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@@ -250,7 +250,19 @@ Each town requires a set of buildings (Around 30-45 buildings)
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"primaryResource" : "gems",
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// maximum level of mage guild
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- "mageGuild" : 4,
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+ "mageGuild" : 5,
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+
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+ // Coordinates of spell images in mage guild screen. Should contain the maximum level of mage guild amount of elements. Example are HoMM3 defaults:
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+ "guildSpellPositions" : [
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+ [ { "x": 222, "y": 445 }, { "x": 312, "y": 445 }, { "x": 402, "y": 445 }, { "x": 520, "y": 445 }, { "x": 610, "y": 445 }, { "x": 700, "y": 445 } ],
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+ [ { "x": 48, "y": 53 }, { "x": 48, "y": 147 }, { "x": 48, "y": 241 }, { "x": 48, "y": 335 }, { "x": 48, "y": 429 } ],
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+ [ { "x": 570, "y": 82 }, { "x": 672, "y": 82 }, { "x": 570, "y": 157 }, { "x": 672, "y": 157 } ],
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+ [ { "x": 183, "y": 42 }, { "x": 183, "y": 148 }, { "x": 183, "y": 253 } ],
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+ [ { "x": 491, "y": 325 }, { "x": 591, "y": 325 } ]
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+ ],
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+
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+ // Coordinates of window image in mage guild screen. Example is HoMM3 default:
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+ "guildWindowPosition": { "x": 332, "y": 76 },
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// Identifier of spell that will create effects for town moat during siege
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"moatAbility" : "castleMoat"
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