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@@ -2,6 +2,7 @@
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
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+#include "../global.h"
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#include "CConfigHandler.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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@@ -10,10 +11,10 @@
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#include "SDL_Extensions.h"
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#include "Graphics.h"
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#include "../hch/CArtHandler.h"
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+#include "../hch/CBuildingHandler.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CObjectHandler.h"
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-#include "../hch/CHeroHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../lib/map.h"
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#include "../lib/NetPacks.h"
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@@ -42,23 +43,23 @@ CDefEssential* CKingdomInterface::hall;
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CKingdomInterface::CKingdomInterface()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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- defActions =/* ACTIVATE | DEACTIVATE | */SHARE_POS | DISPOSE;
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+ defActions = SHARE_POS | DISPOSE;
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PicCount = ADVOPT.overviewPics;
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- size = ADVOPT.overviewSize;
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+ size = ADVOPT.overviewSize;
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pos.x = screen->w/2 - 400;
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pos.y = screen->h/2 - (68+58*size);
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- heroPos = townPos = objPos = 0;
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- state = 0;
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showHarrisoned = false;//set to true if you want to see garrisoned heroes
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+ heroPos = townPos = objPos = state = 0;
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bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
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graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
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- mines = CDefHandler::giveDefEss("OVMINES.DEF");
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- title = CDefHandler::giveDefEss("OVTITLE.DEF");
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- hall = CDefHandler::giveDefEss("ITMTL.DEF");
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- fort = CDefHandler::giveDefEss("ITMCL.DEF");
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+
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+ mines = CDefHandler::giveDefEss("OVMINES.DEF");
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+ title = CDefHandler::giveDefEss("OVTITLE.DEF");
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+ hall = CDefHandler::giveDefEss("ITMTL.DEF");
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+ fort = CDefHandler::giveDefEss("ITMCL.DEF");
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objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
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- slots = CDefHandler::giveDefEss("OVSLOT.DEF");
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+ slots = CDefHandler::giveDefEss("OVSLOT.DEF");
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toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
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boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF");
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@@ -75,24 +76,16 @@ CKingdomInterface::CKingdomInterface()
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statusbar = new CStatusBar(pos.x+7,pos.y+91+size*116,"TSTATBAR.bmp",732);
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resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
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- for (int i = 0; i<size; i++)
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- blitAt(slots->ourImages[PicCount].bitmap,23,26+i*116,bg);
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-
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- for (size_t i=0; i<RESOURCE_QUANTITY; i++)
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- incomes.push_back(new CResIncomePic(i,mines,this));//bottom panel with mines
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-
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- heroes.resize(size);
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for(size_t i=0;i<size;i++)//creating empty hero/town lists for input
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- heroes[i] = new CHeroItem(i,this);
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- towns.resize(size);
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- for(size_t i=0;i<size;i++)
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- towns[i] = new CTownItem(i,this);
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+ {
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+ heroes.push_back( new CHeroItem(i,this));
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+ towns.push_back( new CTownItem(i,this));
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+ }
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slider = new CSlider(4, 4, size*116+19, boost::bind (&CKingdomInterface::sliderMoved, this, _1),
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size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
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//creating objects list
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-
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ObjTop = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,0),
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733,4,"OVBUTN4.DEF");
