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@@ -10,6 +10,7 @@
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#include <algorithm>
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#include "CGameState.h"
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#include "CLua.h"
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+#include "hch\CCastleHandler.h"
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#include "hch/CHeroHandler.h"
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extern SDL_Surface * ekran;
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@@ -24,6 +25,54 @@ public:
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void CMapHandler::init()
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{
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+ ///////////////randomizing objects on map///////////////////////////
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+
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+ for(int no=0; no<CGI->objh->objInstances.size(); ++no)
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+ {
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+ std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
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+ if(nname.size()>0) //change def
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+ {
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+ int f=-1;
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+ for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
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+ {
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+ if(CGI->dobjinfo->objs[f].defName==nname)
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+ {
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+ break;
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+ }
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+ }
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+ CGI->objh->objInstances[no]->defInfo->name = nname;
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+ if(loadedDefs.find(nname)!=loadedDefs.end())
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+ {
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+ CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
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+ }
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+ else
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+ {
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+ CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
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+ for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
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+ {
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+ CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
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+ }
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+ loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
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+ }
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+ CGI->objh->objInstances[no]->defObjInfoNumber = f;
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+ if(f!=-1)
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+ {
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+ CGI->objh->objInstances[no]->defInfo->isOnDefList = true;
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+ CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
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+ CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
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+ CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
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+ CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
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+ CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
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+ }
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+ else
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+ {
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+ CGI->objh->objInstances[no]->defInfo->isOnDefList = false;
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+ }
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+ }
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+ }
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+
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+ ///////////////objects randomized///////////////////////////////////
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+
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for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
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{
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std::string hlp = reader->map.defy[h]->name;
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@@ -425,7 +474,7 @@ void CMapHandler::init()
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cr.y = fy*32;
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std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
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///initializing places that will be coloured by blitting (flag colour / player colour positions)
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- if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
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+ if(toAdd.first->defInfo->isVisitable())
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{
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toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
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for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
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@@ -467,8 +516,6 @@ void CMapHandler::init()
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} // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
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for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
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{
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- if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
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- continue;
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CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
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for(int fx=0; fx<8; ++fx)
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{
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@@ -480,9 +527,9 @@ void CMapHandler::init()
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if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
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{
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TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
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- if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
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+ if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
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curt.visitable = true;
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- if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
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+ if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
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curt.blocked = true;
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}
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}
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@@ -1493,7 +1540,7 @@ bool CMapHandler::printObject(CGObjectInstance *obj)
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cr.y = fy*32;
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std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
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///initializing places that will be coloured by blitting (flag colour / player colour positions)
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- if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
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+ if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
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{
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toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
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for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
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@@ -1555,4 +1602,169 @@ bool CMapHandler::hideObject(CGObjectInstance *obj)
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} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
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} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
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return true;
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-}
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+}
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+
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+std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
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+{
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+ if(di->id==76) //random resource
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+ {
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+ std::vector<std::string> resDefNames;
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+ resDefNames.push_back("AVTRNDM0.DEF");
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+ resDefNames.push_back("AVTWOOD0.DEF");
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+ resDefNames.push_back("AVTMERC0.DEF");
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+ resDefNames.push_back("AVTORE0.DEF");
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+ resDefNames.push_back("AVTSULF0.DEF");
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+ resDefNames.push_back("AVTCRYS0.DEF");
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+ resDefNames.push_back("AVTGEMS0.DEF");
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+ resDefNames.push_back("AVTGOLD0.DEF");
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+ resDefNames.push_back("ZMITHR.DEF");
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+ return resDefNames[rand()%resDefNames.size()];
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+ }
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+ else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
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+ {
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+ std::vector<std::string> creDefNames;
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+ for(int dd=0; dd<140; ++dd) //we do not use here WoG units
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+ {
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+ creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
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+ }
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+
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+ switch(di->id)
