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Fixed selection of AI in Launcher

Ivan Savenko 2 vuotta sitten
vanhempi
sitoutus
dddb599bf9

+ 13 - 6
launcher/settingsView/csettingsview_moc.cpp

@@ -273,12 +273,6 @@ void CSettingsView::on_comboBoxDisplayIndex_currentIndexChanged(int index)
 	fillValidResolutionsForScreen(index);
 }
 
-void CSettingsView::on_comboBoxPlayerAI_currentTextChanged(const QString & arg1)
-{
-	Settings node = settings.write["server"]["playerAI"];
-	node->String() = arg1.toUtf8().data();
-}
-
 void CSettingsView::on_comboBoxFriendlyAI_currentTextChanged(const QString & arg1)
 {
 	Settings node = settings.write["server"]["friendlyAI"];
@@ -493,3 +487,16 @@ void CSettingsView::on_spinBoxFramerateLimit_valueChanged(int arg1)
 	node->Float() = arg1;
 }
 
+void CSettingsView::on_comboBoxEnemyPlayerAI_currentTextChanged(const QString &arg1)
+{
+	Settings node = settings.write["server"]["playerAI"];
+	node->String() = arg1.toUtf8().data();
+}
+
+
+void CSettingsView::on_comboBoxAlliedPlayerAI_currentTextChanged(const QString &arg1)
+{
+	Settings node = settings.write["server"]["alliedAI"];
+	node->String() = arg1.toUtf8().data();
+}
+

+ 4 - 1
launcher/settingsView/csettingsview_moc.h

@@ -35,7 +35,6 @@ public slots:
 private slots:
 	void on_comboBoxResolution_currentTextChanged(const QString & arg1);
 	void on_comboBoxFullScreen_currentIndexChanged(int index);
-	void on_comboBoxPlayerAI_currentTextChanged(const QString & arg1);
 	void on_comboBoxFriendlyAI_currentTextChanged(const QString & arg1);
 	void on_comboBoxNeutralAI_currentTextChanged(const QString & arg1);
 	void on_comboBoxEnemyAI_currentTextChanged(const QString & arg1);
@@ -63,6 +62,10 @@ private slots:
 
 	void on_spinBoxFramerateLimit_valueChanged(int arg1);
 
+	void on_comboBoxEnemyPlayerAI_currentTextChanged(const QString &arg1);
+
+	void on_comboBoxAlliedPlayerAI_currentTextChanged(const QString &arg1);
+
 private:
 	Ui::CSettingsView * ui;