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@@ -17,6 +17,9 @@
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#include "../CVCMIServer.h"
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#include "../../lib/CPlayerState.h"
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+#include "../../lib/mapping/CMap.h"
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+#include "../../lib/mapObjects/CGObjectInstance.h"
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+#include "../../lib/gameState/CGameState.h"
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#include "../../lib/pathfinder/CPathfinder.h"
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#include "../../lib/pathfinder/PathfinderOptions.h"
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@@ -102,6 +105,18 @@ bool TurnOrderProcessor::playersInContact(PlayerColor left, PlayerColor right) c
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const auto * leftInfo = gameHandler->getPlayerState(left, false);
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const auto * rightInfo = gameHandler->getPlayerState(right, false);
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+ for (auto obj : gameHandler->gameState()->map->objects)
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+ {
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+ if (obj && obj->isVisitable())
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+ {
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+ int3 pos = obj->visitablePos();
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+ if (obj->tempOwner == left)
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+ leftReachability[pos.z][pos.x][pos.y] = true;
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+ if (obj->tempOwner == right)
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+ rightReachability[pos.z][pos.x][pos.y] = true;
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+ }
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+ }
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+
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for(const auto & hero : leftInfo->heroes)
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{
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CPathsInfo out(mapSize, hero);
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