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Merge branch 'develop' into client-commands-improvements

Dydzio 2 年之前
父节点
当前提交
e593b61201
共有 45 个文件被更改,包括 349 次插入231 次删除
  1. 0 1
      AI/Nullkiller/Analyzers/ObjectClusterizer.cpp
  2. 12 0
      CI/conan/base/apple
  3. 5 0
      CI/conan/base/ios
  4. 4 0
      CI/conan/base/macos
  5. 2 11
      CI/conan/ios-arm64
  6. 4 10
      CI/conan/ios-armv7
  7. 2 10
      CI/conan/macos-arm
  8. 2 10
      CI/conan/macos-intel
  9. 2 2
      CI/ios/before_install.sh
  10. 2 2
      CI/mac/before_install.sh
  11. 3 0
      CMakeLists.txt
  12. 16 2
      client/CMusicHandler.cpp
  13. 4 1
      client/CPlayerInterface.cpp
  14. 7 0
      client/Client.cpp
  15. 4 5
      client/gui/CAnimation.cpp
  16. 2 2
      client/gui/CAnimation.h
  17. 0 7
      client/gui/Canvas.cpp
  18. 0 4
      client/gui/Canvas.h
  19. 63 59
      client/widgets/CArtifactHolder.cpp
  20. 1 1
      client/widgets/CArtifactHolder.h
  21. 9 3
      client/widgets/Images.cpp
  22. 1 1
      client/widgets/Images.h
  23. 0 37
      client/widgets/TextControls.cpp
  24. 0 3
      client/widgets/TextControls.h
  25. 1 1
      client/windows/CAdvmapInterface.cpp
  26. 0 6
      client/windows/GUIClasses.cpp
  27. 0 1
      client/windows/GUIClasses.h
  28. 1 1
      conanfile.py
  29. 1 1
      config/schemas/settings.json
  30. 1 1
      config/schemas/terrain.json
  31. 6 4
      docs/conan.md
  32. 5 0
      launcher/CMakeLists.txt
  33. 1 1
      launcher/modManager/cmodlist.cpp
  34. 2 0
      launcher/settingsView/csettingsview_moc.cpp
  35. 5 0
      launcher/settingsView/csettingsview_moc.ui
  36. 0 5
      lib/CAndroidVMHelper.cpp
  37. 0 2
      lib/CAndroidVMHelper.h
  38. 40 7
      lib/CArtHandler.cpp
  39. 2 0
      lib/CArtHandler.h
  40. 81 1
      lib/CGeneralTextHandler.cpp
  41. 1 0
      lib/GameConstants.h
  42. 16 3
      lib/filesystem/CFilesystemLoader.cpp
  43. 7 1
      lib/mapObjects/MiscObjects.cpp
  44. 6 10
      mapeditor/resourceExtractor/ResourceConverter.cpp
  45. 28 15
      server/CGameHandler.cpp

+ 0 - 1
AI/Nullkiller/Analyzers/ObjectClusterizer.cpp

@@ -202,7 +202,6 @@ void ObjectClusterizer::clusterize()
 		Obj::WHIRLPOOL,
 		Obj::BUOY,
 		Obj::SIGN,
-		Obj::SIGN,
 		Obj::GARRISON,
 		Obj::MONSTER,
 		Obj::GARRISON2,

+ 12 - 0
CI/conan/base/apple

@@ -0,0 +1,12 @@
+[settings]
+compiler=apple-clang
+compiler.version=14
+compiler.libcxx=libc++
+build_type=Release
+
+# required for Boost.Locale in versions >= 1.81
+compiler.cppstd=11
+
+[conf]
+tools.apple:enable_bitcode = False
+tools.cmake.cmaketoolchain:generator = Ninja

+ 5 - 0
CI/conan/base/ios

@@ -0,0 +1,5 @@
+include(apple)
+
+[settings]
+os=iOS
+os.sdk=iphoneos

+ 4 - 0
CI/conan/base/macos

@@ -0,0 +1,4 @@
+include(apple)
+
+[settings]
+os=Macos

+ 2 - 11
CI/conan/ios-arm64

@@ -1,14 +1,5 @@
+include(base/ios)
+
 [settings]
-os=iOS
 os.version=12.0
-os.sdk=iphoneos
 arch=armv8
-compiler=apple-clang
-compiler.version=13
-compiler.libcxx=libc++
-build_type=Release
-[options]
-[build_requires]
-[env]
-[conf]
-tools.cmake.cmaketoolchain:generator = Ninja

+ 4 - 10
CI/conan/ios-armv7

@@ -1,14 +1,8 @@
+include(base/ios)
+
 [settings]
-os=iOS
 os.version=10.0
-os.sdk=iphoneos
 arch=armv7
-compiler=apple-clang
+
+# Xcode 13.x is the last version that can build for armv7
 compiler.version=13
-compiler.libcxx=libc++
-build_type=Release
-[options]
-[build_requires]
-[env]
-[conf]
-tools.cmake.cmaketoolchain:generator = Ninja

+ 2 - 10
CI/conan/macos-arm

@@ -1,13 +1,5 @@
+include(base/macos)
+
 [settings]
-os=Macos
 os.version=11.0
 arch=armv8
-compiler=apple-clang
-compiler.version=13
-compiler.libcxx=libc++
-build_type=Release
-[options]
-[build_requires]
-[env]
-[conf]
-tools.cmake.cmaketoolchain:generator = Ninja

+ 2 - 10
CI/conan/macos-intel

@@ -1,13 +1,5 @@
+include(base/macos)
+
 [settings]
-os=Macos
 os.version=10.13
 arch=x86_64
-compiler=apple-clang
-compiler.version=13
-compiler.libcxx=libc++
-build_type=Release
-[options]
-[build_requires]
-[env]
-[conf]
-tools.cmake.cmaketoolchain:generator = Ninja

