown" ],
 			"defaultTavern" : 5,
 			"tavernVideo" : "TAVERN.BIK",
 			"guildBackground" : "TPMAGE.bmp",

+ 1 - 1
config/factions/conflux.json

@@ -123,7 +123,7 @@
 				"dwellingUpLvl7": { "animation" : "TBELUP_6.def", "x" : 43,  "y" : 0,   "z" : -2, "border" : "TOELUP_6.bmp", "area" : "TZELUP_6.bmp" }
 			},
 
-			"musicTheme" : "music/ElemTown",
+			"musicTheme" : [ "music/ElemTown" ],
 			"defaultTavern" : 5,
 			"tavernVideo" : "TAVERN.BIK",
 			"guildBackground" : "TPMAGE.bmp",

+ 1 - 1
config/factions/dungeon.json

@@ -119,7 +119,7 @@
 				"dwellingUpLvl7": { "animation" : "TBDNUP_6.def", "x" : 550, "y" : 0,   "z" : -1, "border" : "TODDRA2A.bmp", "area" : "TZDDRA2A.bmp" }
 			},
 
-			"musicTheme" : "music/Dungeon",
+			"musicTheme" : [ "music/Dungeon" ],
 			"defaultTavern" : 5,
 			"tavernVideo" : "TAVERN.BIK",
 			"guildBackground" : "TPMAGE.bmp",

+ 1 - 1
config/factions/fortress.json

@@ -119,7 +119,7 @@
 				"dwellingUpLvl7": { "animation" : "TBFRUP_6.def", "x" : 587, "y" : 263, "z" : 5,  "border" : "TOFHYD2A.bmp", "area" : "TZFHYD2A.bmp" }
 			},
 
-			"musicTheme" : "music/FortressTown",
+			"musicTheme" : [ "music/FortressTown" ],
 			"defaultTavern" : 5,
 			"tavernVideo" : "TAVERN.BIK",
 			"guildBackground" : "TPMAGE.bmp",

+ 1 - 1
config/factions/inferno.json

@@ -120,7 +120,7 @@
 				"dwellingUpLvl7": { "animation" : "TBINUP_6.def", "x" : 420, "y" : 105, "z" : -1, "border" : "TOIDVL2.bmp",  "area" : "TZIDVL2.bmp" }
 			},
 
-			"musicTheme" : "music/InfernoTown",
+			"musicTheme" : [ "music/InfernoTown" ],
 			"defaultTavern" : 5,
 			"tavernVideo" : "TAVERN.BIK",
 			"guildBackground" : "TPMAGE.bmp",

+ 1 - 1
config/factions/necropolis.json

@@ -124,7 +124,7 @@
 				"dwellingUpLvl7": { "animation" : "TBNCUP_6.def", "x" : 662, "y" : 23,  "border" : "TONBON2.bmp",  "area" : "TZNBON2.bmp" }
 			},
 
-			"musicTheme" : "music/NecroTown",
+			"musicTheme" : [ "music/NecroTown" ],
 			"defaultTavern" : 5,
 			"tavernVideo" : "TAVERN.BIK",
 			"guildBackground" : "TPMAGE.bmp",

+ 1 - 1
config/factions/rampart.json

@@ -123,7 +123,7 @@
 				"dwellingUpLvl7": { "animation" : "TBRMUP_6.def", "x" : 502, "y" : 5,   "z" : -5, "border" : "TORDR2AA.bmp", "area" : "TZRDR2AA.bmp" }
 			},
 
-			"musicTheme" : "music/Rampart",
+			"musicTheme" : [ "music/Rampart" ],
 			"defaultTavern" : 5,
 			"tavernVideo" : "TAVERN.BIK",
 			"guildBackground" : "TPMAGE.bmp",

+ 1 - 1
config/factions/stronghold.json

@@ -117,7 +117,7 @@
 				"dwellingUpLvl7": { "animation" : "TBSTUP_6.def", "x" : 604, "y" : 0,   "border" : "TOSBEH2A.bmp", "area" : "TZSBEH2A.bmp" }
 			},
 
-			"musicTheme" : "music/Stronghold",
+			"musicTheme" : [ "music/Stronghold" ],
 			"defaultTavern" : 5,
 			"tavernVideo" : "TAVERN.BIK",
 			"guildBackground" : "TPMAGE.bmp",

