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+/*
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+ * SystemOptionsWindow.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+#include "StdInc.h"
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+
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+#include "SystemOptionsWindow.h"
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+
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+#include "../lib/CGeneralTextHandler.h"
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+#include "../lib/filesystem/ResourceID.h"
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+#include "../gui/CGuiHandler.h"
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+#include "../widgets/Buttons.h"
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+#include "../widgets/TextControls.h"
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+#include "../widgets/Images.h"
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+#include "../CGameInfo.h"
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+#include "../CMusicHandler.h"
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+#include "../CPlayerInterface.h"
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+#include "GUIClasses.h"
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+#include "CServerHandler.h"
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+#include "lobby/CSavingScreen.h"
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+
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+
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+static void setIntSetting(std::string group, std::string field, int value)
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+{
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+ Settings entry = settings.write[group][field];
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+ entry->Float() = value;
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+}
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+
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+static void setBoolSetting(std::string group, std::string field, bool value)
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+{
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+ Settings fullscreen = settings.write[group][field];
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+ fullscreen->Bool() = value;
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+}
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+
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+static std::string resolutionToString(int w, int h)
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+{
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+ return std::to_string(w) + 'x' + std::to_string(h);
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+}
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+
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+SystemOptionsWindow::SystemOptionsWindow()
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+ : InterfaceObjectConfigurable(),
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+ onFullscreenChanged(settings.listen["video"]["fullscreen"])
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+{
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+ OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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+
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+ const JsonNode config(ResourceID("config/widgets/optionsMenu.json"));
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+ addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
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+ addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
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+ addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
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+ addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
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+ addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
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+ addCallback("closeWindow", [this](int) { backButtonCallback(); });
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+ addCallback("playerHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
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+ addCallback("enemyHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
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+ addCallback("mapScrollSpeedChanged", std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
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+ addCallback("heroReminderChanged", std::bind(&setBoolSetting, "adventure", "heroReminder", _1));
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+ addCallback("quickCombatChanged", std::bind(&setBoolSetting, "adventure", "quickCombat", _1));
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+ addCallback("spellbookAnimationChanged", std::bind(&setBoolSetting, "video", "spellbookAnimation", _1));
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+ addCallback("fullscreenChanged", std::bind(&setBoolSetting, "video", "fullscreen", _1));
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+ addCallback("setGameResolution", std::bind(&SystemOptionsWindow::selectGameResolution, this));
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+ addCallback("setMusic", [this](int value) { setIntSetting("general", "music", value); widget<CSlider>("musicSlider")->redraw(); });
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+ addCallback("setVolume", [this](int value) { setIntSetting("general", "sound", value); widget<CSlider>("soundVolumeSlider")->redraw(); });
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+ build(config);
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+
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+ std::shared_ptr<CPicture> background = widget<CPicture>("background");
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+ pos.w = background->pos.w;
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+ pos.h = background->pos.h;
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+ pos = center();
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+
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+ std::shared_ptr<CLabel> resolutionLabel = widget<CLabel>("resolutionLabel");
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+ const auto & currentResolution = settings["video"]["screenRes"];
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+ resolutionLabel->setText(resolutionToString(currentResolution["width"].Integer(), currentResolution["height"].Integer()));
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+
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+
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+ std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
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+ playerHeroSpeedToggle->setSelected((int)settings["adventure"]["heroSpeed"].Float());
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+
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+ std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
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+ enemyHeroSpeedToggle->setSelected((int)settings["adventure"]["enemySpeed"].Float());
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+
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+ std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
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+ mapScrollSpeedToggle->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
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+
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+
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+ std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
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+ heroReminderCheckbox->setSelected((bool)settings["adventure"]["heroReminder"].Bool());
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+
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+ std::shared_ptr<CToggleButton> quickCombatCheckbox = widget<CToggleButton>("quickCombatCheckbox");
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+ quickCombatCheckbox->setSelected((bool)settings["adventure"]["quickCombat"].Bool());
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+
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+ std::shared_ptr<CToggleButton> spellbookAnimationCheckbox = widget<CToggleButton>("spellbookAnimationCheckbox");
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+ spellbookAnimationCheckbox->setSelected((bool)settings["video"]["spellbookAnimation"].Bool());
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+
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+ std::shared_ptr<CToggleButton> fullscreenCheckbox = widget<CToggleButton>("fullscreenCheckbox");
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+ fullscreenCheckbox->setSelected((bool)settings["video"]["fullscreen"].Bool());
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+ onFullscreenChanged([&](const JsonNode &newState) //used when pressing F4 etc. to change fullscreen checkbox state
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+ {
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+ widget<CToggleButton>("fullscreenCheckbox")->setSelected(newState.Bool());
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+ });
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+