+ 2 - 2
CI/ios/before_install.sh

@@ -1,7 +1,7 @@
 #!/usr/bin/env bash
 
-echo DEVELOPER_DIR=/Applications/Xcode_13.4.1.app >> $GITHUB_ENV
+echo DEVELOPER_DIR=/Applications/Xcode_14.2.app >> $GITHUB_ENV
 
 mkdir ~/.conan ; cd ~/.conan
-curl -L 'https://github.com/vcmi/vcmi-ios-deps/releases/download/1.1/ios-arm64.xz' \
+curl -L 'https://github.com/vcmi/vcmi-ios-deps/releases/download/1.2/ios-arm64.txz' \
 	| tar -xf -

+ 2 - 2
CI/mac/before_install.sh

@@ -1,9 +1,9 @@
 #!/usr/bin/env bash
 
-echo DEVELOPER_DIR=/Applications/Xcode_13.4.1.app >> $GITHUB_ENV
+echo DEVELOPER_DIR=/Applications/Xcode_14.2.app >> $GITHUB_ENV
 
 brew install ninja
 
 mkdir ~/.conan ; cd ~/.conan
-curl -L "https://github.com/vcmi/vcmi-deps-macos/releases/download/1.1/$DEPS_FILENAME.txz" \
+curl -L "https://github.com/vcmi/vcmi-deps-macos/releases/download/1.2/$DEPS_FILENAME.txz" \
 	| tar -xf -

+ 3 - 0
CMakeLists.txt

@@ -563,6 +563,9 @@ if(WIN32)
 				FILES ${integration_loc}
 				DESTINATION ${BIN_DIR}/platforms
 			)
+			install(
+				FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>" 
+				DESTINATION ${BIN_DIR}/styles) 
 		endif()
 	endif()
 

+ 16 - 2
client/CMusicHandler.cpp

@@ -89,7 +89,7 @@ CSoundHandler::CSoundHandler():
 		soundBase::battle02, soundBase::battle03, soundBase::battle04,
 		soundBase::battle05, soundBase::battle06, soundBase::battle07
 	};
-	
+
 	//predefine terrain set
 	//TODO: support custom sounds for new terrains and load from json
 	horseSounds =
@@ -542,6 +542,20 @@ MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string mu
 }
 MusicEntry::~MusicEntry()
 {
+	if (playing)
+	{
+		assert(0);
+		logGlobal->error("Attempt to delete music while playing!");
+		Mix_HaltMusic();
+	}
+
+	if (loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
+	{
+		assert(0);
+		logGlobal->error("Attempt to delete music while fading out!");
+		Mix_HaltMusic();
+	}
+
 	logGlobal->trace("Del-ing music file %s", currentName);
 	if (music)
 		Mix_FreeMusic(music);
@@ -619,7 +633,7 @@ bool MusicEntry::play()
 
 bool MusicEntry::stop(int fade_ms)
 {
-	if (playing)
+	if (Mix_PlayingMusic())
 	{
 		playing = false;
 		loop = 0;

+ 4 - 1
client/CPlayerInterface.cpp

@@ -1623,7 +1623,7 @@ int CPlayerInterface::getLastIndex( std::string namePrefix)
 	else
 	for (directory_iterator dir(gamesDir); dir != enddir; ++dir)
 	{
-		if (is_regular(dir->status()))
+		if (is_regular_file(dir->status()))
 		{
 			std::string name = dir->path().filename().string();
 			if (starts_with(name, namePrefix) && ends_with(name, ".vcgm1"))
@@ -2473,6 +2473,9 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
 		// (i == 0) means hero went through all the path
 		adventureInt->updateMoveHero(h, (i != 0));
 		adventureInt->updateNextHero(h);
+
+		// ugly workaround to force instant update of adventure map
+		adventureInt->animValHitCount = 8;
 	}
 
 	setMovementStatus(false);

+ 7 - 0
client/Client.cpp

@@ -777,6 +777,13 @@ void CClient::removeGUI()
 }
 
 #ifdef VCMI_ANDROID
+extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_clientSetupJNI(JNIEnv * env, jobject cls)
+{
+	logNetwork->info("Received clientSetupJNI");
+
+	CAndroidVMHelper::cacheVM(env);
+}
+
 extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerClosed(JNIEnv * env, jobject cls)
 {
 	logNetwork->info("Received server closed signal");

+ 4 - 5
client/gui/CAnimation.cpp

@@ -94,8 +94,8 @@ public:
 	// Keep the original palette, in order to do color switching operation
 	void savePalette();
 
-	void draw(SDL_Surface * where, int posX=0, int posY=0, const Rect *src=nullptr, ui8 alpha=255) const override;
-	void draw(SDL_Surface * where, const SDL_Rect * dest, const SDL_Rect * src, ui8 alpha=255) const override;
+	void draw(SDL_Surface * where, int posX=0, int posY=0, const Rect *src=nullptr) const override;
+	void draw(SDL_Surface * where, const SDL_Rect * dest, const SDL_Rect * src) const override;
 	std::shared_ptr<IImage> scaleFast(float scale) const override;
 	void exportBitmap(const boost::filesystem::path & path) const override;
 	void playerColored(PlayerColor player) override;
@@ -642,17 +642,16 @@ SDLImage::SDLImage(std::string filename)
 	}
 }
 
-void SDLImage::draw(SDL_Surface *where, int posX, int posY, const Rect *src, ui8 alpha) const
+void SDLImage::draw(SDL_Surface *where, int posX, int posY, const Rect *src) const
 {
 	if(!surf)
 		return;
 
 	Rect destRect(posX, posY, surf->w, surf->h);
-
 	draw(where, &destRect, src);
 }
 
-void SDLImage::draw(SDL_Surface* where, const SDL_Rect* dest, const SDL_Rect* src, ui8 alpha) const
+void SDLImage::draw(SDL_Surface* where, const SDL_Rect* dest, const SDL_Rect* src) const
 {
 	if (!surf)
 		return;