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@@ -108,6 +101,16 @@ CKingdomInterface::CKingdomInterface()
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733,size*116+2,"OVBUTN4.DEF");
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ObjBottom->bitmapOffset = 2;
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+ for (size_t i=0; i<SKILL_PER_HERO; i++)
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+ {
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+ incomes.push_back(new HoverableArea());//bottom panel with mines
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+ incomes[i]->pos = genRect(54,68,pos.x+20+i*80,pos.y+31+size*116);
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+ incomes[i]->hoverText = CGI->generaltexth->mines[i].first;
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+ }
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+ incomes[7]->pos.w = 136;
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+ incomes[7]->hoverText = CGI->generaltexth->allTexts[255];
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+ incomesVal+=0,0,0,0,0,0,0,0;//for mines images
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+
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std::map<std::pair<int,int>,int> addObjects;//objects to print, except 17th dwelling
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//format: (id,subID),image index
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#define INSERT_MAP addObjects.insert(std::pair<std::pair<int,int>,int>(std::pair<int,int>
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@@ -121,15 +124,15 @@ CKingdomInterface::CKingdomInterface()
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INSERT_MAP (20,0) ,86));//Conflux
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INSERT_MAP (87,0) ,87));//Harbor
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#undef INSERT_MAP
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+
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for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
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{
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CGObjectInstance* obj = CGI->state->map->objects[i];//current object
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if (obj)
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{
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- std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
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-
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if (obj->tempOwner == CGI->state->currentPlayer)//if object is our
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{
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+ std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
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if ( obj->ID == 17 )//dwelling, text is a plural name of a creature
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{
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objList[obj->subID].first += 1;
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@@ -140,9 +143,12 @@ CKingdomInterface::CKingdomInterface()
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objList[addObjects[curElm]].first += 1;
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objList[addObjects[curElm]].second = & obj->hoverName;
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}
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+ else if ( obj->ID == 53 )//TODO: abandoned mines
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+ incomesVal[obj->subID]+=1;
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}
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}
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}
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+
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addObjects.clear();
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objSize = (size*116-64)/57; //in object list will fit (height of panel)/(height of one element) items
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ObjList.resize(objSize);
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@@ -151,6 +157,25 @@ CKingdomInterface::CKingdomInterface()
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ObjList[i] = new HoverableArea();
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ObjList[i]->pos = genRect(50,50,pos.x+740,pos.y+44+i*57);
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}
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+
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+ incomesVal[7] = incomesVal[6]*1000;//gold mines -> total income
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+ std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
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+ for(size_t i=0; i<heroes.size();i++)
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+ switch(heroes[i]->getSecSkillLevel(13))//some heroes may have estates
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+ {
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+ case 1: //basic
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+ incomesVal[7] += 125;
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+ break;
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+ case 2: //advanced
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+ incomesVal[7] += 250;
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+ break;
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+ case 3: //expert
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+ incomesVal[7] += 500;
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+ break;
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+ }
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+ std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
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+ for(size_t i=0; i<towns.size();i++)
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+ incomesVal[7] += towns[i]->dailyIncome();
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}
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void CKingdomInterface::moveObjectList(int newPos)