+ 1 - 1
config/factions/tower.json

@@ -118,7 +118,7 @@
 				"dwellingUpLvl7": { "animation" : "TBTWUP_6.def", "x" : 75,  "y" : 91,  "z" : -1, "border" : "TOTTIT2.bmp",  "area" : "TZTTIT2.bmp" }
 			},
 
-			"musicTheme" : "music/TowerTown",
+			"musicTheme" : [ "music/TowerTown" ],
 			"defaultTavern" : 5,
 			"tavernVideo" : "TAVERN.BIK",
 			"guildBackground" : "TPMAGE.bmp",

+ 12 - 0
config/schemas/battlefield.json

@@ -24,6 +24,18 @@
 			"format" : "imageFile",
 			"description" : "Background image for this battlefield"
 		},
+		"music" :
+		{
+			"description" : "Optional, filename for custom music to play during combat on this terrain",
+			"type" : "string",
+			"format" : "musicFile"
+		},
+		"openingSound" :
+		{
+			"description" : "Optional, filename for custom sound to play during combat opening on this terrain",
+			"type" : "string",
+			"format" : "musicFile"
+		},
 		"impassableHexes" : {
 			"type" : "array",
 			"description" : "List of battle hexes that will be always blocked on this battlefield (e.g. ship to ship battles)",

+ 7 - 3
config/schemas/faction.json

@@ -151,9 +151,13 @@
 					"$ref" : "townSiege.json"
 				},
 				"musicTheme" : {
-					"type" : "string",
-					"description" : "Path to town music theme",
-					"format" : "musicFile"
+					"type" : "array",
+					"description" : "Path to town music themes",
+					"minItems" : 1,
+					"items" : { 
+						"type" : "string",
+						"format" : "musicFile"
+					}
 				},
 				"tavernVideo" : {
 					"type" : "string",

+ 7 - 3
config/schemas/terrain.json

@@ -97,9 +97,13 @@
 		},
 		"music" :
 		{
-			"type" : "string",
-			"description" : "Music filename to play on this terrain on adventure map",
-			"format" : "musicFile"
+			"description" : "Music filenames to play on this terrain on adventure map",
+			"type" : "array",
+			"minItems" : 1,
+			"items" : {
+				"type" : "string",
+				"format" : "musicFile"
+			}
 		},
 		"sounds" :
 		{

