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Anoother unused variable

Tomasz Zieliński 2 år sedan
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db2be3ee05
1 ändrade filer med 0 tillägg och 2 borttagningar
  1. 0 2
      AI/Nullkiller/Behaviors/GatherArmyBehavior.cpp

+ 0 - 2
AI/Nullkiller/Behaviors/GatherArmyBehavior.cpp

@@ -321,8 +321,6 @@ Goals::TGoalVec GatherArmyBehavior::upgradeArmy(const CGTownInstance * upgrader)
 			upgrade.upgradeCost += armyToGetOrBuy.upgradeCost;
 			upgrade.upgradeCost += armyToGetOrBuy.upgradeCost;
 			vstd::concatenate(upgrade.resultingArmy, armyToGetOrBuy.resultingArmy);
 			vstd::concatenate(upgrade.resultingArmy, armyToGetOrBuy.resultingArmy);
 
 
-			auto getOrBuyArmyValue = (float)armyToGetOrBuy.upgradeValue / path.getHeroStrength();
-
 			if(!upgrade.upgradeValue
 			if(!upgrade.upgradeValue
 				&& armyToGetOrBuy.upgradeValue > 20000
 				&& armyToGetOrBuy.upgradeValue > 20000
 				&& ai->nullkiller->heroManager->canRecruitHero(town)
 				&& ai->nullkiller->heroManager->canRecruitHero(town)