+ 2 - 2
client/gui/CAnimation.h

@@ -40,8 +40,8 @@ public:
 	using SpecialPalette = std::array<SDL_Color, 7>;
 
 	//draws image on surface "where" at position
-	virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, const Rect * src = nullptr, ui8 alpha = 255) const=0;
-	virtual void draw(SDL_Surface * where, const SDL_Rect * dest, const SDL_Rect * src, ui8 alpha = 255) const = 0;
+	virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, const Rect * src = nullptr) const = 0;
+	virtual void draw(SDL_Surface * where, const SDL_Rect * dest, const SDL_Rect * src) const = 0;
 
 	virtual std::shared_ptr<IImage> scaleFast(float scale) const = 0;
 

+ 0 - 7
client/gui/Canvas.cpp

@@ -70,13 +70,6 @@ void Canvas::draw(std::shared_ptr<IImage> image, const Point & pos, const Rect &
 		image->draw(surface, renderOffset.x + pos.x, renderOffset.y + pos.y, &sourceRect);
 }
 
-void Canvas::draw(std::shared_ptr<IImage> image, const Point & pos, const Rect & sourceRect, uint8_t alpha)
-{
-	assert(image);
-	if (image)
-		image->draw(surface, renderOffset.x + pos.x, renderOffset.y + pos.y, &sourceRect, alpha);
-}
-
 void Canvas::draw(Canvas & image, const Point & pos)
 {
 	blitAt(image.surface, renderOffset.x + pos.x, renderOffset.y + pos.y, surface);

+ 0 - 4
client/gui/Canvas.h

@@ -51,10 +51,6 @@ public:
 	/// renders section of image bounded by sourceRect at specified position
 	void draw(std::shared_ptr<IImage> image, const Point & pos, const Rect & sourceRect);
 
-	/// renders section of image bounded by sourceRect at specified position at specific transparency value
-	void draw(std::shared_ptr<IImage> image, const Point & pos, const Rect & sourceRect, uint8_t alpha);
-
-
 	/// renders another canvas onto this canvas
 	void draw(Canvas & image, const Point & pos);
 

+ 63 - 59
client/widgets/CArtifactHolder.cpp

@@ -278,13 +278,12 @@ void CHeroArtPlace::select ()
 	if (locked)
 		return;
 
-	selectSlot(true);
 	pickSlot(true);
 	if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
 	{
-		for(int i = 0; i < GameConstants::BACKPACK_START; i++)
+		for(auto slot : ArtifactUtils::constituentWornSlots())
 		{
-			auto ap = ourOwner->getArtPlace(i);
+			auto ap = ourOwner->getArtPlace(slot);
 			if(ap)//getArtPlace may return null
 				ap->pickSlot(ourArt->isPart(ap->ourArt));
 		}
@@ -309,9 +308,9 @@ void CHeroArtPlace::deselect ()
 	pickSlot(false);
 	if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
 	{
-		for(int i = 0; i < GameConstants::BACKPACK_START; i++)
+		for(auto slot : ArtifactUtils::constituentWornSlots())
 		{
-			auto place = ourOwner->getArtPlace(i);
+			auto place = ourOwner->getArtPlace(slot);
 
 			if(nullptr != place)//getArtPlace may return null
 				place->pickSlot(false);
@@ -670,6 +669,16 @@ CArtifactsOfHero::CArtifactsOfHero(const Point & position, bool createCommonPart
 CArtifactsOfHero::~CArtifactsOfHero()
 {
 	dispose();
+	// Artifact located in artifactsTransitionPos should be returned
+	if(!curHero->artifactsTransitionPos.empty())
+	{
+		auto artPlace = getArtPlace(
+			ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact, curHero, curHero->bearerType()));
+		assert(artPlace);
+		assert(artPlace->ourOwner);
+		artPlace->setMeAsDest();
+		artPlace->ourOwner->realizeCurrentTransaction();
+	}
 }
 
 void CArtifactsOfHero::updateParentWindow()
@@ -716,85 +725,76 @@ void CArtifactsOfHero::realizeCurrentTransaction()
 								ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
 }
 
-void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
+void CArtifactsOfHero::artifactMoved(const ArtifactLocation & src, const ArtifactLocation & dst)
 {
 	bool isCurHeroSrc = src.isHolder(curHero),
 		isCurHeroDst = dst.isHolder(curHero);
-	if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
+	if(isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
 		updateSlot(src.slot);
-	if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
+	if(isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot))
 		updateSlot(dst.slot);
-	if(isCurHeroSrc  ||  isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
+	// We need to update all slots, artifact might be combined and affect more slots
+	if(isCurHeroSrc || isCurHeroDst)
 		updateWornSlots(false);
 
-	if (!src.isHolder(curHero) && !isCurHeroDst)
+	if(!isCurHeroSrc && !isCurHeroDst)
 		return;
 
-	if(commonInfo->src == src) //artifact was taken from us
+	// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
+	// however after first movement we pick the art from TRANSITION_POS and the second movement coming when
+	// we have a different artifact may look surprising... but it's valid.
+
+	// Used when doing dragAndDrop and artifact swap multiple times
+	if(src.slot == ArtifactPosition::TRANSITION_POS && 
+		commonInfo->src.slotID == ArtifactPosition::TRANSITION_POS &&
+		commonInfo->dst.slotID == ArtifactPosition::PRE_FIRST && 
+		isCurHeroDst)
+	{
+		auto art = curHero->getArt(ArtifactPosition::TRANSITION_POS);
+		assert(art);
+		CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", art->artType->getIconIndex()));
+		markPossibleSlots(art);
+
+		commonInfo->src.art = art;
+		commonInfo->src.slotID = src.slot;
+	}
+	// Artifact was taken from us
+	else if(commonInfo->src == src)
 	{
-		assert(commonInfo->dst == dst  //expected movement from slot ot slot
-			||  dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
+		// Expected movement from slot ot slot
+		assert(commonInfo->dst == dst
+			// Artifact moved back to backpack (eg. to make place for art we are moving)
+			||  dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START
 			|| dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
 		commonInfo->reset();
 		unmarkSlots();
 	}
-	else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
+	// The dest artifact was moved after the swap -> we are picking it
+	else if(commonInfo->dst == src)
 	{
-		assert(dst.slot >= GameConstants::BACKPACK_START);
+		assert(dst.slot == ArtifactPosition::TRANSITION_POS);
 		commonInfo->reset();
 