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@@ -179,8 +204,8 @@ CKingdomInterface::~CKingdomInterface()
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delete slots;
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delete fort;
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delete hall;
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- delete mines;
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delete objPics;
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+ delete mines;
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towns.clear();//deleting lists
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heroes.clear();
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@@ -246,9 +271,15 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
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for (size_t i=0; i<size; i++)
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heroes[i]->showAll(to);//show hero list
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}
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+ for (int i = 0; i<7; i++)
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+ blitAt(mines->ourImages[i].bitmap,pos.x + 20 + i*80,pos.y + 31+size*116,to);
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for(size_t i=0;i<incomes.size();i++)
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- incomes[i]->show(to);//printing resource incomes
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+ {
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+ std::ostringstream oss;
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+ oss << incomesVal[i];
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+ CSDL_Ext::printAtMiddle(oss.str(),incomes[i]->pos.x+incomes[i]->pos.w/2,incomes[i]->pos.y+50,GEOR13,zwykly,to);
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+ }
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slider->showAll(to);
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if(screen->w != 800 || screen->h !=600)
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@@ -412,112 +443,152 @@ void CKingdomInterface::sliderMoved(int newpos)
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}
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}
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-CKingdomInterface::CResIncomePic::CResIncomePic(int RID, CDefEssential * Mines, CKingdomInterface * Owner)
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+CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
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{
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- used = HOVER;
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- recActions =/* ACTIVATE | DEACTIVATE | SHOWALL |*/ DISPOSE | SHARE_POS;
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- resID = RID;
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- pos.x += 20 + RID*80;
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- pos.y += 31+Owner->size*116;
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- pos.h = 54;
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- pos.w = (resID!=7)?68:136;//gold pile is bigger
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- mines = Mines;
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-
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- if ( resID != 7)
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- {
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- MetaString ms;
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- ms << std::pair<ui8,ui32>(9,resID);
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- ms.toString(hoverText);
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- }
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- else
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- hoverText = CGI->generaltexth->allTexts[255];
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+ recActions = DISPOSE | SHARE_POS;
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+ owner = Owner;
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+ numb = num;
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+ pos.x += 23;
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+ pos.y += 25+num*116;
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+ pos.w = 702;
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+ pos.h = 114;
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+ town = NULL;
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+ garr = NULL;
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- value = 0;
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- int resource = resID==7?6:resID;
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+ garrHero = new HoverableArea();
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+ garrHero->pos = genRect(64, 58, pos.x+244, pos.y + 6);
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- for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
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- {
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- CGObjectInstance* obj = CGI->state->map->objects[i];
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- if (obj)
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- if (obj->ID == 53 && obj->subID == resource && //this is mine, produce required resource
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- CGI->state->currentPlayer == obj->tempOwner )//mine is ours
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- value++;
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- }
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- if (resID == 7)//we need to calculate income of whole kingdom
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- {
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- value *=1000;// mines = 1000 gold
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- std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
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- for(size_t i=0; i<heroes.size();i++)
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- switch(heroes[i]->getSecSkillLevel(13))//some heroes may have estates
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- {
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- case 1: //basic
