|  | @@ -90,8 +90,8 @@ namespace JsonRandom
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				|  |  |  			for (auto & entry : value["slot"].Vector())
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				|  |  |  				allowedPositions.insert(VLC->arth->stringToSlot(entry.String()));
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				|  |  |  
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				|  |  | -		if (value["minValue"].isNull()) minValue = value["minValue"].Float();
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				|  |  | -		if (value["maxValue"].isNull()) maxValue = value["maxValue"].Float();
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				|  |  | +		if (!value["minValue"].isNull()) minValue = value["minValue"].Float();
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				|  |  | +		if (!value["maxValue"].isNull()) maxValue = value["maxValue"].Float();
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				|  |  |  
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				|  |  |  		return VLC->arth->pickRandomArtifact(rng, [=](ArtifactID artID) -> bool
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				|  |  |  		{
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