-		CArtifactsOfHero::ArtPlacePtr ap;
-		for(CArtifactsOfHero *aoh : commonInfo->participants)
+		for(CArtifactsOfHero * aoh : commonInfo->participants)
 		{
 			if(dst.isHolder(aoh->curHero))
 			{
 				commonInfo->src.AOH = aoh;
-				if((ap = aoh->getArtPlace(dst.slot)))//getArtPlace may return null
-					break;
+				break;
 			}
 		}
 
-		if(ap)
-		{
-			ap->select();
-		}
-		else
-		{
-			commonInfo->src.art = dst.getArt();
-			commonInfo->src.slotID = dst.slot;
-			assert(commonInfo->src.AOH);
-			CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
-			markPossibleSlots(dst.getArt());
-		}
-	}
-	else if(src.slot >= GameConstants::BACKPACK_START &&
-	        src.slot <  commonInfo->src.slotID &&
-			    src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
-	{
-		//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
-		vstd::advance(commonInfo->src.slotID, -1);
-		assert(commonInfo->src.valid());
-	}
-	else
-	{
-		//when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
-		// however after first movement we pick the art from backpack and the second movement coming when
-		// we have a different artifact may look surprising... but it's valid.
+		commonInfo->src.art = dst.getArt();
+		commonInfo->src.slotID = dst.slot;
+		assert(commonInfo->src.AOH);
+		CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
 	}
 
 	updateParentWindow();
-	int shift = 0;
-// 	if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
-// 		shift++;
-//
-	if(src.slot < GameConstants::BACKPACK_START  &&  dst.slot - GameConstants::BACKPACK_START < backpackPos)
-		shift++;
-	if(dst.slot < GameConstants::BACKPACK_START  &&  src.slot - GameConstants::BACKPACK_START < backpackPos)
-		shift--;
-
-	if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
-	 || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
-		scrollBackpack(shift); //update backpack slots
+	// If backpack is changed, update it
+	if((isCurHeroSrc && ArtifactUtils::isSlotBackpack(src.slot))
+	 || (isCurHeroDst && ArtifactUtils::isSlotBackpack(dst.slot)))
+		scrollBackpack(0);
 }
 
 void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
@@ -808,11 +808,15 @@ void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
 	}
 }
 
-CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(int slot)
+CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slot)
 {
+	if(slot == ArtifactPosition::TRANSITION_POS)
+	{
+		return nullptr;
+	}
 	if(slot < GameConstants::BACKPACK_START)
 	{
-		if(artWorn.find(ArtifactPosition(slot)) == artWorn.end())
+		if(artWorn.find(slot) == artWorn.end())
 		{
 			logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
 			return nullptr;

+ 1 - 1
client/widgets/CArtifactHolder.h

@@ -141,7 +141,7 @@ public:
 	void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst);
 	void artifactRemoved(const ArtifactLocation &al);
 	void artifactUpdateSlots(const ArtifactLocation &al);
-	ArtPlacePtr getArtPlace(int slot);//may return null
+	ArtPlacePtr getArtPlace(ArtifactPosition slot);//may return null
 
 	void setHero(const CGHeroInstance * hero);
 	const CGHeroInstance *getHero() const;

+ 9 - 3
client/widgets/Images.cpp

@@ -16,6 +16,7 @@
 #include "../gui/SDL_Pixels.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/CCursorHandler.h"
+#include "../gui/ColorFilter.h"
 
 #include "../battle/BattleInterface.h"
 #include "../battle/BattleInterfaceClasses.h"
@@ -339,7 +340,7 @@ void CAnimImage::playerColored(PlayerColor currPlayer)
 			anim->getImage(0, group)->playerColored(player);
 }
 
-CShowableAnim::CShowableAnim(int x, int y, std::string name, ui8 Flags, ui32 Delay, size_t Group):
+CShowableAnim::CShowableAnim(int x, int y, std::string name, ui8 Flags, ui32 Delay, size_t Group, uint8_t alpha):
 	anim(std::make_shared<CAnimation>(name)),
 	group(Group),
 	frame(0),
@@ -349,7 +350,7 @@ CShowableAnim::CShowableAnim(int x, int y, std::string name, ui8 Flags, ui32 Del
 	flags(Flags),
 	xOffset(0),
 	yOffset(0),
-	alpha(255)
+	alpha(alpha)
 {
 	anim->loadGroup(group);
 	last = anim->size(group);
@@ -454,7 +455,12 @@ void CShowableAnim::blitImage(size_t frame, size_t group, SDL_Surface *to)
 	Rect src( xOffset, yOffset, pos.w, pos.h);
 	auto img = anim->getImage(frame, group);
 	if(img)
-		img->draw(to, pos.x, pos.y, &src, alpha);
+	{
+		const ColorFilter alphaFilter = ColorFilter::genAlphaShifter(vstd::lerp(0.0f, 1.0f, alpha/255.0f));
+		img->adjustPalette(alphaFilter);
+
+		img->draw(to, pos.x, pos.y, &src);
+	}
 }
 
 void CShowableAnim::rotate(bool on, bool vertical)

+ 1 - 1
client/widgets/Images.h

@@ -142,7 +142,7 @@ public:
 	//Set per-surface alpha, 0 = transparent, 255 = opaque
 	void setAlpha(ui32 alphaValue);
 