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- value += 125;
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- break;
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- case 2: //advanced
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- value += 250;
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- break;
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- case 3: //expert
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- value += 500;
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- break;
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- }
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- std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
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- for(size_t i=0; i<towns.size();i++)
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- value += towns[i]->dailyIncome();
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- }
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-}
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+ visitHero = new HoverableArea();
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+ visitHero->pos = genRect(64, 58, pos.x+476, pos.y + 6);
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-CKingdomInterface::CResIncomePic::~CResIncomePic()
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-{
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-}
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+ for (int i=0; i<CREATURES_PER_TOWN;i++)
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+ {//creatures info
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+ creaGrowth.push_back(new HoverableArea());
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+ creaGrowth[i]->pos = genRect(32, 32, pos.x+56+i*37, pos.y + 78);
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-void CKingdomInterface::CResIncomePic::hover(bool on)
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-{
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- if (on)
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- {
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- LOCPLINT->statusbar->print(hoverText);
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+ creaCount.push_back(new CCreaPlace());
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+ creaCount[i]->pos = genRect(32, 32, pos.x+409+i*37, pos.y + 78);
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+ creaCount[i]->type = i;
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}
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- else
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- LOCPLINT->statusbar->clear();
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-}
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+ hallArea = new HoverableArea();
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+ hallArea->pos = genRect(38, 38, pos.x+69, pos.y + 31);
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-void CKingdomInterface::CResIncomePic::show(SDL_Surface * to)
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-{
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- if (resID < 7)//this is not income
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- blitAt(mines->ourImages[resID].bitmap,pos.x,pos.y,to);
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+ fortArea = new HoverableArea();
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+ fortArea->pos = genRect(38, 38, pos.x+111, pos.y + 31);
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- std::ostringstream oss;
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- oss << value;
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- CSDL_Ext::printAtMiddle(oss.str(),pos.x+pos.w/2,pos.y+50,GEOR13,zwykly,to);
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-}
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+ townImage = new HoverableArea();
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+ townImage->pos = genRect(64, 58, pos.x+5, pos.y + 6);
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+ incomeArea = new HoverableArea();
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+ incomeArea->pos = genRect(42, 64, pos.x+154, pos.y + 31);
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+ incomeArea->hoverText = CGI->generaltexth->allTexts[255];
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-CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
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-{
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- recActions = DISPOSE | SHARE_POS;
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- owner = Owner;
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- numb = num;
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- pos.x += 23;
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- pos.y += 26+num*116;
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- pos.w = 702;
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- pos.h = 114;
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- town = NULL;
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}
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CKingdomInterface::CTownItem::~CTownItem()
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{
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+ creaGrowth.clear();
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+ creaCount.clear();
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+ delete garr;
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}
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void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
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{
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+ BLOCK_CAPTURING;
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+ delete garr;
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town = newTown;
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+ if (!town)
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+ {
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+ return;
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+ garr = NULL;
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+ }
