Selaa lähdekoodia

Added changes from PR's made in February

Ivan Savenko 2 vuotta sitten
vanhempi
sitoutus
d6b3b6ca61
1 muutettua tiedostoa jossa 29 lisäystä ja 5 poistoa
  1. 29 5
      ChangeLog.md

+ 29 - 5
ChangeLog.md

@@ -1,5 +1,5 @@
 # 1.1.1 -> 1.2.0
-(unreleased, changes for 1.1.1..9c59025)
+(unreleased, changes for 1.1.1..9e39e8e)
 
 ### GENERAL:
 * Implemented hardware cursor support
@@ -11,11 +11,13 @@
 * Fixed missing obstacles in battles on subterranean terrain 
 * Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
 * Video files now play at correct speed
+* Fixed crash on switching to second mission in campaigns
 
 ### MAP EDITOR:
 * Added translations to German, Polish, Russian, Ukrainian
 * Implemented cut/copy/paste operations
 * Implemented lasso brush for terrain editing
+* Toolbar actions now have names
 
 ### LAUNCHER:
 * Icons now have higher resolution, to prevent upscaling artifacts
@@ -27,27 +29,46 @@
 ### ADVENTURE MAP:
 * Implemented different hero movement sounds for offroad movement
 * Cartographers now reveal terrain in the same way as in H3
-* Holding ALT will now show movement points information in status bar
+* Status bar will now show movement points information on pressing ALT or after enabling option in settings
 * It is now not possible to receive rewards from School of War without required gold amount
 * Owned objects, like Mines and Dwellings will always show their owner in status bar
 * It is now possible to interact with on-map Shipyard when no hero is selected
-
-## INTERFACE
+* Added option to show amount of creatures as numeric range rather than adjective
+* Added option to show map grid
+* Map swipe is no longer exclusive for phones and can be enabled on desktop platforms
+* Added more graduated settigns for hero movement speed
+* Map scrolling is now more graduated and scrolls with pixel-level precision
+* Hero movement speed now matches H3
+* Improved performance of adventure map rendering
+* Fixed embarking and disembarking sounds
+* Object render order now matches H3
+
+### INTERFACE
+* Implemented new settings window
+* Added framerate display option
 * Fixed white status bar on server connection screen
 * Buttons in battle window now correctly show tooltip in status bar
 * Fixed cursor image during enemy turn in combat
-* Fixed cases of incorrect artifact slot highlighting
 * Game will no longer promt to assemble artifacts if they fall into backpack
 * It is now possible to use in-game console for vcmi commands
 * Stacks sized 1000-9999 units will not be displayed as "1k"
 * It is now possible to select destination town for Town Portal via double-click
 
+### HERO SCREEN
+* Fixed cases of incorrect artifact slot highlighting
+* Improved performance of artifact exchange operation
+* Picking up composite artifact will immediately unlock slots
+* It is now possible to swap two composite artifacts
+
 ### TOWN SCREEN
 * Fixed gradual fade-in of a newly built building
 * Fixed duration of building fade-in to match H3
 * Fixed rendering of Shipyard in Castle
+* Added option to show number of available creatures in place of growth
 
 ### BATTLES:
+* Added settings for even faster animation speed than in H3
+* Added option to skip battle opening music entirely
 * All effects will now wait for battle opening sound before playing
 * Hex highlighting will now be disabled during enemy turn
 * Fixed incorrect log message when casting spell that kills zero units
@@ -116,12 +137,15 @@
 * Improvements to functionality of configurable objects
 * It is now possible to define new hero movement sounds in terrains
 * Implemented translation support for mods
+* Implemented translation support for .h3m maps
 * Files with new Terrains, Roads and Rivers are now validated by game
 * Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
 * New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
 * Battle window and Random Map Tab now have their layout defined in json file
 * Implemented code support for alternative actions mod
 * Implemented code support for improved random map dialog
+* It is now possible to configure number of creature stacks in heroes' starting armies
+* It is now possible to configure number of constructed dwellings in towns on map start
 
 # 1.1.0 -> 1.1.1