-	CShowableAnim(int x, int y, std::string name, ui8 flags=0, ui32 Delay=4, size_t Group=0);
+	CShowableAnim(int x, int y, std::string name, ui8 flags=0, ui32 Delay=4, size_t Group=0, uint8_t alpha = UINT8_MAX);
 	~CShowableAnim();
 
 	//set animation to group or part of group

+ 0 - 37
client/widgets/TextControls.cpp

@@ -524,9 +524,6 @@ CKeyboardFocusListener::CKeyboardFocusListener(CTextInput * textInput)
 void CKeyboardFocusListener::focusGot()
 {
 	CSDL_Ext::startTextInput(&textInput->pos);
-#ifdef VCMI_ANDROID
-	textInput->notifyAndroidTextInputChanged(textInput->text);
-#endif
 	usageIndex++;
 }
 
@@ -588,9 +585,6 @@ void CTextInput::keyPressed(const SDL_KeyboardEvent & key)
 	{
 		redraw();
 		cb(text);
-#ifdef VCMI_ANDROID
-		notifyAndroidTextInputChanged(text);
-#endif
 	}
 }
 
@@ -604,10 +598,6 @@ void CTextInput::setText(const std::string & nText, bool callCb)
 	CLabel::setText(nText);
 	if(callCb)
 		cb(text);
-
-#ifdef VCMI_ANDROID
-	notifyAndroidTextInputChanged(text);
-#endif
 }
 
 bool CTextInput::captureThisEvent(const SDL_KeyboardEvent & key)
@@ -633,10 +623,6 @@ void CTextInput::textInputed(const SDL_TextInputEvent & event)
 		cb(text);
 	}
 	newText.clear();
-
-#ifdef VCMI_ANDROID
-	notifyAndroidTextInputChanged(text);
-#endif
 }
 
 void CTextInput::textEdited(const SDL_TextEditingEvent & event)
@@ -647,11 +633,6 @@ void CTextInput::textEdited(const SDL_TextEditingEvent & event)
 	newText = event.text;
 	redraw();
 	cb(text + newText);
-
-#ifdef VCMI_ANDROID
-	auto editedText = text + newText;
-	notifyAndroidTextInputChanged(editedText);
-#endif
 }
 
 void CTextInput::filenameFilter(std::string & text, const std::string &)
@@ -698,24 +679,6 @@ void CTextInput::numberFilter(std::string & text, const std::string & oldText, i
 	}
 }
 
-#ifdef VCMI_ANDROID
-void CTextInput::notifyAndroidTextInputChanged(std::string & text)
-{
-	if(!focus)
-		return;
-
-	auto fun = [&text](JNIEnv * env, jclass cls, jmethodID method)
-	{
-		auto jtext = env->NewStringUTF(text.c_str());
-		env->CallStaticVoidMethod(cls, method, jtext);
-		env->DeleteLocalRef(jtext);
-	};
-	CAndroidVMHelper vmHelper;
-	vmHelper.callCustomMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "notifyTextInputChanged",
-		"(Ljava/lang/String;)V", fun, true);
-}
-#endif //VCMI_ANDROID
-
 CFocusable::CFocusable()
 	:CFocusable(std::make_shared<IFocusListener>())
 {

+ 0 - 3
client/widgets/TextControls.h

@@ -212,9 +212,6 @@ class CTextInput : public CLabel, public CFocusable
 protected:
 	std::string visibleText() override;
 
-#ifdef VCMI_ANDROID
-	void notifyAndroidTextInputChanged(std::string & text);
-#endif
 public:
 	CFunctionList<void(const std::string &)> cb;
 	CFunctionList<void(std::string &, const std::string &)> filters;

+ 1 - 1
client/windows/CAdvmapInterface.cpp

@@ -1038,7 +1038,7 @@ void CAdvMapInt::show(SDL_Surface * to)
 	{
 		++heroAnim;
 	}
-	if(animValHitCount == 8)
+	if(animValHitCount >= 8)
 	{
 		CGI->mh->updateWater();
 		animValHitCount = 0;

+ 0 - 6
client/windows/GUIClasses.cpp

@@ -1247,12 +1247,6 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
 	updateWidgets();
 }
 
-CExchangeWindow::~CExchangeWindow()
-{
-	artifs[0]->commonInfo = nullptr;
-	artifs[1]->commonInfo = nullptr;
-}
-
 const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
 {
 	return garr->getSelection();

+ 0 - 1
client/windows/GUIClasses.h

@@ -379,7 +379,6 @@ public:
 	const CGarrisonSlot * getSelectedSlotID() const;
 
 	CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID);
-	~CExchangeWindow();
 };
 
 /// Here you can buy ships

+ 1 - 1
conanfile.py

@@ -13,7 +13,7 @@ class VCMI(ConanFile):
         "minizip/[~1.2.12]",
         "onetbb/[^2021.3]", # Nullkiller AI
         "qt/[~5.15.2]", # launcher
-        "sdl/[~2.24.0]",
+        "sdl/[~2.26.1 || >=2.0.20 <=2.22.0]", # versions in between have broken sound
         "sdl_image/[~2.0.5]",
         "sdl_mixer/[~2.0.4]",
         "sdl_ttf/[~2.0.18]",

+ 1 - 1
config/schemas/settings.json

@@ -37,7 +37,7 @@
 				},
 				"encoding" : {
 					"type" : "string",
-					"default" : "CP1252"
+					"default" : "auto"
 				},
 				"swipe" : {
 					"type" : "boolean",

+ 1 - 1
config/schemas/terrain.json

@@ -54,7 +54,7 @@
 		"rockTerrain":
 		{
 			"type": "string",
-			"description": "The name of tock type terrain which will be used as borders in the underground"
+			"description": "The name of rock type terrain which will be used as borders in the underground"
 		},
 		"river":
 		{

+ 6 - 4
docs/conan.md

@@ -20,8 +20,8 @@ The following platforms are supported and known to work, others might require ch
 
 1. Check if your build environment can use the prebuilt binaries: basically, that your compiler version (or Xcode major version) matches the information below. If you're unsure, simply advance to the next step.
 