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+ garr = new CGarrisonInt(pos.x+313,pos.y+3,4,Point(232,0),slots->ourImages[owner->PicCount+2].bitmap,Point(313,2),town,town->visitingHero,false,true, 4,Point(-126,37));
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+ garr->update = false;
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+
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+ /*for (int i=4; i<7; i++)
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+ {
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+ garr->sup[0][i][0].pos.x -= 126;
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+ garr->sup[0][i][0].pos.y += 37;
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+ garr->sdown[0][i][0].pos.x -= 126;
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+ garr->sdown[0][i][0].pos.y += 37;
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+ }*/
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+
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+ for (int i=0; i<CREATURES_PER_TOWN;i++)
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+ {
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+ creaCount[i]->town = NULL;
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+
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+ int crid = -1;
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+ if (!vstd::contains(town->builtBuildings,30+i))
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+ continue;
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+
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+ if (vstd::contains(town->builtBuildings,30+i+CREATURES_PER_TOWN))
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+ crid = town->town->upgradedCreatures[i];
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+ else
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+ crid = town->town->basicCreatures[i];
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+
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+ std::string descr=CGI->generaltexth->allTexts[588];
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+ boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid].namePl);
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+ creaGrowth[i]->hoverText = descr;
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+
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+ descr=CGI->generaltexth->heroscrn[1];
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+ boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid].namePl);
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+ creaCount[i]->hoverText = descr;
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+ creaCount[i]->town = town;
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+ }
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+
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+ townImage->hoverText = town->name;
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+
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+ hallArea->hoverText = CGI->buildh->buildings[town->subID][10+town->hallLevel()]->Name();
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+ if (town->hasFort())
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+ fortArea->hoverText = CGI->buildh->buildings[town->subID][6+town->fortLevel()]->Name();
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+ else
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+ fortArea->hoverText = "";
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}
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void CKingdomInterface::CTownItem::activate()
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|
{
|
|
|
+ if (!town)
|
|
|
+ return;
|
|
|
+ garr->activate();
|
|
|
+ hallArea->activate();
|
|
|
+ fortArea->activate();
|
|
|
+ incomeArea->activate();
|
|
|
+ townImage->activate();
|
|
|
+
|
|
|
+ if (town->garrisonHero)
|
|
|
+ garrHero->activate();
|
|
|
+ if (town->visitingHero)
|
|
|
+ visitHero->activate();
|
|
|
+
|
|
|
+ for (int i=0; i<CREATURES_PER_TOWN;i++)
|
|
|
+ if (vstd::contains(town->builtBuildings,30+i))
|
|
|
+ {
|
|
|
+ creaGrowth[i]->activate();
|
|
|
+ creaCount [i]->activate();
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void CKingdomInterface::CTownItem::deactivate()
|
|
|
{
|
|
|
+ if (!town)
|
|
|
+ return;
|
|
|
+ garr->deactivate();
|
|
|
+ hallArea->deactivate();
|
|
|
+ fortArea->deactivate();
|
|
|
+ incomeArea->deactivate();
|
|
|
+ townImage->deactivate();
|
|
|
+
|
|
|
+ if (town->garrisonHero)
|
|
|
+ garrHero->deactivate();
|
|
|
+ if (town->visitingHero)
|
|
|
+ visitHero->deactivate();
|
|
|
+
|
|
|
+ for (int i=0; i<CREATURES_PER_TOWN;i++)
|
|
|
+ if (vstd::contains(town->builtBuildings,30+i))
|
|
|
+ {
|
|
|
+ creaGrowth[i]->deactivate();
|
|
|
+ creaCount [i]->deactivate();
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
|
|
@@ -575,29 +646,13 @@ void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
|
|
|
ostrs << town->creatures[i].first;
|
|
|
CSDL_Ext::printTo(ostrs.str(),pos.x+440+i*37,pos.y+110,GEORM,zwykly,to);
|
|
|
}
|
|
|
- const CGHeroInstance * hero = town->garrisonHero;
|
|
|
- int posX = 244;
|
|
|
- for (int i=0;i<2;i++)
|
|
|
- {//heroes info
|
|
|
- if (hero)
|
|
|
- {
|
|
|
- int iter = 0;//portrait
|
|
|
- blitAt(graphics->portraitLarge[hero->portrait],pos.x+posX,pos.y+6,to);
|
|
|
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator
|
|
|
- j=hero->army.slots.begin(); j!=hero->army.slots.end(); j++)
|
|
|
- {//army
|
|
|
- int X = (iter<4)?(pos.x+posX+70+36*iter):(pos.x+posX+88+36*(iter-4));
|
|
|
- int Y = (iter<4)?(pos.y+3):(pos.y+40);
|
|
|
- iter++;
|
|
|
- blitAt(graphics->smallImgs[j->second.first],X,Y,to);
|
|
|
- std::ostringstream creanum;
|
|
|
- creanum << (j->second.second);
|
|
|
- CSDL_Ext::printTo(creanum.str(),X+30,Y+32,GEORM,zwykly,to);
|
|
|
- }
|
|
|
- }
|
|
|
- hero = town->visitingHero;
|
|
|
- posX = 476;
|
|
|
- }
|
|
|
+
|
|
|
+ garr->show(to);
|
|
|
+ if (town->garrisonHero)
|
|
|
+ blitAt(graphics->portraitLarge[town->garrisonHero->portrait],pos.x+244,pos.y+6,to);
|
|
|
+
|
|
|
+ if (town->visitingHero)
|
|
|
+ blitAt(graphics->portraitLarge[town->visitingHero->portrait],pos.x+476,pos.y+6,to);
