@@ -408,7 +408,7 @@ void CGameHandler::startBattle(const CArmedInstance *army1, const CArmedInstance
for(int g=0; g<gs->curB->stacks.size(); ++g)
{
- if(gs->curB->stacks[g]->attackerOwned)
+ if(gs->curB->stacks[g]->attackerOwned && gs->curB->stacks[g]->alive())
attack.destinationTile = gs->curB->stacks[g]->position;
break;