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add reserved area in portrait mode (resolution)

Laserlicht hai 1 mes
pai
achega
e4c4129514
Modificáronse 1 ficheiros con 2 adicións e 0 borrados
  1. 2 0
      client/renderSDL/ScreenHandler.cpp

+ 2 - 0
client/renderSDL/ScreenHandler.cpp

@@ -116,6 +116,8 @@ Point ScreenHandler::getPreferredLogicalResolution() const
 
 	int scaling = getInterfaceScalingPercentage();
 	Point availableResolution = Point(renderResolution.x * (1 - reservedAreaWidth), renderResolution.y);
+	if(renderResolution.x < renderResolution.y) // reserved in portrait mode
+		availableResolution = Point(renderResolution.x, renderResolution.y * (1 - reservedAreaWidth));
 	Point logicalResolution = availableResolution * 100.0 / scaling;
 	return logicalResolution;
 }