@@ -3500,7 +3500,7 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, int destinatio
if (caster)
bonus = caster->getBonus(Selector::typeSybtype(Bonus::SPECIAL_PECULIAR_ENCHANT, spellID));
- si32 power;
+ si32 power = 0;
for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
{
if(vstd::contains(sc.resisted, (*it)->ID)) //this creature resisted the spell