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Merge pull request #5350 from MichalZr6/fix_miniHillFort

Fix creating buttons in Stack Window when upgrade is unavailable
Ivan Savenko 10 tháng trước cách đây
mục cha
commit
d72b743ce5
2 tập tin đã thay đổi với 17 bổ sung8 xóa
  1. 6 2
      client/windows/CCreatureWindow.cpp
  2. 11 6
      lib/gameState/UpgradeInfo.h

+ 6 - 2
client/windows/CCreatureWindow.cpp

@@ -773,9 +773,13 @@ CStackWindow::CStackWindow(const CStackInstance * stack, std::function<void()> d
 	info->creature = stack->getCreature();
 	info->creatureCount = stack->count;
 
-	info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo(upgradeInfo));
+	if(upgradeInfo.canUpgrade())
+	{
+		info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo(upgradeInfo));
+		info->upgradeInfo->callback = callback;
+	}
+	
 	info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
-	info->upgradeInfo->callback = callback;
 	info->dismissInfo->callback = dismiss;
 	info->owner = dynamic_cast<const CGHeroInstance *> (stack->armyObj);
 	init();

+ 11 - 6
lib/gameState/UpgradeInfo.h

@@ -11,6 +11,7 @@
 
 #include "../lib/constants/EntityIdentifiers.h"
 #include "../lib/ResourceSet.h"
+#include <boost/container/small_vector.hpp>
 
 VCMI_LIB_NAMESPACE_BEGIN
 
@@ -25,9 +26,11 @@ public:
 
 	CreatureID oldID; //creature to be upgraded
 
-	const std::vector<CreatureID> & getAvailableUpgrades() const
+	const boost::container::small_vector<CreatureID, 4> & getAvailableUpgrades() const
 	{
-		return upgradesIDs;
+		static const boost::container::small_vector<CreatureID, 4> emptyUpgrades;
+		
+		return (isAvailable && !upgradesIDs.empty()) ? upgradesIDs : emptyUpgrades;
 	}
 
 	const CreatureID & getUpgrade() const
@@ -44,9 +47,11 @@ public:
 		return upgradesCosts[std::distance(upgradesIDs.begin(), idIt)];
 	}
 
-	const std::vector<ResourceSet> & getAvailableUpgradeCosts() const
+	const boost::container::small_vector<ResourceSet, 4> & getAvailableUpgradeCosts() const
 	{
-		return upgradesCosts;
+		static const boost::container::small_vector<ResourceSet, 4> emptyCosts;
+
+		return (isAvailable && !upgradesCosts.empty()) ? upgradesCosts : emptyCosts;
 	}
 
 	const ResourceSet & getUpgradeCosts() const
@@ -73,8 +78,8 @@ public:
 	}
 
 private:
-	std::vector<CreatureID> upgradesIDs; //possible upgrades
-	std::vector<ResourceSet> upgradesCosts; // cost[upgrade_serial] -> set of pairs<resource_ID,resource_amount>; cost is for single unit (not entire stack)
+	boost::container::small_vector<CreatureID, 4> upgradesIDs; //possible upgrades
+	boost::container::small_vector<ResourceSet, 4> upgradesCosts; // cost[upgrade_serial] -> set of pairs<resource_ID,resource_amount>; cost is for single unit (not entire stack)
 	bool isAvailable;		// flag for unavailableUpgrades like in miniHillFort from HoTA
 };