+ 10 - 10
config/terrains.json

@@ -5,7 +5,7 @@
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 82, 56, 8 ],
 		"minimapBlocked"   : [ 57, 40, 8 ],
-		"music" : "Dirt.mp3",
+		"music" : [ "Dirt.mp3" ],
 		"tiles" : "DIRTTL",
 		"type" : ["SURFACE"],
 		"shortIdentifier" : "dt",
@@ -21,7 +21,7 @@
 		"moveCost" : 150,
 		"minimapUnblocked" : [ 222, 207, 140 ],
 		"minimapBlocked"   : [ 165, 158, 107 ],
-		"music" : "Sand.mp3",
+		"music" : [ "Sand.mp3" ],
 		"tiles" : "SANDTL",
 		"type" : ["SURFACE"],
 		"shortIdentifier" : "sa",
@@ -38,7 +38,7 @@
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 0, 65, 0 ],
 		"minimapBlocked"   : [ 0, 48, 0 ],
-		"music" : "Grass.mp3",
+		"music" : [ "Grass.mp3" ],
 		"tiles" : "GRASTL",
 		"type" : ["SURFACE"],
 		"shortIdentifier" : "gr",
@@ -53,7 +53,7 @@
 		"moveCost" : 150,
 		"minimapUnblocked" : [ 181, 199, 198 ],
 		"minimapBlocked"   : [ 140, 158, 156 ],
-		"music" : "Snow.mp3",
+		"music" : [ "Snow.mp3" ],
 		"tiles" : "SNOWTL",
 		"type" : ["SURFACE"],
 		"shortIdentifier" : "sn",
@@ -68,7 +68,7 @@
 		"moveCost" : 175,
 		"minimapUnblocked" : [ 74, 134, 107 ],
 		"minimapBlocked"   : [ 33,  89,  66 ],
-		"music" : "Swamp.mp3",
+		"music" : [ "Swamp.mp3" ],
 		"tiles" : "SWMPTL",
 		"type" : ["SURFACE"],
 		"shortIdentifier" : "sw",
@@ -83,7 +83,7 @@
 		"moveCost" : 125,
 		"minimapUnblocked" : [ 132, 113, 49 ],
 		"minimapBlocked"   : [  99,  81, 33 ],
-		"music" : "Rough.mp3",
+		"music" : [ "Rough.mp3" ],
 		"tiles" : "ROUGTL",
 		"type" : ["SURFACE"],
 		"shortIdentifier" : "rg",
@@ -98,7 +98,7 @@
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 132, 48, 0 ],
 		"minimapBlocked"   : [  90,  8, 0 ],
-		"music" : "Underground.mp3",
+		"music" : [ "Underground.mp3" ],
 		"tiles" : "SUBBTL",
 		"type" : [ "SUB" ],
 		"shortIdentifier" : "sb",
@@ -114,7 +114,7 @@
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 74, 73, 74 ],
 		"minimapBlocked"   : [ 41, 40, 41 ],
-		"music" : "Lava.mp3",
+		"music" : [ "Lava.mp3" ],
 		"tiles" : "LAVATL",
 		"type" : ["SUB", "SURFACE"],
 		"shortIdentifier" : "lv",
@@ -133,7 +133,7 @@
 		"moveCost" : 100,
 		"minimapUnblocked" : [ 8, 81, 148 ],
 		"minimapBlocked"   : [ 8, 81, 148 ],
-		"music" : "Water.mp3",
+		"music" : [ "Water.mp3" ],
 		"tiles" : "WATRTL",
 		"type" : [ "WATER" ],
 		"shortIdentifier" : "wt",
@@ -156,7 +156,7 @@
 		"moveCost" : -1,
 		"minimapUnblocked" : [ 0, 0, 0 ],
 		"minimapBlocked"   : [ 0, 0, 0 ],
-		"music" : "Underground.mp3", // Impossible in H3
+		"music" : [ "Underground.mp3" ], // Impossible in H3
 		"tiles" : "ROCKTL",
 		"type" : [ "ROCK" ],
 		"shortIdentifier" : "rc",

+ 11 - 5
docs/modders/Entities_Format/Battlefield_Format.md

@@ -2,18 +2,24 @@
 
 ```jsonc
 	// Human-readable name of the battlefield
-	"name" : ""
+	"name" : "",
 	
 	// If set to true, obstacles will be taken from "specialBattlefields" property of an obstacle
 	// If set to false, obstacles will be taken from "allowedTerrains" instead
-	"isSpecial" : false
+	"isSpecial" : false,
 	
 	// List of bonuses that will affect all battles on this battlefield
-	"bonuses" : { BONUS_FORMAT }
+	"bonuses" : { BONUS_FORMAT },
 	
 	// Background image for this battlefield
-	"graphics" : ""
+	"graphics" : "",
+	
+	// Optional, filename for custom music to play during combat on this terrain
+	"music" : "",
+	
+	// Optional, filename for custom sound to play during combat opening on this terrain
+	"openingSound" : "",
 	
 	// List of battle hexes that will be always blocked on this battlefield (e.g. ship to ship battles)
-	"impassableHexes" : [ 10, 20, 50 ]
+	"impassableHexes" : [ 10, 20, 50 ],
 ```

+ 4 - 3
docs/modders/Entities_Format/Faction_Format.md

@@ -32,7 +32,7 @@ In order to make functional town you also need:
 
 ### Music
 
--   Town theme music track (1 music file)
+-   Town theme music track (at least 1 music file)
 
 ### Buildings
 
@@ -152,8 +152,9 @@ Each town requires a set of buildings (Around 30-45 buildings)
 			}
 		}
 	},
-	// Path to town music theme, e.g. "music/castleTheme"
-	"musicTheme" : "",
+	// List of town music themes, e.g. [ "music/castleTheme" ]
+	// At least one music file is required
+	"musicTheme" : [ "" ],
 
