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@@ -49,10 +49,10 @@ CondSh<BattleAction *> CBattleInterface::givenCommand(nullptr);
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static void onAnimationFinished(const CStack *stack, std::weak_ptr<CCreatureAnimation> anim)
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{
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- if(anim.expired())
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+ std::shared_ptr<CCreatureAnimation> animation = anim.lock();
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+ if(!animation)
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return;
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- std::shared_ptr<CCreatureAnimation> animation = anim.lock();
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if (animation->isIdle())
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{
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const CCreature *creature = stack->getCreature();
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