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Merge pull request #2778 from IvanSavenko/release_132

Preparation for 1.3.2 release
Ivan Savenko 2 years ago
parent
commit
d92e4d6bca

+ 62 - 0
ChangeLog.md

@@ -1,3 +1,65 @@
+# 1.3.1 -> 1.3.2
+
+### GENERAL
+* VCMI now uses new application icon
+* Added initial version of Czech translation
+* Game will now use tile hero is moving from for movement cost calculations, in line with H3
+* Added option to open hero backpack window in hero screen
+* Added detection of misclicks for touch inputs to make hitting small UI elements easier
+* Hero commander will now gain option to learn perks on reaching master level in corresponding abilities
+* It is no longer possible to stop movement while moving over water with Water Walk
+* Game will now automatically update hero path if it was blocked by another hero
+* Added "vcmiartifacts angelWings" form to "give artifacts" cheat
+
+### STABILITY
+* Fixed freeze in Launcher on repository checkout and on mod install
+* Fixed crash on loading VCMI map with placed Abandoned Mine
+* Fixed crash on loading VCMI map with neutral towns
+* Fixed crash on attempting to visit unknown object, such as Market of Time
+* Fixed crash on attempting to teleport unit that is immune to a spell
+* Fixed crash on switching fullscreen mode during AI turn
+
+### CAMPAIGNS
+* Fixed reorderging of hero primary skills after moving to next scenario in campaigns
+
+### BATTLES
+* Conquering a town will now correctly award additional 500 experience points
+* Quick combat is now enabled by default
+* Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
+* Added option to toggle spell usage by AI in quick combat
+* Fixed updating of spell point of enemy hero in game interface after spell cast
+* Fixed wrong creature spellcasting shortcut (now set to "F")
+* It is now possible to perform melee attack by creatures with spells, especially area spells
+* Right-click will now properly end spellcast mode
+* Fixed cursor preview when casting spell using touchscreen
+* Long tap during spell casting will now properly abort the spell
+
+### INTERFACE
+* Added "Fill all empty slots with 1 creature" option to radial wheel in garrison windows
+* Context popup for adventure map monsters will now show creature icon
+* Game will now show correct victory message for gather troops victory condition
+* Fixed incorrect display of number of owned Sawmills in Kingdom Overview window
+* Fixed incorrect color of resource bar in hotseat mode
+* Fixed broken toggle map level button in world view mode
+* Fixed corrupted interface after opening puzzle window from world view mode
+* Fixed blocked interface after attempt to start invalid map
+* Add yellow border to selected commander grandmaster ability
+* Always use bonus description for commander abilities instead of not provided wog-specific translation  
+* Fix scrolling when commander has large number of grandmaster abilities
+* Fixed corrupted message on another player defeat
+* Fixed unavailable Quest Log button on maps with quests
+* Fixed incorrect values on a difficulty selector in save load screen
+* Removed invalid error message on attempting to move non-existing unit in exchange window
+
+### RANDOM MAP GENERATOR
+* Fixed bug leading to unreachable resources around mines
+
+### MAP EDITOR
+* Fixed crash on maps containing abandoned mines
+* Fixed crash on maps containing neutral objects
+* Fixed problem with random map initialized in map editor
+* Fixed problem with initialization of random dwellings
+
 # 1.3.0 -> 1.3.1
 
 ### GENERAL:

+ 1 - 1
android/vcmi-app/build.gradle

@@ -10,7 +10,7 @@ android {
 		applicationId "is.xyz.vcmi"
 		minSdk 19
 		targetSdk 33
-		versionCode 1310
+		versionCode 1320
 		versionName "1.3.1"
 		setProperty("archivesBaseName", "vcmi")
 	}

+ 1 - 1
cmake_modules/VersionDefinition.cmake

@@ -1,6 +1,6 @@
 set(VCMI_VERSION_MAJOR 1)
 set(VCMI_VERSION_MINOR 3)
-set(VCMI_VERSION_PATCH 1)
+set(VCMI_VERSION_PATCH 2)
 add_definitions(
 	-DVCMI_VERSION_MAJOR=${VCMI_VERSION_MAJOR}
 	-DVCMI_VERSION_MINOR=${VCMI_VERSION_MINOR}

+ 6 - 0
debian/changelog

@@ -1,3 +1,9 @@
+vcmi (1.3.2) jammy; urgency=medium
+
+  * New upstream release
+
+ -- Ivan Savenko <[email protected]>  Fri, 15 Sep 2023 16:00:00 +0200
+
 vcmi (1.3.1) jammy; urgency=medium
 
   * New upstream release

+ 1 - 0
docs/Readme.md

@@ -1,6 +1,7 @@
 [![GitHub](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg)](https://github.com/vcmi/vcmi/actions/workflows/github.yml)
 [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.3.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.3.0)
 [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.3.1/total)](https://github.com/vcmi/vcmi/releases/tag/1.3.1)
+[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.3.2/total)](https://github.com/vcmi/vcmi/releases/tag/1.3.2)
 [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases)
 
 # VCMI Project

+ 1 - 0
launcher/eu.vcmi.VCMI.metainfo.xml

@@ -51,6 +51,7 @@
 		<category>StrategyGame</category>
 	</categories>
 	<releases>
+		<release version="1.3.2" date="2023-09-15" />
 		<release version="1.3.1" date="2023-08-18" />
 		<release version="1.3.0" date="2023-08-04" />
 		<release version="1.2.1" date="2023-04-28" />