 	// List of structures which represents visible graphical objects on town screen.
 	// See detailed description below

+ 2 - 2
docs/modders/Entities_Format/Terrain_Format.md

@@ -50,8 +50,8 @@
 	// Color of terrain on minimap with unpassable objects. RGB triplet, 0-255 range
 	"minimapBlocked" : [ 150, 100, 50 ],
 	
-	// Music filename to play on this terrain on adventure map
-	"music" : "",
+	// List of music files to play on this terrain on adventure map. At least one file is required
+	"music" : [ "" ],
 	
 	"sounds" : {
 		// List of ambient sounds for this terrain

+ 3 - 0
lib/BattleFieldHandler.cpp

@@ -40,6 +40,9 @@ std::shared_ptr<BattleFieldInfo> BattleFieldHandler::loadFromJson(const std::str
 	for(auto node : json["impassableHexes"].Vector())
 		info->impassableHexes.emplace_back(node.Integer());
 
+	info->openingSoundFilename = AudioPath::fromJson(json["openingSound"]);
+	info->musicFilename = AudioPath::fromJson(json["music"]);
+
 	return info;
 }
 

+ 2 - 0
lib/BattleFieldHandler.h

@@ -32,6 +32,8 @@ public:
 	std::string icon;
 	si32 iconIndex;
 	std::vector<BattleHex> impassableHexes;
+	AudioPath openingSoundFilename;
+	AudioPath musicFilename;
 
 	BattleFieldInfo() 
 		: BattleFieldInfo(BattleField::NONE, "")

+ 10 - 1
lib/CTownHandler.cpp

@@ -902,8 +902,17 @@ void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
 	readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
 	readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
 
+	if (source["musicTheme"].isVector())
+	{
+		for (auto const & entry : source["musicTheme"].Vector())
+			info.musicTheme.push_back(AudioPath::fromJson(entry));
+	}
+	else
+	{
+		info.musicTheme.push_back(AudioPath::fromJson(source["musicTheme"]));
+	}
+
 	info.hallBackground = ImagePath::fromJson(source["hallBackground"]);
-	info.musicTheme = AudioPath::fromJson(source["musicTheme"]);
 	info.townBackground = ImagePath::fromJson(source["townBackground"]);
 	info.guildWindow = ImagePath::fromJson(source["guildWindow"]);
 	info.buildingsIcons = AnimationPath::fromJson(source["buildingsIcons"]);

+ 1 - 1
lib/CTownHandler.h

@@ -253,7 +253,7 @@ public:
 		std::string iconSmall[2][2]; /// icon names used during loading
 		std::string iconLarge[2][2];
 		VideoPath tavernVideo;
-		AudioPath musicTheme;
+		std::vector<AudioPath> musicTheme;
 		ImagePath townBackground;
 		ImagePath guildBackground;
 		ImagePath guildWindow;

+ 10 - 1
lib/TerrainHandler.cpp

@@ -28,7 +28,16 @@ std::shared_ptr<TerrainType> TerrainTypeHandler::loadFromJson( const std::string
 	info->identifier = identifier;
 	info->modScope = scope;
 	info->moveCost = static_cast<int>(json["moveCost"].Integer());
-	info->musicFilename = AudioPath::fromJson(json["music"]);
+	if (json["music"].isVector())
+	{
+		for (auto const & entry : json["music"].Vector())
+			info->musicFilename.push_back(AudioPath::fromJson(entry));
+	}
+	else
+	{
+		info->musicFilename.push_back(AudioPath::fromJson(json["music"]));
+	}
+
 	info->tilesFilename = AnimationPath::fromJson(json["tiles"]);
 	info->horseSound = AudioPath::fromJson(json["horseSound"]);
 	info->horseSoundPenalty = AudioPath::fromJson(json["horseSoundPenalty"]);

+ 1 - 1
lib/TerrainHandler.h

@@ -67,7 +67,7 @@ public:
 	ColorRGBA minimapBlocked;
 	ColorRGBA minimapUnblocked;
 	std::string shortIdentifier;
-	AudioPath musicFilename;
+	std::vector<AudioPath> musicFilename;
 	AnimationPath tilesFilename;
 	std::string terrainViewPatterns;
 	AudioPath horseSound;