-    - macOS: libraries are built with Apple clang 13 (Xcode 13.4.1), should be consumable by Xcode and Xcode CLT 13.x
-    - iOS: libraries are built with Apple clang 13 (Xcode 13.4.1), should be consumable by Xcode 13.x
+    - macOS: libraries are built with Apple clang 14 (Xcode 14.2), should be consumable by Xcode and Xcode CLT 14.x (older library versions are also available for Xcode 13, see Releases in the respective repo)
+    - iOS: libraries are built with Apple clang 14 (Xcode 14.2), should be consumable by Xcode 14.x (older library versions are also available for Xcode 13, see Releases in the respective repo)
 
 2. Download the binaries archive and unpack it to `~/.conan` directory:
 
@@ -85,7 +85,8 @@ conan install . \
   --no-imports \
   --build=never \
   --profile:build=default \
-  --profile:host=CI/conan/macos-intel
+  --profile:host=CI/conan/macos-intel \
+  -o with_apple_system_libs=True
 
 cmake -S . -B build -G Xcode \
   --toolchain conan-generated/conan_toolchain.cmake
@@ -116,7 +117,8 @@ conan install . \
   --no-imports \
   --build=never \
   --profile:build=default \
-  --profile:host=CI/conan/ios-arm64
+  --profile:host=CI/conan/ios-arm64 \
+  -o with_apple_system_libs=True
 
