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+/*
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+ * CTextInput.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+#include "StdInc.h"
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+#include "CTextInput.h"
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+
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+#include "Images.h"
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+#include "TextControls.h"
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+
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+#include "../gui/CGuiHandler.h"
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+#include "../gui/Shortcut.h"
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+#include "../render/Graphics.h"
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+#include "../render/IFont.h"
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+
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+#include "../../lib/TextOperations.h"
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+
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+std::list<CFocusable *> CFocusable::focusables;
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+CFocusable * CFocusable::inputWithFocus;
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+
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+CTextInput::CTextInput(const Rect & Pos)
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+ :originalAlignment(ETextAlignment::CENTERLEFT)
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+{
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+ pos += Pos.topLeft();
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+ pos.h = Pos.h;
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+ pos.w = Pos.w;
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+
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+ addUsedEvents(LCLICK | KEYBOARD | TEXTINPUT);
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+}
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+
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+void CTextInput::createLabel(bool giveFocusToInput)
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+{
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+ OBJ_CONSTRUCTION;
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+ label = std::make_shared<CLabel>();
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+ label->pos = pos;
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+ label->alignment = originalAlignment;
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+
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+#if !defined(VCMI_MOBILE)
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+ if(giveFocusToInput)
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+ giveFocus();
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+#endif
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+}
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+
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+CTextInput::CTextInput(const Rect & Pos, EFonts font, ETextAlignment alignment, bool giveFocusToInput)
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+ : CTextInput(Pos)
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+{
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+ originalAlignment = alignment;
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+ setRedrawParent(true);
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+ createLabel(giveFocusToInput);
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+ setFont(font);
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+ setAlignment(alignment);
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+}
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+
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+CTextInput::CTextInput(const Rect & Pos, const Point & bgOffset, const ImagePath & bgName)
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+ : CTextInput(Pos)
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+{
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+ OBJ_CONSTRUCTION;
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+ if (!bgName.empty())
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+ background = std::make_shared<CPicture>(bgName, bgOffset.x, bgOffset.y);
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+ else
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+ setRedrawParent(true);
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+
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+ createLabel(true);
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+}
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+
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+CTextInput::CTextInput(const Rect & Pos, std::shared_ptr<IImage> srf)
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+ : CTextInput(Pos)
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+{
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+ OBJ_CONSTRUCTION;
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+ background = std::make_shared<CPicture>(srf, Pos);
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+ pos.w = background->pos.w;
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+ pos.h = background->pos.h;
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+ background->pos = pos;
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+ createLabel(true);
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+}
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+
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+void CTextInput::setFont(EFonts font)
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+{
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+ label->font = font;
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+}
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+
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+void CTextInput::setColor(const ColorRGBA & color)
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+{
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+ label->color = color;
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+}
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+
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+void CTextInput::setAlignment(ETextAlignment alignment)
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+{
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+ originalAlignment = alignment;
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+ label->alignment = alignment;
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+}
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+
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+const std::string & CTextInput::getText() const
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+{
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+ return currentText;
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+}
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+
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+void CTextInput::setCallback(const TextEditedCallback & cb)
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+{
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+ assert(!onTextEdited);
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+ onTextEdited = cb;
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+}
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+
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+void CTextInput::setFilterFilename()
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+{
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+ assert(!onTextFiltering);
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+ onTextFiltering = std::bind(&CTextInput::filenameFilter, _1, _2);
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+}
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+
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+void CTextInput::setFilterNumber(int minValue, int maxValue)
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+{
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+ onTextFiltering = std::bind(&CTextInput::numberFilter, _1, _2, minValue, maxValue);
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+}
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+
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+std::string CTextInput::getVisibleText()
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+{
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+ return hasFocus() ? currentText + composedText + "_" : currentText;
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+}
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+
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+void CTextInput::clickPressed(const Point & cursorPosition)
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+{
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+ // attempt to give focus unconditionally, even if we already have it
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+ // this forces on-screen keyboard to show up again, even if player have closed it before
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+ giveFocus();
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+}
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+
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+void CTextInput::keyPressed(EShortcut key)
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+{
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+ if(!hasFocus())
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+ return;
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+
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+ if(key == EShortcut::GLOBAL_MOVE_FOCUS)
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+ {
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+ moveFocus();
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+ return;
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+ }
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+
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+ bool redrawNeeded = false;
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+
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+ switch(key)
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+ {
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+ case EShortcut::GLOBAL_BACKSPACE:
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+ if(!composedText.empty())
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+ {
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+ TextOperations::trimRightUnicode(composedText);
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+ redrawNeeded = true;
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+ }
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+ else if(!currentText.empty())
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+ {
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+ TextOperations::trimRightUnicode(currentText);
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+ redrawNeeded = true;
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+ }
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+ break;
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+ default:
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+ break;
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+ }
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+
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+ if(redrawNeeded)
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+ {
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+ updateLabel();
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+ if(onTextEdited)
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+ onTextEdited(currentText);
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+ }
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+}
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+
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+void CTextInput::setText(const std::string & nText)
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+{
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+ currentText = nText;
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+ updateLabel();
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+}
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+
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+void CTextInput::updateLabel()
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+{
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+ std::string visibleText = getVisibleText();
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+
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+ label->alignment = originalAlignment;
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+
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+ while (graphics->fonts[label->font]->getStringWidth(visibleText) > pos.w)
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+ {
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+ label->alignment = ETextAlignment::CENTERRIGHT;
