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@@ -22,20 +22,20 @@ VCMI_LIB_NAMESPACE_BEGIN
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Res::ResourceSet::ResourceSet(const JsonNode & node)
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{
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for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
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- this[i] = static_cast<int>(node[GameConstants::RESOURCE_NAMES[i]].Float());
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+ container[i] = static_cast<int>(node[GameConstants::RESOURCE_NAMES[i]].Float());
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}
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Res::ResourceSet::ResourceSet(TResource wood, TResource mercury, TResource ore, TResource sulfur, TResource crystal,
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TResource gems, TResource gold, TResource mithril)
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{
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- this[Res::WOOD] = wood;
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- this[Res::MERCURY] = mercury;
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- this[Res::ORE] = ore;
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- this[Res::SULFUR] = sulfur;
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- this[Res::CRYSTAL] = crystal;
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- this[Res::GEMS] = gems;
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- this[Res::GOLD] = gold;
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- this[Res::MITHRIL] = mithril;
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+ container[Res::WOOD] = wood;
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+ container[Res::MERCURY] = mercury;
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+ container[Res::ORE] = ore;
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+ container[Res::SULFUR] = sulfur;
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+ container[Res::CRYSTAL] = crystal;
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+ container[Res::GEMS] = gems;
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+ container[Res::GOLD] = gold;
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+ container[Res::MITHRIL] = mithril;
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}
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void Res::ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
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