 cmake --preset ios-conan
 ```

+ 5 - 0
launcher/CMakeLists.txt

@@ -128,6 +128,11 @@ enable_pch(vcmilauncher)
 if(APPLE_IOS)
 	set(ICONS_DESTINATION ${DATA_DIR})
 
+	# TODO: remove after fixing Conan's Qt recipe
+	if(XCODE_VERSION VERSION_GREATER_EQUAL 14.0)
+		target_link_libraries(vcmilauncher "-framework IOKit")
+	endif()
+
 	# workaround https://github.com/conan-io/conan-center-index/issues/13332
 	if(USING_CONAN)
 		file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/QIOSIntegrationPlugin.h

+ 1 - 1
launcher/modManager/cmodlist.cpp

@@ -125,7 +125,7 @@ bool CModEntry::isCompatible() const
 
 bool CModEntry::isEssential() const
 {
-	return getValue("storedLocaly").toBool();
+	return getName() == "vcmi";
 }
 
 bool CModEntry::isInstalled() const

+ 2 - 0
launcher/settingsView/csettingsview_moc.cpp

@@ -33,6 +33,8 @@ QString resolutionToString(const QSize & resolution)
 /// Note that it is possible to specify enconding manually in settings.json
 static const std::string knownEncodingsList[] = //TODO: remove hardcode
 {
+	// Asks vcmi to automatically detect encoding
+	"auto",
 	// European Windows-125X encodings
 	"CP1250", // West European, covers mostly Slavic languages that use latin script
 	"CP1251", // Covers languages that use cyrillic scrypt

+ 5 - 0
launcher/settingsView/csettingsview_moc.ui

@@ -526,6 +526,11 @@
    </item>
    <item row="10" column="7" colspan="3">
     <widget class="QComboBox" name="comboBoxEncoding">
+     <item>
+      <property name="text">
+       <string>Automatic detection</string>
+      </property>
+     </item>
      <item>
       <property name="text">
        <string>Central European (Windows 1250)</string>

+ 0 - 5
lib/CAndroidVMHelper.cpp

@@ -21,11 +21,6 @@ void CAndroidVMHelper::cacheVM(JNIEnv * env)
 	env->GetJavaVM(&vmCache);
 }
 
-void CAndroidVMHelper::cacheVM(JavaVM * vm)
-{
-	vmCache = vm;
-}
-
 CAndroidVMHelper::CAndroidVMHelper()
 {
 	auto res = vmCache->GetEnv((void **) &envPtr, JNI_VERSION_1_1);

+ 0 - 2
lib/CAndroidVMHelper.h

@@ -42,8 +42,6 @@ public:
 
 	static void cacheVM(JNIEnv * env);
 
-	static void cacheVM(JavaVM * vm);
-
 	static constexpr const char * NATIVE_METHODS_DEFAULT_CLASS = "eu/vcmi/vcmi/NativeMethods";
 };
 

+ 40 - 7
lib/CArtHandler.cpp

@@ -824,7 +824,12 @@ bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestR
 
 bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
 {
-	if(slot >= GameConstants::BACKPACK_START)
+	if(slot == ArtifactPosition::TRANSITION_POS)
+	{
+		return true;
+	}
+
+	if(ArtifactUtils::isSlotBackpack(slot))
 	{
 		if(artType->isBig())
 			return false;
@@ -851,7 +856,7 @@ void CArtifactInstance::putAt(ArtifactLocation al)
 	assert(canBePutAt(al));
 
 	al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
-	if(!ArtifactUtils::isSlotBackpack(al.slot))
+	if(ArtifactUtils::isSlotEquipment(al.slot))
 		al.getHolderNode()->attachTo(*this);
 }
 
@@ -859,7 +864,7 @@ void CArtifactInstance::removeFrom(ArtifactLocation al)
 {
 	assert(al.getHolderArtSet()->getArt(al.slot) == this);
 	al.getHolderArtSet()->eraseArtSlot(al.slot);
-	if(!ArtifactUtils::isSlotBackpack(al.slot))
+	if(ArtifactUtils::isSlotEquipment(al.slot))
 		al.getHolderNode()->detachFrom(*this);
 }
 
@@ -998,6 +1003,8 @@ bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
 
 bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
 {
+	if(slot == ArtifactPosition::TRANSITION_POS)
+		return true;
 	bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
 	if(!canMainArtifactBePlaced)
 		return false; //no is no...
@@ -1070,7 +1077,11 @@ void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, Artifac
 
 void CCombinedArtifactInstance::putAt(ArtifactLocation al)
 {
-	if(ArtifactUtils::isSlotBackpack(al.slot))
+	if(al.slot == ArtifactPosition::TRANSITION_POS)
+	{
+		CArtifactInstance::putAt(al);
+	}
+	else if(ArtifactUtils::isSlotBackpack(al.slot))
 	{
 		CArtifactInstance::putAt(al);
 		for(ConstituentInfo &ci : constituentsInfo)
@@ -1108,7 +1119,7 @@ void CCombinedArtifactInstance::putAt(ArtifactLocation al)
 
 void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
 {
-	if(ArtifactUtils::isSlotBackpack(al.slot))
+	if(ArtifactUtils::isSlotBackpack(al.slot) || al.slot == ArtifactPosition::TRANSITION_POS)
 	{
 		CArtifactInstance::removeFrom(al);
 	}
@@ -1329,6 +1340,12 @@ const CCombinedArtifactInstance *CArtifactSet::getAssemblyByConstituent(Artifact
 
 const ArtSlotInfo * CArtifactSet::getSlot(ArtifactPosition pos) const
 {
+	if(pos == ArtifactPosition::TRANSITION_POS)
+	{
+		// Always add to the end. Always take from the beginning.
+		assert(!artifactsTransitionPos.empty());
+		return &(*artifactsTransitionPos.begin());
+	}
 	if(vstd::contains(artifactsWorn, pos))
 		return &artifactsWorn.at(pos);
 	if(pos >= ArtifactPosition::AFTER_LAST )
@@ -1355,7 +1372,13 @@ ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(ArtifactPosition slot)
 {
 	assert(!vstd::contains(artifactsWorn, slot));
 
-	if (!ArtifactUtils::isSlotBackpack(slot))
+	if(slot == ArtifactPosition::TRANSITION_POS)
+	{
+		// Always add to the end. Always take from the beginning.
+		artifactsTransitionPos.push_back(ArtSlotInfo());
+		return artifactsTransitionPos.back();
+	}
+	if(!ArtifactUtils::isSlotBackpack(slot))
 		return artifactsWorn[slot];
 
 	ArtSlotInfo newSlot;
@@ -1375,7 +1398,12 @@ void CArtifactSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art,
 
 void CArtifactSet::eraseArtSlot(ArtifactPosition slot)
 {
-	if(ArtifactUtils::isSlotBackpack(slot))
+	if(slot == ArtifactPosition::TRANSITION_POS)
+	{
+		assert(!artifactsTransitionPos.empty());
+		artifactsTransitionPos.erase(artifactsTransitionPos.begin());
+	}
+	else if(ArtifactUtils::isSlotBackpack(slot))
 	{
 		auto backpackSlot = ArtifactPosition(slot - GameConstants::BACKPACK_START);
 
@@ -1612,4 +1640,9 @@ DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(ArtifactPosition slot)
 	return slot >= GameConstants::BACKPACK_START;
 }
 
+DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(ArtifactPosition slot)
+{
+	return slot < GameConstants::BACKPACK_START && slot >= 0;
+}
+
 VCMI_LIB_NAMESPACE_END

+ 2 - 0
lib/CArtHandler.h

@@ -317,6 +317,7 @@ class DLL_LINKAGE CArtifactSet
 public:
 	std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
 	std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
+	std::vector<ArtSlotInfo> artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
 
 	ArtSlotInfo & retrieveNewArtSlot(ArtifactPosition slot);
 	void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
@@ -392,6 +393,7 @@ namespace ArtifactUtils
 	DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
 	DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, ArtifactID artID, ArtifactPosition slot);
