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@@ -560,6 +560,7 @@ void CAdvMapInt::restoreState()
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changeMode(EAdvMapMode::NORMAL);
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underground->block(!CGI->mh->map->twoLevel);
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+ questlog->block(!CGI->mh->map->quests.size());
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worldViewUnderground->block(!CGI->mh->map->twoLevel);
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terrain.currentPath = nullptr; // invalidate previously visible path after game reload
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