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@@ -11,17 +11,9 @@
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*/
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// Use some magic to keep the list of files and their code name in sync.
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+// FIXME: first half of this list should be read from campmusic.txt
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#define VCMI_MUSIC_LIST \
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- VCMI_MUSIC_ID(AITheme0) VCMI_MUSIC_FILE("AITheme0.mp3") \
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- VCMI_MUSIC_ID(AITheme1) VCMI_MUSIC_FILE("AITHEME1.MP3") \
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- VCMI_MUSIC_ID(AITheme2) VCMI_MUSIC_FILE("AITHEME2.MP3") \
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- VCMI_MUSIC_ID(bladeABCampaign) VCMI_MUSIC_FILE("BladeABCampaign.mp3") \
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- VCMI_MUSIC_ID(bladeDBCampaign) VCMI_MUSIC_FILE("BladeDBCampaign.mp3") \
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- VCMI_MUSIC_ID(bladeDSCampaign) VCMI_MUSIC_FILE("BladeDSCampaign.mp3") \
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- VCMI_MUSIC_ID(bladeFLCampaign) VCMI_MUSIC_FILE("BladeFLCampaign.mp3") \
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- VCMI_MUSIC_ID(bladeFWCampaign) VCMI_MUSIC_FILE("BladeFWCampaign.mp3") \
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- VCMI_MUSIC_ID(bladePFCampaign) VCMI_MUSIC_FILE("BladePFCampaign.mp3") \
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VCMI_MUSIC_ID(campainMusic01) VCMI_MUSIC_FILE("CampainMusic01.mp3") \
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VCMI_MUSIC_ID(campainMusic02) VCMI_MUSIC_FILE("CampainMusic02.mp3") \
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VCMI_MUSIC_ID(campainMusic03) VCMI_MUSIC_FILE("CampainMusic03.mp3") \
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@@ -31,47 +23,56 @@
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VCMI_MUSIC_ID(campainMusic07) VCMI_MUSIC_FILE("CampainMusic07.mp3") \
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VCMI_MUSIC_ID(campainMusic08) VCMI_MUSIC_FILE("CampainMusic08.mp3") \
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VCMI_MUSIC_ID(campainMusic09) VCMI_MUSIC_FILE("CampainMusic09.mp3") \
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- VCMI_MUSIC_ID(campainMusic10) VCMI_MUSIC_FILE("CampainMusic10.mp3") \
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- VCMI_MUSIC_ID(campainMusic11) VCMI_MUSIC_FILE("CampainMusic11.mp3") \
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+ VCMI_MUSIC_ID(AITheme0) VCMI_MUSIC_FILE("AITheme0.mp3") \
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+ VCMI_MUSIC_ID(AITheme1) VCMI_MUSIC_FILE("AITHEME1.MP3") \
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+ VCMI_MUSIC_ID(AITheme2) VCMI_MUSIC_FILE("AITHEME2.MP3") \
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VCMI_MUSIC_ID(combat1) VCMI_MUSIC_FILE("COMBAT01.MP3") \
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VCMI_MUSIC_ID(combat2) VCMI_MUSIC_FILE("COMBAT02.MP3") \
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VCMI_MUSIC_ID(combat3) VCMI_MUSIC_FILE("COMBAT03.MP3") \
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VCMI_MUSIC_ID(combat4) VCMI_MUSIC_FILE("COMBAT04.MP3") \
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VCMI_MUSIC_ID(castleTown) VCMI_MUSIC_FILE("CstleTown.mp3") \
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- VCMI_MUSIC_ID(defendCastle) VCMI_MUSIC_FILE("Defend Castle.mp3") \
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- VCMI_MUSIC_ID(dirt) VCMI_MUSIC_FILE("DIRT.MP3") \
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+ VCMI_MUSIC_ID(towerTown) VCMI_MUSIC_FILE("TowerTown.mp3") \
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+ VCMI_MUSIC_ID(rampartTown) VCMI_MUSIC_FILE("RAMPART.MP3") \
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+ VCMI_MUSIC_ID(infernoTown) VCMI_MUSIC_FILE("InfernoTown.mp3") \
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+ VCMI_MUSIC_ID(necroTown) VCMI_MUSIC_FILE("necroTown.mp3") \
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VCMI_MUSIC_ID(dungeonTown) VCMI_MUSIC_FILE("DUNGEON.MP3") \
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- VCMI_MUSIC_ID(elemTown) VCMI_MUSIC_FILE("ElemTown.mp3") \
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- VCMI_MUSIC_ID(evilTheme) VCMI_MUSIC_FILE("EvilTheme.mp3") \
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+ VCMI_MUSIC_ID(strongHoldTown) VCMI_MUSIC_FILE("StrongHold.mp3") \
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VCMI_MUSIC_ID(fortressTown) VCMI_MUSIC_FILE("FortressTown.mp3") \
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- VCMI_MUSIC_ID(goodTheme) VCMI_MUSIC_FILE("GoodTheme.mp3") \
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+ VCMI_MUSIC_ID(elemTown) VCMI_MUSIC_FILE("ElemTown.mp3") \
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+ VCMI_MUSIC_ID(dirt) VCMI_MUSIC_FILE("DIRT.MP3") \
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+ VCMI_MUSIC_ID(sand) VCMI_MUSIC_FILE("SAND.MP3") \
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VCMI_MUSIC_ID(grass) VCMI_MUSIC_FILE("GRASS.MP3") \
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- VCMI_MUSIC_ID(infernoTown) VCMI_MUSIC_FILE("InfernoTown.mp3") \
