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Take hero-stats into account for attacking hero-defended entities

Instead of using just the strength of the raw army, the hero-stats are now taking into account for the generation of the danger-map.
Xilmi пре 1 година
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e2e3f9e638
1 измењених фајлова са 1 додато и 0 уклоњено
  1. 1 0
      AI/Nullkiller/Engine/FuzzyHelper.cpp

+ 1 - 0
AI/Nullkiller/Engine/FuzzyHelper.cpp

@@ -71,6 +71,7 @@ ui64 FuzzyHelper::evaluateDanger(const int3 & tile, const CGHeroInstance * visit
 			{
 			{
 				objectDanger += evaluateDanger(hero->visitedTown.get());
 				objectDanger += evaluateDanger(hero->visitedTown.get());
 			}
 			}
+			objectDanger *= ai->heroManager->getFightingStrengthCached(hero);
 		}
 		}
 
 
 		if(objectDanger)
 		if(objectDanger)