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+
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+ std::shared_ptr<CSlider> musicSlider = widget<CSlider>("musicSlider");
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+ musicSlider->moveTo(CCS->musich->getVolume());
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+
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+ std::shared_ptr<CSlider> volumeSlider = widget<CSlider>("soundVolumeSlider");
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+ volumeSlider->moveTo(CCS->soundh->getVolume());
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+
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+
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+ std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
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+ assert(loadButton);
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+
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+ std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
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+ assert(saveButton);
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+
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+ std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
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+ assert(restartButton);
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+
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+ if(CSH->isGuest())
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+ {
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+ loadButton->block(true);
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+ saveButton->block(true);
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+ restartButton->block(true);
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+ }
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+}
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+
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+void SystemOptionsWindow::close()
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+{
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+ if(GH.topInt().get() != this)
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+ logGlobal->error("Only top interface must be closed");
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+ GH.popInts(1);
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+}
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+
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+void SystemOptionsWindow::selectGameResolution()
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+{
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+ std::vector<std::string> items;
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+
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+#ifndef VCMI_IOS
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+ SDL_Rect displayBounds;
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+ SDL_GetDisplayBounds(std::max(0, SDL_GetWindowDisplayIndex(mainWindow)), &displayBounds);
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+#endif
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+
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+ size_t currentResolutionIndex = 0;
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+ size_t i = 0;
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+ for(const auto & it : conf.guiOptions)
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+ {
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+ const auto & resolution = it.first;
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+#ifndef VCMI_IOS
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+ if(displayBounds.w < resolution.first || displayBounds.h < resolution.second)
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+ continue;
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+#endif
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+
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+ auto resolutionStr = resolutionToString(resolution.first, resolution.second);
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+ if(widget<CLabel>("resolutionLabel")->getText() == resolutionStr)
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+ currentResolutionIndex = i;
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+ items.push_back(std::move(resolutionStr));
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+ ++i;
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+ }
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+
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+ GH.pushIntT<CObjectListWindow>(items, nullptr,
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+ CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
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+ CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
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+ std::bind(&SystemOptionsWindow::setGameResolution, this, _1),
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+ currentResolutionIndex);
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+}
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+
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+void SystemOptionsWindow::setGameResolution(int index)
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+{
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+ auto iter = conf.guiOptions.begin();
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+ std::advance(iter, index);
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+
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+ //do not set resolution to illegal one (0x0)
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+ assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
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+
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+ Settings gameRes = settings.write["video"]["screenRes"];
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+ gameRes["width"].Float() = iter->first.first;
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+ gameRes["height"].Float() = iter->first.second;
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+
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+ std::string resText;
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+ resText += boost::lexical_cast<std::string>(iter->first.first);
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+ resText += "x";
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+ resText += boost::lexical_cast<std::string>(iter->first.second);
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+ widget<CLabel>("resolutionLabel")->setText(resText);
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+}
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+
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+void SystemOptionsWindow::quitGameButtonCallback()
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+{
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+ LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
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+}
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+
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+void SystemOptionsWindow::backButtonCallback()
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+{
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+ close();
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+}
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+
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+void SystemOptionsWindow::mainMenuButtonCallback()
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+{
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+ LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
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+}
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+
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+void SystemOptionsWindow::loadGameButtonCallback()
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+{
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+ close();
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+ LOCPLINT->proposeLoadingGame();
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+}
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+
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+void SystemOptionsWindow::saveGameButtonCallback()
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+{
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+ close();
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+ GH.pushIntT<CSavingScreen>();
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+}
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+
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+void SystemOptionsWindow::restartGameButtonCallback()
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+{
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+ LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
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+}
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+
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+void SystemOptionsWindow::closeAndPushEvent(int eventType, int code)
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+{
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+ close();
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+ GH.pushSDLEvent(eventType, code);
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+}
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