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@@ -764,6 +764,8 @@ BattleInfo * CGameState::setupBattle(int3 tile, const CArmedInstance *armies[2],
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return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town);
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return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town);
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