|
@@ -1,75 +0,0 @@
|
|
|
-Following cheat codes have been implemented in VCMI and must be used
|
|
|
-within in-game chat:
|
|
|
-
|
|
|
-- **vcmiistari** - gives all spells and 999 mana to currently selected
|
|
|
- hero
|
|
|
-- **vcmiainur** - gives 5 Archangels to every empty slot of currently
|
|
|
- selected hero
|
|
|
-- **vcmiangband** - gives 10 black knight into each slot
|
|
|
-- **vcmiglaurung** - gives 5000 crystal dragons into each slot
|
|
|
-- **vcmiarmenelos** - build all buildings in currently selected town
|
|
|
-- **vcminoldor** - all war machines
|
|
|
-- **vcminahar** - 1000000 movement points
|
|
|
-- **vcmiformenos** - give resources (100 wood, ore and rare resources
|
|
|
- and 100000 gold)
|
|
|
-- **vcmieagles** - reveals FoW
|
|
|
-- **vcmiungoliant** - conceal FoW
|
|
|
-- **vcmiglorfindel** - advances currently selected hero to the next
|
|
|
- level
|
|
|
-- **vcmisilmaril** - player wins
|
|
|
-- **vcmimelkor** - player loses
|
|
|
-- **vcmiforgeofnoldorking** - Hero gets all artifacts except spell
|
|
|
- book, spell scrolls and war machines. This includes artifacts added
|
|
|
- via mods.
|
|
|
-
|
|
|
-All cheat codes can be applied for specific players or all of them:
|
|
|
-
|
|
|
-- **vcmieagles ai** - Will reveal FoW only for AI players.
|
|
|
-- **vcmieagles all** - Will reveal FoW for all players on map.
|
|
|
-- **vcmieagles blue** - Will reveal FoW only for blue player.
|
|
|
-- **vcminahar ai** - give 1000000 movement points to each hero of
|
|
|
- every AI player
|
|
|
-
|
|
|
-Some cheats can also be used with certain ObjectInstanceID:
|
|
|
-
|
|
|
-- **vcminahar 123** - give 1000000 movement points to hero with id of
|
|
|
- 123
|
|
|
-- **vcmiarmenelos 123** - build all buildings in town with id of 123
|
|
|
-
|
|
|
-These codes are not a cheats, but can be used in multiplayer by host
|
|
|
-player to control the session
|
|
|
-
|
|
|
-- **game exit/quit/end** - finish the game
|
|
|
-- **game save mygame** - saves the game into mygame file
|
|
|
-- **game kick red/blue/...** - kick player from the game. instead of
|
|
|
- color, can be used a number, e.g. **game kick 0/1/2...**, number is
|
|
|
- a corresponding player number (0 - red, 1 - blue, etc)
|
|
|
-
|
|
|
-# Console commands
|
|
|
-
|
|
|
-Following commands must be used in vcmiclient console (CMD on Windows or
|
|
|
-terminal on Linux / Mac):
|
|
|
-
|
|
|
-- **autoskip** - Toggles autoskip mode on and off. In this mode,
|
|
|
- player turns are automatically skipped and only AI moves. However,
|
|
|
- GUI is still present and allows to observe AI moves. After this
|
|
|
- option is activated, you need to end first turn manually. Press
|
|
|
- \[Shift\] before your turn starts to not skip it.
|
|
|
-- **onlyai** - When typed in pregame, it completely removes human
|
|
|
- players and GUI from game. Use console and bugtracker to test AI
|
|
|
- quickly. Additionally, game cna be launched with --onlyAI parameter
|
|
|
- to enable this mode by default.
|
|
|
-- **crash** - force game crash. It is sometimes useful to generate
|
|
|
- memory dump file in certain situations, for example game freeze.
|
|
|
-- **set <command> <on/off>** - toggle one of debug options on or off.
|
|
|
- Possible commands:
|
|
|
- - **autoskip** - identical to "autoskip" option
|
|
|
- - **showGrid** - displays grid on adventure map
|
|
|
- - **showBlock** - shows blocked tiles on map. Requires image
|
|
|
- **data/blocked.bmp** present.
|
|
|
- - **showVisit** - shows visitable tiles on map. Requires image
|
|
|
- **data/visitable.bmp** present.
|
|
|
- - **hideSystemMessages** - supress server messages in chat.
|
|
|
-- **gosolo** - AI take control over human players and vice versa
|
|
|
-- **controlai** - give control of one (if color specified) or all AIs
|
|
|
- to player
|