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@@ -1,3 +1,65 @@
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+# 1.3.1 -> 1.3.2
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+
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+### GENERAL
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+* VCMI now uses new application icon
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+* Added initial version of Czech translation
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+* Game will now use tile hero is moving from for movement cost calculations, in line with H3
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+* Added option to open hero backpack window in hero screen
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+* Added detection of misclicks for touch inputs to make hitting small UI elements easier
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+* Hero commander will now gain option to learn perks on reaching master level in corresponding abilities
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+* It is no longer possible to stop movement while moving over water with Water Walk
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+* Game will now automatically update hero path if it was blocked by another hero
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+* Added "vcmiartifacts angelWings" form to "give artifacts" cheat
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+
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+### STABILITY
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+* Fixed freeze in Launcher on repository checkout and on mod install
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+* Fixed crash on loading VCMI map with placed Abandoned Mine
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+* Fixed crash on loading VCMI map with neutral towns
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+* Fixed crash on attempting to visit unknown object, such as Market of Time
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+* Fixed crash on attempting to teleport unit that is immune to a spell
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+* Fixed crash on switching fullscreen mode during AI turn
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+
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+### CAMPAIGNS
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+* Fixed reorderging of hero primary skills after moving to next scenario in campaigns
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+
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+### BATTLES
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+* Conquering a town will now correctly award additional 500 experience points
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+* Quick combat is now enabled by default
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+* Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
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+* Added option to toggle spell usage by AI in quick combat
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+* Fixed updating of spell point of enemy hero in game interface after spell cast
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+* Fixed wrong creature spellcasting shortcut (now set to "F")
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+* It is now possible to perform melee attack by creatures with spells, especially area spells
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+* Right-click will now properly end spellcast mode
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+* Fixed cursor preview when casting spell using touchscreen
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+* Long tap during spell casting will now properly abort the spell
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+
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+### INTERFACE
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+* Added "Fill all empty slots with 1 creature" option to radial wheel in garrison windows
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+* Context popup for adventure map monsters will now show creature icon
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+* Game will now show correct victory message for gather troops victory condition
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+* Fixed incorrect display of number of owned Sawmills in Kingdom Overview window
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+* Fixed incorrect color of resource bar in hotseat mode
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+* Fixed broken toggle map level button in world view mode
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+* Fixed corrupted interface after opening puzzle window from world view mode
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+* Fixed blocked interface after attempt to start invalid map
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+* Add yellow border to selected commander grandmaster ability
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+* Always use bonus description for commander abilities instead of not provided wog-specific translation
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+* Fix scrolling when commander has large number of grandmaster abilities
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+* Fixed corrupted message on another player defeat
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+* Fixed unavailable Quest Log button on maps with quests
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+* Fixed incorrect values on a difficulty selector in save load screen
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+* Removed invalid error message on attempting to move non-existing unit in exchange window
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+
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+### RANDOM MAP GENERATOR
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+* Fixed bug leading to unreachable resources around mines
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+
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+### MAP EDITOR
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+* Fixed crash on maps containing abandoned mines
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+* Fixed crash on maps containing neutral objects
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+* Fixed problem with random map initialized in map editor
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+* Fixed problem with initialization of random dwellings
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+
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# 1.3.0 -> 1.3.1
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### GENERAL:
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