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+ visibleText = visibleText.substr(TextOperations::getUnicodeCharacterSize(visibleText[0]));
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+ }
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+
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+ label->setText(visibleText);
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+}
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+
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+void CTextInput::textInputed(const std::string & enteredText)
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+{
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+ if(!hasFocus())
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+ return;
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+ std::string oldText = currentText;
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+
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+ setText(getText() + enteredText);
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+
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+ if(onTextFiltering)
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+ onTextFiltering(currentText, oldText);
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+
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+ if(currentText != oldText)
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+ {
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+ updateLabel();
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+ if(onTextEdited)
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+ onTextEdited(currentText);
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+ }
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+ composedText.clear();
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+}
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+
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+void CTextInput::textEdited(const std::string & enteredText)
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+{
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+ if(!hasFocus())
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+ return;
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+
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+ composedText = enteredText;
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+ updateLabel();
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+ //onTextEdited(currentText + composedText);
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+}
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+
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+void CTextInput::filenameFilter(std::string & text, const std::string &oldText)
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+{
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+ static const std::string forbiddenChars = "<>:\"/\\|?*\r\n"; //if we are entering a filename, some special characters won't be allowed
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+ size_t pos;
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+ while((pos = text.find_first_of(forbiddenChars)) != std::string::npos)
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+ text.erase(pos, 1);
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+}
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+
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+void CTextInput::numberFilter(std::string & text, const std::string & oldText, int minValue, int maxValue)
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+{
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+ assert(minValue < maxValue);
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+
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+ if(text.empty())
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+ text = "0";
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+
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+ size_t pos = 0;
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+ if(text[0] == '-') //allow '-' sign as first symbol only
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+ pos++;
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+
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+ while(pos < text.size())
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+ {
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+ if(text[pos] < '0' || text[pos] > '9')
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+ {
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+ text = oldText;
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+ return; //new text is not number.
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+ }
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+ pos++;
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+ }
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+ try
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+ {
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+ int value = boost::lexical_cast<int>(text);
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+ if(value < minValue)
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+ text = std::to_string(minValue);
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+ else if(value > maxValue)
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+ text = std::to_string(maxValue);
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+ }
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+ catch(boost::bad_lexical_cast &)
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+ {
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+ //Should never happen. Unless I missed some cases
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+ logGlobal->warn("Warning: failed to convert %s to number!", text);
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+ text = oldText;
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+ }
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+}
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+
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+void CTextInput::activate()
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+{
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+ CFocusable::activate();
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+ if (hasFocus())
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+ {
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+#if defined(VCMI_MOBILE)
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+ //giveFocus();
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+#else
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+ GH.startTextInput(pos);
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+#endif
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+ }
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+}
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+
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+void CTextInput::deactivate()
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+{
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+ CFocusable::deactivate();
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+ if (hasFocus())
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+ {
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+#if defined(VCMI_MOBILE)
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+ removeFocus();
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+#else
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+ GH.stopTextInput();
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+#endif
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+ }
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+}
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+
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+void CTextInput::onFocusGot()
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+{
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+ updateLabel();
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+}
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+
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+void CTextInput::onFocusLost()
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+{
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+ updateLabel();
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+}
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+
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+void CFocusable::focusGot()
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+{
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+ if (isActive())
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+ GH.startTextInput(pos);
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+ onFocusGot();
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+}
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+
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+void CFocusable::focusLost()
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+{
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+ if (isActive())
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+ GH.stopTextInput();
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+ onFocusLost();
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+}
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+
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+CFocusable::CFocusable()
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+{
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+ focusables.push_back(this);
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+}
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+
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+CFocusable::~CFocusable()
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+{
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+ if(hasFocus())
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+ inputWithFocus = nullptr;
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+
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+ focusables -= this;
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+}
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+
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+bool CFocusable::hasFocus() const
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+{
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+ return inputWithFocus == this;
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+}
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+
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+void CFocusable::giveFocus()
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+{
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+ auto previousInput = inputWithFocus;
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+ inputWithFocus = this;
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+
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+ if(previousInput)
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+ previousInput->focusLost();
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+
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+ focusGot();
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+}
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+
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+void CFocusable::moveFocus()
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+{
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+ auto i = vstd::find(focusables, this);
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+ auto ourIt = i;
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+
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+ for(i++; i != ourIt; i++)
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+ {
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+ if(i == focusables.end())
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+ i = focusables.begin();
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+
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+ if(*i == this)
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+ return;
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+
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+ if((*i)->isActive())
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+ {
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+ (*i)->giveFocus();
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+ break;
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+ }
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+ }
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+}
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+
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+void CFocusable::removeFocus()
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+{
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+ if(this == inputWithFocus)
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+ {
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+ inputWithFocus = nullptr;
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+ focusLost();
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+ }
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+}
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