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basic shortcut menu support

Laserlicht 3 月之前
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d5fe743340

+ 6 - 0
Mods/vcmi/Content/config/english.json

@@ -259,6 +259,12 @@
 	"vcmi.settingsMainWindow.adventureTab.hover" : "Adventure Map",
 	"vcmi.settingsMainWindow.adventureTab.help"  : "Switches to Adventure Map Options tab (adventure map is the section of the game where players can control the movements of their heroes).",
 
+	"vcmi.shortcuts.button.hover" : "Shortcuts",
+	"vcmi.shortcuts.button.help"  : "{Shortcuts}\n\nShow menu for viewing and adjusting shortcuts and keybindings",
+	"vcmi.shortcuts.editButton.help" : "Edit key binding",
+	"vcmi.shortcuts.editButton.popup" : "You want to change keybinding for {%s}?\n\nSadly setting the key binding here is not supported yet. Bindings has to configured over {shortcutsConfig.json} in config folder.",
+	"vcmi.shortcuts.group.keyboard" : "Keyboard",
+
 	"vcmi.systemOptions.videoGroup" : "Video Settings",
 	"vcmi.systemOptions.audioGroup" : "Audio Settings",
 	"vcmi.systemOptions.otherGroup" : "Other Settings", // unused right now

+ 2 - 0
client/CMakeLists.txt

@@ -181,6 +181,7 @@ set(vcmiclientcommon_SRCS
 	windows/settings/SettingsMainWindow.cpp
 	windows/settings/BattleOptionsTab.cpp
 	windows/settings/AdventureOptionsTab.cpp
+	windows/settings/ShortcutsWindow.cpp
 
 	xBRZ/xbrz.cpp
 
@@ -403,6 +404,7 @@ set(vcmiclientcommon_HEADERS
 	windows/settings/SettingsMainWindow.h
 	windows/settings/BattleOptionsTab.h
 	windows/settings/AdventureOptionsTab.h
+	windows/settings/ShortcutsWindow.h
 
 	xBRZ/xbrz.h
 	xBRZ/xbrz_tools.h

+ 5 - 0
client/windows/settings/AdventureOptionsTab.cpp

@@ -10,6 +10,7 @@
 #include "StdInc.h"
 
 #include "AdventureOptionsTab.h"
+#include "ShortcutsWindow.h"
 
 #include "../../GameEngine.h"
 #include "../../GameInstance.h"
@@ -163,6 +164,10 @@ AdventureOptionsTab::AdventureOptionsTab()
 			GAME->interface()->localState->erasePath(GAME->interface()->localState->getCurrentHero());
 		ENGINE->windows().totalRedraw();
 	});
+	addCallback("openShortcutMenu", [this](int dummyValue)
+	{
+		ENGINE->windows().createAndPushWindow<ShortcutsWindow>();
+	});
 	build(config);
 
 	std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");