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+ {
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+ case 72: //level 1
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+ return creDefNames[14*(rand()%9)+rand()%2];
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+ case 73: //level 2
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+ return creDefNames[14*(rand()%9)+rand()%2+2];
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+ case 74: //level 3
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+ return creDefNames[14*(rand()%9)+rand()%2+4];
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+ case 75: //level 4
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+ return creDefNames[14*(rand()%9)+rand()%2+6];
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+ case 162: //level 5
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+ return creDefNames[14*(rand()%9)+rand()%2+8];
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+ case 163: //level 6
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+ return creDefNames[14*(rand()%9)+rand()%2+10];
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+ case 164: //level 7
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+ return creDefNames[14*(rand()%9)+rand()%2+12];
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+ case 71: // any level
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+ return creDefNames[rand()%126];
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+ }
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+ }
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+ else if(di->id==65) //random artifact (any class)
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+ {
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+ std::vector<std::string> artDefNames;
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+ for(int bb=0; bb<162; ++bb)
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+ {
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+ if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
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+ artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
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+ }
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+ return artDefNames[rand()%artDefNames.size()];
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+ }
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+ else if(di->id==66) //random artifact (treasure)
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+ {
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+ std::vector<std::string> art1DefNames;
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+ for(int bb=0; bb<162; ++bb)
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+ {
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+ if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
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+ art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
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+ }
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+ return art1DefNames[rand()%art1DefNames.size()];
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+ }
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+ else if(di->id==67) //random artifact (minor)
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+ {
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+ std::vector<std::string> art2DefNames;
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+ for(int bb=0; bb<162; ++bb)
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+ {
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+ if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
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+ art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
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+ }
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+ return art2DefNames[rand()%art2DefNames.size()];
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+ }
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+ else if(di->id==68) //random artifact (major)
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+ {
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+ std::vector<std::string> art3DefNames;
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+ for(int bb=0; bb<162; ++bb)
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+ {
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+ if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
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+ art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
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+ }
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+ return art3DefNames[rand()%art3DefNames.size()];
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+ }
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+ else if(di->id==69) //random artifact (relic)
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+ {
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+ std::vector<std::string> art4DefNames;
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+ for(int bb=0; bb<162; ++bb)
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+ {
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+ if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
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+ art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
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+ }
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+ return art4DefNames[rand()%art4DefNames.size()];
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+ }
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+ else if(di->id==77) //random town
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+ {
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+ if(!obj)
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+ return std::string(); //obj is necessary!
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+ std::vector<std::string> town0DefNames; //without fort
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+ town0DefNames.push_back("AVCCAST0.DEF");
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+ town0DefNames.push_back("AVCRAMP0.DEF");
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+ town0DefNames.push_back("AVCTOWR0.DEF");
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+ town0DefNames.push_back("AVCINFT0.DEF");
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+ town0DefNames.push_back("AVCNECR0.DEF");
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+ town0DefNames.push_back("AVCDUNG0.DEF");
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+ town0DefNames.push_back("AVCSTRO0.DEF");
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+ town0DefNames.push_back("AVCFTRT0.DEF");
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+ town0DefNames.push_back("AVCHFOR0.DEF");
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+
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+ std::vector<std::string> town1DefNames; //with fort
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+ for(int dd=0; dd<F_NUMBER; ++dd)
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+ {
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+ town1DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
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+ }
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+
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+ std::vector<std::string> town2DefNames; //with capitol
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+ for(int dd=0; dd<F_NUMBER; ++dd)
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+ {
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+ town2DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
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+ }
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+ for(int b=0; b<town2DefNames.size(); ++b)
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+ {
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+ for(int q=0; q<town2DefNames[b].size(); ++q)
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+ {
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+ if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
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+ town2DefNames[b][q] = 'Z';
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+ }
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+ }
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+
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+ //TODO: use capitol defs
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+
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+ //variables initialized
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+
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+ if(obj->tempOwner==0xff) //no preselected preferentions
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+ {
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+ if(((CCastleObjInfo*)obj->info)->hasFort)
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+ return town1DefNames[rand()%town1DefNames.size()];
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+ else
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+ return town0DefNames[rand()%town0DefNames.size()];
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+ }
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+ else
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+ {
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+
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+ if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
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+ {
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+ int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
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+ if(((CCastleObjInfo*)obj->info)->hasFort)
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+ return town1DefNames[defnr];
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+ else
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+ return town0DefNames[defnr];
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+ }
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+ else //no castle specified
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+ {
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+ int defnr = rand()%F_NUMBER;
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+ if(((CCastleObjInfo*)obj->info)->hasFort)
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+ return town1DefNames[defnr];
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+ else
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+ return town0DefNames[defnr];
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+ }
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+ }
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+ }
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+
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+ return std::string();
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+}
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