瀏覽代碼

Version bump.
Fixed a stupid typo, thankfully not very breaking.

Michał W. Urbańczyk 15 年之前
父節點
當前提交
d715510bee
共有 2 個文件被更改,包括 2 次插入2 次删除
  1. 1 1
      client/CPlayerInterface.cpp
  2. 1 1
      global.h

+ 1 - 1
client/CPlayerInterface.cpp

@@ -476,7 +476,7 @@ void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
 		c->hslotup.hero = town->garrisonHero;
 		c->garr->odown = c->hslotdown.hero = town->visitingHero;
 		c->garr->set2 = town->visitingHero;
-		c->garr->ourDown = LOCPLINT->playerID==(town->garrisonHero ? town->garrisonHero->tempOwner : town->tempOwner);
+		c->garr->ourUp = LOCPLINT->playerID==(town->garrisonHero ? town->garrisonHero->tempOwner : town->tempOwner);
 		c->garr->ourDown = (town->visitingHero ? LOCPLINT->playerID==town->visitingHero->tempOwner : false);
 		c->garr->recreateSlots();
 	}

+ 1 - 1
global.h

@@ -25,7 +25,7 @@ typedef ui16 spelltype;
 #define THC
 #endif
 
-#define NAME_VER ("VCMI 0.83''")
+#define NAME_VER ("VCMI 0.83b")
 extern std::string NAME; //full name
 extern std::string NAME_AFFIX; //client / server
 #define CONSOLE_LOGGING_LEVEL 5