@@ -284,7 +284,6 @@ void DisassembledArtifact::applyCl(CClient *cl)
void HeroVisit::applyCl(CClient * cl)
{
auto hero = cl->getHero(heroId);
- assert(hero);
auto obj = cl->getObj(objId, false);
callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroVisit, hero, obj, starting);
}