|
|
|
}
|
|
|
|
|
|
CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|
@@ -608,7 +663,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|
|
owner = Owner;
|
|
|
numb = num;
|
|
|
pos.x += 23;
|
|
|
- pos.y += 26+num*116;
|
|
|
+ pos.y += 25+num*116;
|
|
|
pos.w = 702;
|
|
|
pos.h = 114;
|
|
|
hero = NULL;
|
|
@@ -635,7 +690,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|
|
portrait = new LRClickableAreaWText();
|
|
|
portrait->pos = genRect(64, 58, pos.x+5, pos.y + 5);
|
|
|
char bufor[400];
|
|
|
- for(int i=0; i<4; i++)
|
|
|
+ for(int i=0; i<PRIMARY_SKILLS; i++)
|
|
|
{
|
|
|
primarySkills.push_back(new LRClickableAreaWTextComp());
|
|
|
primarySkills[i]->pos = genRect(45, 32, pos.x+77 + 36*i, pos.y+26);
|
|
@@ -646,7 +701,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|
|
primarySkills[i]->hoverText = std::string(bufor);
|
|
|
};
|
|
|
experience = new LRClickableAreaWText();
|
|
|
- experience->pos = genRect(33, 49, pos.x+322, pos.y+4);
|
|
|
+ experience->pos = genRect(33, 49, pos.x+322, pos.y+5);
|
|
|
experience->hoverText = CGI->generaltexth->heroscrn[9];
|
|
|
|
|
|
morale = new LRClickableAreaWTextComp();
|
|
@@ -656,17 +711,17 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|
|
luck->pos = genRect(20,32,pos.x+221,pos.y+28);
|
|
|
|
|
|
spellPoints = new LRClickableAreaWText();
|
|
|
- spellPoints->pos = genRect(32, 48, pos.x+271, pos.y+4);
|
|
|
+ spellPoints->pos = genRect(33, 49, pos.x+270, pos.y+5);
|
|
|
spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
|
|
|
|
|
|
speciality = new LRClickableAreaWText();
|
|
|
- speciality->pos = genRect(32, 48, pos.x+271, pos.y+4);
|
|
|
+ speciality->pos = genRect(32, 32, pos.x+374, pos.y+5);
|
|
|
speciality->hoverText = CGI->generaltexth->heroscrn[27];
|
|
|
|
|
|
- for(int i=0; i<8; ++i)
|
|
|
+ for(int i=0; i<SKILL_PER_HERO; ++i)
|
|
|
{
|
|
|
secondarySkills.push_back(new LRClickableAreaWTextComp());
|
|
|
- secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+4);
|
|
|
+ secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+5);
|
|
|
secondarySkills[i]->baseType = 1;
|
|
|
};
|
|
|
|
|
@@ -688,7 +743,12 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|
|
|
|
|
CKingdomInterface::CHeroItem::~CHeroItem()
|
|
|
{
|
|
|
+ delete garr;
|
|
|
delete artButtons;
|
|
|
+ primarySkills.clear();
|
|
|
+ secondarySkills.clear();
|
|
|
+ artifacts.clear();
|
|
|
+ backpack.clear();
|
|
|
}
|
|
|
|
|
|
void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
|
@@ -701,10 +761,11 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
|
|
return;
|
|
|
garr = NULL;
|
|
|
}
|
|
|
- char bufor[400];
|
|
|
+ char bufor[4000];
|
|
|
artLeft->block(hero->artifacts.size() <= 8);
|
|
|
artRight->block(hero->artifacts.size() <= 8);
|
|
|
- garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), owner->bg, Point(29,104), hero, NULL, false, true);
|
|
|
+ garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), slots->ourImages[owner->PicCount].bitmap,
|
|
|
+ Point(6,78), hero, NULL, false, true);
|
|
|
garr->update = false;
|
|
|
|
|
|
for (int i=0; i<artifacts.size(); i++)
|
|
@@ -735,6 +796,8 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
|
|
portrait->hoverText = std::string(bufor);
|
|
|
portrait->text = hero->getBiography();
|
|
|
|
|
|
+ speciality->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
|
|
|
+
|
|
|
//primary skills
|
|
|
for(size_t g=0; g<primarySkills.size(); ++g)
|
|
|
primarySkills[g]->bonus = hero->getPrimSkillLevel(g);
|
|
@@ -769,8 +832,11 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
|
|
morale->bonus = mrlv;
|
|
|
morale->text = CGI->generaltexth->arraytxt[88];
|
|
|
boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
|
|
|
- for(int it=0; it < mrl.size(); it++)
|
|
|
- morale->text += mrl[it].second;
|
|
|
+ if (!mrl.size())
|
|
|
+ morale->text += CGI->generaltexth->arraytxt[108];
|
|
|
+ else
|
|
|
+ for(int it=0; it < mrl.size(); it++)
|
|
|
+ morale->text += mrl[it].second;
|
|
|
|
|
|
//setting luck
|
|
|
mrl = hero->getCurrentLuckModifiers();
|
|
@@ -781,9 +847,11 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
|
|
luck->bonus = mrlv;
|
|
|
luck->text = CGI->generaltexth->arraytxt[62];
|
|
|
boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
|
|
|
- for(int it=0; it < mrl.size(); it++)
|
|
|
- luck->text += mrl[it].second;
|
|
|
-// redrawCurBack();
|
|
|
+ if (!mrl.size())
|
|
|
+ luck->text += CGI->generaltexth->arraytxt[77];
|
|
|
+ else
|
|
|
+ for(int it=0; it < mrl.size(); it++)
|
|
|
+ luck->text += mrl[it].second;
|
|
|
}
|
|
|
|
|
|
void CKingdomInterface::CHeroItem::scrollArts(int move)
|
|
@@ -800,7 +868,6 @@ void CKingdomInterface::CHeroItem::scrollArts(int move)
|
|
|
backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
|
|
|
}
|
|
|
}
|
|
|
- GH.totalRedraw();
|
|
|
}
|
|
|
|
|
|
void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
|
|
@@ -959,7 +1026,7 @@ void CKingdomInterface::CHeroItem::CArtPlace::activate()
|
|
|
}
|
|
|
|
|
|
void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
|
|
|
-{tlog1<<pos.x<<" "<<type<<"\n";
|
|
|
+{
|
|
|
if (!down && previousState && type>=0)
|
|
|
{
|
|
|
if(type == 0)
|
|
@@ -982,3 +1049,34 @@ void CKingdomInterface::CHeroItem::CArtPlace::deactivate()
|
|
|
{
|
|
|
LRClickableAreaWTextComp::deactivate();
|
|
|
}
|
|
|
+
|
|
|
+
|
|
|
+CKingdomInterface::CTownItem::CCreaPlace::CCreaPlace()
|
|
|
+{
|
|
|
+ town = NULL;
|
|
|
+ used = LCLICK | RCLICK | HOVER;
|
|
|
+}
|
|
|
+
|
|
|
+void CKingdomInterface::CTownItem::CCreaPlace::activate()
|
|
|
+{
|
|
|
+ LRClickableAreaWTextComp::activate();
|
|
|
+}
|
|
|
+
|
|
|
+void CKingdomInterface::CTownItem::CCreaPlace::clickLeft(tribool down, bool previousState)
|
|
|
+{
|
|
|
+ if (!down && previousState && town)
|
|
|
+ {
|
|
|
+ GH.pushInt (new CRecruitmentWindow(town, type, town, boost::bind
|
|
|
+ (&CCallback::recruitCreatures,LOCPLINT->cb,town,_1,_2)));
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void CKingdomInterface::CTownItem::CCreaPlace::clickRight(tribool down, bool previousState)
|
|
|
+{
|
|
|
+//TODO
|
|
|
+}
|
|
|
+
|
|
|
+void CKingdomInterface::CTownItem::CCreaPlace::deactivate()
|
|
|
+{
|
|
|
+ LRClickableAreaWTextComp::deactivate();
|
|
|
+}
|