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@@ -1,12 +1,83 @@
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# VCMI Project Changelog
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-## 1.6.8 -> 1.7.0
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+## 1.6.8 -> 1.7.0 (in development)
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+
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+### General
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-* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
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-* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
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* Added support for loading h3m maps from HotA 1.7 (also needs support from HotA mod)
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-* Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes
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+* It is now possible to change default directory paths used by VCMI on Windows
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+* Added option for VCMI to honor mute switch on iOS
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+
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+### Stability
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+
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+* Fixed possible crash when player with Chinese localization attack with Vampire Lords, causing one of them to resurrect
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+* Fixed possible crash on combining Drain Life with area-targeted attack by units from mods
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+* Fixed multiple possible crashes on game shutdown
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+
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+### Interface
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+
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+* Fixed not functioning keybindings when non-lating keyboard layout is in use
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+* Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window
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+* Improved handling of non-latin texts in spell search and adventure map object search
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+* Maps with non-latin names will now be sorted correctly according to selected language
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+* It is now possible to skip campaign and main menu video with Esc or Enter keyboard keys, in addition to mouse click
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+* Fixed possible overflow of unit health bar if unit health is different from max health of unit type
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+* Fixed no replaced text placeholders in visitation message for unique dwellings with single available unit
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+* Fixed text alignment on hero status window popup
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+* Added option to toggle video subtitles
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+
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+### Mechanics
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+
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+* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
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* Commanders will now automatically gain no melee penalty bonus on receiving ranged attack
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+* Attack skill provided by equipped artifact will now correctly modify damage range of Ballista
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+* Lord Haart is now available instead of Sir Mullich on random maps, in line with H3
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+* Hypnotized units with multi-target attacks such as Cerberi or Hydra will now attack all units that they view as enemy
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+* Fixed functionality of Adela specialty
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+* Fixed inability to use ranged attack if enemy clone that was blocking unit was killed in this round before
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+* Fixed inability of creatures to cast spells when controlled by defending player in hotseat mode
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+* Fixed miss chance for catapult not computed correctly when hero has no ballistics skill
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+* Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy
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+
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+## AI
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+
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+* Fixed possible infinite loop when hero can't decide whether to equip mana regeneration artifact or knowledge boosting artifact
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+
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+### Random Maps Generator
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+
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+* Placement of main town in center of zone will now account for water tiles
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+* Added support for town type hints `likeZone`, `notLikeZone`, `relatedToZoneTerrain`
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+* Map generator will now place curved roads
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+
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+### Launcher
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+
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+* Added built-in editor for configuration file
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+
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+### Modding
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+
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+* It is now possible to replace or append individual entries in json lists (`[ 1, 2, 3 ]`) without replacing entire list
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+* It is now possible to specify both nominator and denominator (roll difficulty & dice size) for luck and morale probabilities
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+* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
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+* Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes
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+* Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used
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+* Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain
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+* Creature terrain limiter will now correctly evaluate outside of combat
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+* Creature terrain limiter applied to hero primary skills now works as expected when combined with noneOf limiter
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+* HAS_ANOTHER_BONUS_LIMITER now accepts null in place of bonus type
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+* Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL
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+* Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters
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+* It is now possible to completely remove skill as part of reward of a configureable adventure map object
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+* Added option to show additional images in main menu, scenario selection, and loading screen
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+* It is now possible to add additional campaign sets without causing mod conflicts
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+* Game will now automatically generate campaign screen backgrounds, depending on number of campaigns in set
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+* Added "Campaigns" mod type
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+
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+### Map Editor
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+
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+* Added initial version of campaign editor, available from map editor
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+* Added support for drag-and-drop of maps into map editor
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+* Added new keyboard shortcuts
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+* Keyboard shortcuts are now visible in menu
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## 1.6.7 -> 1.6.8
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