+ 134 - 0
client/windows/settings/ShortcutsWindow.cpp

@@ -0,0 +1,134 @@
+/*
+ * ShortcutsWindow.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+#include "StdInc.h"
+#include "ShortcutsWindow.h"
+
+#include "../../gui/Shortcut.h"
+#include "../../gui/WindowHandler.h"
+#include "../../widgets/Buttons.h"
+#include "../../widgets/GraphicalPrimitiveCanvas.h"
+#include "../../widgets/Images.h"
+#include "../../widgets/TextControls.h"
+#include "../../widgets/Slider.h"
+#include "../../windows/InfoWindows.h"
+
+#include "../../../lib/texts/MetaString.h"
+#include "../../../lib/json/JsonNode.h"
+#include "../../../lib/json/JsonUtils.h"
+
+ShortcutsWindow::ShortcutsWindow()
+	: CWindowObject(BORDERED)
+{
+	OBJECT_CONSTRUCTION;
+	pos.w = 500;
+	pos.h = 450;
+
+	updateShadow();
+	center();
+
+	backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
+	buttonOk = std::make_shared<CButton>(Point(218, 404), AnimationPath::builtin("IOKAY"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
+	labelTitle = std::make_shared<CLabel>(
+		pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.shortcuts.button.hover").toString()
+	);
+	backgroundRect = std::make_shared<TransparentFilledRectangle>(Rect(8, 48, pos.w - 16, 348), ColorRGBA(0, 0, 0, 64), ColorRGBA(128, 100, 75), 1);
+
+	shortcuts = JsonUtils::assembleFromFiles("config/shortcutsConfig");
+
+	int count = 0;
+	for(auto & group : shortcuts.Struct())
+	{
+		count++;
+		count += group.second.Struct().size();
+	}
+
+	slider = std::make_shared<CSlider>(Point(backgroundRect->pos.x - pos.x + backgroundRect->pos.w - 18, backgroundRect->pos.y - pos.y + 1), backgroundRect->pos.h - 3, [this](int pos){ fillList(pos); redraw(); }, MAX_LINES, count, 0, Orientation::VERTICAL, CSlider::BROWN);
+	slider->setPanningStep(LINE_HEIGHT);
+	slider->setScrollBounds(Rect(-backgroundRect->pos.w + slider->pos.w, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
+
+	fillList(0);
+}
+
+void ShortcutsWindow::fillList(int start)
+{
+	OBJECT_CONSTRUCTION;
+
+	listElements.clear();
+	int i = 0;
+	[&]{
+		for(auto & group : shortcuts.Struct())
+		{
+			if(i >= start)
+				listElements.push_back(std::make_shared<ShortcutElement>(group.first, listElements.size()));
+			i++;
+			if(listElements.size() == MAX_LINES)
+				return;
+			for(auto & elem : group.second.Struct())
+			{
+				if(i >= start)
+					listElements.push_back(std::make_shared<ShortcutElement>(elem.first, elem.second, listElements.size()));
+				i++;
+				if(listElements.size() == MAX_LINES)
+					return;
+			}
+		}
+	}();
+}
+
+ShortcutElement::ShortcutElement(std::string id, JsonNode keys, int elem)
+{
+	OBJECT_CONSTRUCTION;
+
+	pos.x += 14;
+	pos.y += 56;
+	pos.y += elem * LINE_HEIGHT;
+
+	std::string keyBinding = "";
+	if(keys.isString())
+		keyBinding = keys.String();
+	else if(keys.isVector())
+	{
+		std::vector<std::string> strings;
+		std::transform(keys.Vector().begin(), keys.Vector().end(), std::back_inserter(strings), [](const auto& k) { return k.String(); });
+		keyBinding = boost::join(strings, " | ");
+	}
+
+	labelName = std::make_shared<CLabel>(
+		0, LINE_HEIGHT / 2, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, MetaString::createFromTextID("vcmi.shortcuts.shortcut." + id).toString(), 295
+	);
+	labelKeys = std::make_shared<CLabel>(
+		300, LINE_HEIGHT / 2, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, keyBinding, 120
+	);
+	buttonEdit = std::make_shared<CButton>(Point(422, 3), AnimationPath::builtin("settingsWindow/button32"), std::make_pair("", MetaString::createFromTextID("vcmi.shortcuts.editButton.help").toString()));
+	buttonEdit->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("settingsWindow/gear")));
+	buttonEdit->addCallback([id](){
+		auto str = MetaString::createFromTextID("vcmi.shortcuts.editButton.popup");
+		str.replaceTextID("vcmi.shortcuts.shortcut." + id);
+		CInfoWindow::showInfoDialog(str.toString(), {});
+	});
+	if(elem < MAX_LINES - 1)
+		seperationLine = std::make_shared<TransparentFilledRectangle>(Rect(0, LINE_HEIGHT, 456, 1), ColorRGBA(0, 0, 0, 64), ColorRGBA(128, 100, 75), 1);
+}
+
+ShortcutElement::ShortcutElement(std::string group, int elem)
+{
+	OBJECT_CONSTRUCTION;
+
+	pos.x += 14;
+	pos.y += 56;
+	pos.y += elem * LINE_HEIGHT;
+
+	labelName = std::make_shared<CLabel>(
+		0, LINE_HEIGHT / 2, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, MetaString::createFromTextID("vcmi.shortcuts.group." + group).toString(), 300
+	);
+	if(elem < MAX_LINES - 1)
+		seperationLine = std::make_shared<TransparentFilledRectangle>(Rect(0, LINE_HEIGHT, 456, 1), ColorRGBA(0, 0, 0, 64), ColorRGBA(128, 100, 75), 1);
+}

+ 55 - 0
client/windows/settings/ShortcutsWindow.h

@@ -0,0 +1,55 @@
+/*
+ * ShortcutsWindow.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+#pragma once
+
+#include "../CWindowObject.h"
+#include "../../../lib/json/JsonNode.h"
+
+class CFilledTexture;
+class CButton;
+class CLabel;
+class TransparentFilledRectangle;
+class CSlider;
+
+const int MAX_LINES = 11;
+const int LINE_HEIGHT = 30;
+
+class ShortcutElement : public CIntObject
+{
+private:
+	std::shared_ptr<CButton> buttonEdit;
+	std::shared_ptr<CLabel> labelName;
+	std::shared_ptr<CLabel> labelKeys;
+	std::shared_ptr<TransparentFilledRectangle> seperationLine; // rectangle is cleaner than line...
+
+public:
+	ShortcutElement(std::string id, JsonNode keys, int elem);
+	ShortcutElement(std::string group, int elem);
+};
+
+class ShortcutsWindow : public CWindowObject
+{
+private:
+	std::shared_ptr<CFilledTexture> backgroundTexture;
+	std::shared_ptr<CButton> buttonOk;
+	std::shared_ptr<CLabel> labelTitle;
+	std::shared_ptr<TransparentFilledRectangle> backgroundRect;
+	std::shared_ptr<CSlider> slider;
+	std::vector<std::shared_ptr<ShortcutElement>> listElements;
+
+	JsonNode shortcuts;
+
+	void fillList(int start);
+
+public:
+	ShortcutsWindow();
+};
+

+ 9 - 0
config/widgets/settings/adventureOptionsTab.json

@@ -305,6 +305,9 @@
 				},
 				{
 					"text": "vcmi.adventureOptions.minimapShowHeroes.hover"
+				},
+				{
+					"text": "vcmi.shortcuts.button.hover"
 				}
 			]
 		},
@@ -343,6 +346,12 @@
 					"name": "minimapShowHeroesCheckbox",
 					"help": "vcmi.adventureOptions.minimapShowHeroes",
 					"callback": "minimapShowHeroesChanged"
+				},
+				{
+					"name": "shortcutButton",
+					"type": "buttonGear",
+					"help": "vcmi.shortcuts.button",
+					"callback": "openShortcutMenu"
 				}
 			]
 		},