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+ VCMI_MUSIC_ID(snow) VCMI_MUSIC_FILE("SNOW.MP3") \
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+ VCMI_MUSIC_ID(swamp) VCMI_MUSIC_FILE("SWAMP.MP3") \
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+ VCMI_MUSIC_ID(rough) VCMI_MUSIC_FILE("ROUGH.MP3") \
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+ VCMI_MUSIC_ID(underground) VCMI_MUSIC_FILE("Underground.mp3") \
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VCMI_MUSIC_ID(lava) VCMI_MUSIC_FILE("LAVA.MP3") \
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+ VCMI_MUSIC_ID(water) VCMI_MUSIC_FILE("WATER.MP3") \
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+ VCMI_MUSIC_ID(goodTheme) VCMI_MUSIC_FILE("GoodTheme.mp3") \
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+ VCMI_MUSIC_ID(neutralTheme) VCMI_MUSIC_FILE("NeutralTheme.mp3") \
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+ VCMI_MUSIC_ID(evilTheme) VCMI_MUSIC_FILE("EvilTheme.mp3") \
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+ VCMI_MUSIC_ID(secretTheme) VCMI_MUSIC_FILE("SecretTheme.mp3") \
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VCMI_MUSIC_ID(loopLepr) VCMI_MUSIC_FILE("LoopLepr.mp3") \
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+ VCMI_MUSIC_ID(mainMenu) VCMI_MUSIC_FILE("MAINMENU.MP3") \
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+ VCMI_MUSIC_ID(winScenario) VCMI_MUSIC_FILE("Win Scenario.mp3" ) \
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+ VCMI_MUSIC_ID(campainMusic10) VCMI_MUSIC_FILE("CampainMusic10.mp3") \
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+ VCMI_MUSIC_ID(bladeABcampaign) VCMI_MUSIC_FILE("BladeABCampaign.mp3") \
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+ VCMI_MUSIC_ID(bladeDBcampaign) VCMI_MUSIC_FILE("BladeDBCampaign.mp3") \
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+ VCMI_MUSIC_ID(bladeDScampaign) VCMI_MUSIC_FILE("BladeDSCampaign.mp3") \
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+ VCMI_MUSIC_ID(bladeFLcampaign) VCMI_MUSIC_FILE("BladeFLCampaign.mp3") \
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+ VCMI_MUSIC_ID(bladeFWcampaign) VCMI_MUSIC_FILE("BladeFWCampaign.mp3") \
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+ VCMI_MUSIC_ID(bladePWcampaign) VCMI_MUSIC_FILE("BladePFCampaign.mp3") \
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+ VCMI_MUSIC_ID(campainMusic11) VCMI_MUSIC_FILE("CampainMusic11.mp3") \
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VCMI_MUSIC_ID(loseCampain) VCMI_MUSIC_FILE("Lose Campain.mp3") \
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VCMI_MUSIC_ID(loseCastle) VCMI_MUSIC_FILE("LoseCastle.mp3") \
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VCMI_MUSIC_ID(loseCombat) VCMI_MUSIC_FILE("LoseCombat.mp3") \
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- VCMI_MUSIC_ID(mainMenu) VCMI_MUSIC_FILE("MAINMENU.MP3") \
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VCMI_MUSIC_ID(mainMenuWoG) VCMI_MUSIC_FILE("MainMenuWoG.mp3") \
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- VCMI_MUSIC_ID(necroTown) VCMI_MUSIC_FILE("necroTown.mp3") \
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- VCMI_MUSIC_ID(neutralTheme) VCMI_MUSIC_FILE("NeutralTheme.mp3") \
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- VCMI_MUSIC_ID(rampartTown) VCMI_MUSIC_FILE("RAMPART.MP3") \
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VCMI_MUSIC_ID(retreatBattle) VCMI_MUSIC_FILE("Retreat Battle.mp3") \
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- VCMI_MUSIC_ID(rough) VCMI_MUSIC_FILE("ROUGH.MP3") \
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- VCMI_MUSIC_ID(sand) VCMI_MUSIC_FILE("SAND.MP3") \
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- VCMI_MUSIC_ID(secretTheme) VCMI_MUSIC_FILE("SecretTheme.mp3") \
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- VCMI_MUSIC_ID(snow) VCMI_MUSIC_FILE("SNOW.MP3") \
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- VCMI_MUSIC_ID(strongHoldTown) VCMI_MUSIC_FILE("StrongHold.mp3") \
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VCMI_MUSIC_ID(surrenderBattle) VCMI_MUSIC_FILE("Surrender Battle.mp3") \
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- VCMI_MUSIC_ID(swamp) VCMI_MUSIC_FILE("SWAMP.MP3") \
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- VCMI_MUSIC_ID(towerTown) VCMI_MUSIC_FILE("TowerTown.mp3") \
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VCMI_MUSIC_ID(ultimateLose) VCMI_MUSIC_FILE("UltimateLose.mp3") \
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- VCMI_MUSIC_ID(underground) VCMI_MUSIC_FILE("Underground.mp3") \
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- VCMI_MUSIC_ID(water) VCMI_MUSIC_FILE("WATER.MP3") \
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VCMI_MUSIC_ID(winBattle) VCMI_MUSIC_FILE("Win Battle.mp3") \
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- VCMI_MUSIC_ID(winScenario) VCMI_MUSIC_FILE("Win Scenario.mp3" )
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-
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+ VCMI_MUSIC_ID(defendCastle) VCMI_MUSIC_FILE("Defend Castle.mp3") \
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+
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class musicBase
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{
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public:
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