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@@ -55,6 +55,11 @@ si8 CBattleInfoCallback::battleCanTeleportTo(const CStack * stack, THex destHex,
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}
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std::vector<int> CBattleInfoCallback::battleGetDistances(const CStack * stack, THex hex /*= THex::INVALID*/, THex * predecessors /*= NULL*/)
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+{
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+ return battleGetDistancesFromHex(stack, stack->position, predecessors);
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+}
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+
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+std::vector<int> CBattleInfoCallback::battleGetDistancesFromHex(const CStack * stack, THex hex /*= THex::INVALID*/, THex * predecessors /*= NULL*/)
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{
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if(!hex.isValid())
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hex = stack->position;
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@@ -65,7 +70,7 @@ std::vector<int> CBattleInfoCallback::battleGetDistances(const CStack * stack, T
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gs->curB->getAccessibilityMap(ac, stack->doubleWide(), stack->attackerOwned, false, occupyable, stack->hasBonusOfType(Bonus::FLYING), stack);
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THex pr[BFIELD_SIZE];
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int dist[BFIELD_SIZE];
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- gs->curB->makeBFS(stack->position, ac, pr, dist, stack->doubleWide(), stack->attackerOwned, stack->hasBonusOfType(Bonus::FLYING), false);
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+ gs->curB->makeBFS(hex, ac, pr, dist, stack->doubleWide(), stack->attackerOwned, stack->hasBonusOfType(Bonus::FLYING), false);
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for(int i=0; i<BFIELD_SIZE; ++i)
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{
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@@ -82,6 +87,7 @@ std::vector<int> CBattleInfoCallback::battleGetDistances(const CStack * stack, T
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return ret;
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}
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+
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std::set<THex> CBattleInfoCallback::battleGetAttackedHexes(const CStack* attacker, THex destinationTile, THex attackerPos /*= THex::INVALID*/)
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{
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if(!gs->curB)
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@@ -370,8 +376,6 @@ const CGHeroInstance * CBattleInfoCallback::battleGetFightingHero(ui8 side) cons
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return gs->curB->heroes[side];
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}
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-
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-
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CGameState *const CPrivilagedInfoCallback::gameState ()
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{
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return gs;
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