After reducing the value by half effect / spell projectile speed is really close to original H3 compared to other actions on same speed setting.
@@ -115,7 +115,7 @@ float AnimationControls::getProjectileSpeed()
float AnimationControls::getSpellEffectSpeed()
{
- return settings["battle"]["animationSpeed"].Float() * 60;
+ return settings["battle"]["animationSpeed"].Float() * 30;
}
float AnimationControls::getMovementDuration(const CCreature * creature)