 	DLL_LINKAGE bool isSlotBackpack(ArtifactPosition slot);
+	DLL_LINKAGE bool isSlotEquipment(ArtifactPosition slot);
 }
 
 VCMI_LIB_NAMESPACE_END

+ 81 - 1
lib/CGeneralTextHandler.cpp

@@ -106,7 +106,84 @@ bool Unicode::isValidString(const char * data, size_t size)
 
 static std::string getSelectedEncoding()
 {
-	return settings["general"]["encoding"].String();
+	auto explicitSetting = settings["general"]["encoding"].String();
+	if (explicitSetting != "auto")
+		return explicitSetting;
+	return settings["session"]["encoding"].String();
+}
+
+/// Detects encoding of H3 text files based on matching against pregenerated footprints of H3 file
+/// Can also detect language of H3 install, however right now this is not necessary
+static void detectEncoding()
+{
+	static const size_t knownCount = 6;
+
+	// "footprints" of data collected from known versions of H3
+	static const std::array<std::array<double, 16>, knownCount> knownFootprints =
+	{ {
+		{ { 0.0559, 0.0000, 0.1983, 0.0051, 0.0222, 0.0183, 0.4596, 0.2405, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000 } },
+		{ { 0.0493, 0.0000, 0.1926, 0.0047, 0.0230, 0.0121, 0.4133, 0.2780, 0.0002, 0.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.0259, 0.0008 } },
+		{ { 0.0534, 0.0000, 0.1705, 0.0047, 0.0418, 0.0208, 0.4775, 0.2191, 0.0001, 0.0000, 0.0000, 0.0000, 0.0000, 0.0005, 0.0036, 0.0080 } },
+		{ { 0.0534, 0.0000, 0.1701, 0.0067, 0.0157, 0.0133, 0.4328, 0.2540, 0.0001, 0.0043, 0.0000, 0.0244, 0.0000, 0.0000, 0.0181, 0.0071 } },
+		{ { 0.0548, 0.0000, 0.1744, 0.0061, 0.0031, 0.0009, 0.0046, 0.0136, 0.0000, 0.0004, 0.0000, 0.0000, 0.0227, 0.0061, 0.4882, 0.2252 } },
+		{ { 0.0559, 0.0000, 0.1807, 0.0059, 0.0036, 0.0013, 0.0046, 0.0134, 0.0000, 0.0004, 0.0000, 0.0487, 0.0209, 0.0060, 0.4615, 0.1972 } }
+	} };
+
+	// languages of known footprints
+	static const std::array<std::string, knownCount> knownLanguages =
+	{ {
+		  "English", "French", "German", "Polish", "Russian", "Ukrainian"
+	} };
+
+	// encoding that should be used for known footprints
+	static const std::array<std::string, knownCount> knownEncodings =
+	{ {
+		  "CP1252", "CP1252", "CP1252", "CP1250", "CP1251", "CP1251"
+	} };
+
+	// load file that will be used for footprint generation
+	// this is one of the most text-heavy files in game and consists solely from translated texts
+	auto resource = CResourceHandler::get()->load(ResourceID("DATA/GENRLTXT.TXT", EResType::TEXT));
+
+	std::array<size_t, 256> charCount;
+	std::array<double, 16> footprint;
+	std::array<double, knownCount> deviations;
+
+	boost::range::fill(charCount, 0);
+	boost::range::fill(footprint, 0.0);
+	boost::range::fill(deviations, 0.0);
+
+	auto data = resource->readAll();
+
+	// compute how often each character occurs in input file
+	for (size_t i = 0; i < data.second; ++i)
+		charCount[data.first[i]] += 1;
+
+	// and convert computed data into weights
+	// to reduce amount of data, group footprint data into 16-char blocks.
+	// While this will reduce precision, it should not affect output
+	// since we expect only tiny differences compared to reference footprints
+	for (size_t i = 0; i < 256; ++i)
+		footprint[i/16] += double(charCount[i]) / data.second;
+
+	logGlobal->debug("Language footprint: %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f",
+			footprint[0], footprint[1], footprint[2],  footprint[3],  footprint[4],  footprint[5],  footprint[6],  footprint[7],
+			footprint[8], footprint[9], footprint[10], footprint[11], footprint[12], footprint[13], footprint[14], footprint[15]
+		);
+
+	for (size_t i = 0; i < deviations.size(); ++i)
+	{
+		for (size_t j = 0; j < footprint.size(); ++j)
+			deviations[i] += std::abs((footprint[j] - knownFootprints[i][j]));
+	}
+
+	size_t bestIndex = boost::range::min_element(deviations) - deviations.begin();
+
+	for (size_t i = 0; i < deviations.size(); ++i)
+		logGlobal->debug("Comparing to %s: %f", knownLanguages[i], deviations[i]);
+
+	Settings s = settings.write["session"]["encoding"];
+	s->String() = knownEncodings[bestIndex];
 }
 
 std::string Unicode::toUnicode(const std::string &text)
@@ -364,6 +441,9 @@ CGeneralTextHandler::CGeneralTextHandler():
 	znpc00           (*this, "vcmi.znpc00"  ), // technically - wog
 	qeModCommands    (*this, "vcmi.quickExchange" )
 {
+	if (getSelectedEncoding().empty())
+		detectEncoding();
+
 	readToVector("core.vcdesc",   "DATA/VCDESC.TXT"   );
 	readToVector("core.lcdesc",   "DATA/LCDESC.TXT"   );
 	readToVector("core.tcommand", "DATA/TCOMMAND.TXT" );

+ 1 - 0
lib/GameConstants.h

@@ -983,6 +983,7 @@ class ArtifactPosition
 public:
 	enum EArtifactPosition
 	{
+		TRANSITION_POS = -3,
 		FIRST_AVAILABLE = -2,
 		PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
 		HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5

+ 16 - 3
lib/filesystem/CFilesystemLoader.cpp

@@ -112,18 +112,31 @@ std::unordered_map<ResourceID, bfs::path> CFilesystemLoader::listFiles(const std
 	std::vector<bfs::path> path; //vector holding relative path to our file
 
 	bfs::recursive_directory_iterator enddir;
+#if BOOST_VERSION >= 107200 // 1.72
+	bfs::recursive_directory_iterator it(baseDirectory, bfs::directory_options::follow_directory_symlink);
+#else
 	bfs::recursive_directory_iterator it(baseDirectory, bfs::symlink_option::recurse);
+#endif
 
 	for(; it != enddir; ++it)
 	{
 		EResType::Type type;
+#if BOOST_VERSION >= 107200
+		const auto currentDepth = it.depth();
+#else
+		const auto currentDepth = it.level();
+#endif
 
 		if (bfs::is_directory(it->status()))
 		{
-			path.resize(it.level() + 1);
+			path.resize(currentDepth + 1);
 			path.back() = it->path().filename();
 			// don't iterate into directory if depth limit reached
-			it.no_push(depth <= it.level());
+#if BOOST_VERSION >= 107200
+			it.disable_recursion_pending(depth <= currentDepth);
+#else
+			it.no_push(depth <= currentDepth);
+#endif
 
 			type = EResType::DIRECTORY;
 		}
@@ -134,7 +147,7 @@ std::unordered_map<ResourceID, bfs::path> CFilesystemLoader::listFiles(const std
 		{
 			//reconstruct relative filename (not possible via boost AFAIK)
 			bfs::path filename;
-			const size_t iterations = std::min((size_t)it.level(), path.size());
+			const size_t iterations = std::min(static_cast<size_t>(currentDepth), path.size());
 			if (iterations)
 			{
 				filename = path.front();

+ 7 - 1
lib/mapObjects/MiscObjects.cpp

@@ -1963,7 +1963,13 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
 
 		for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
 		{
-			TQuantity drown = static_cast<TQuantity>(i->second->count * 0.3);
+			// 1-sized stacks are not affected by sirens
+			if (i->second->count == 1)
+				continue;
+
+			// tested H3 behavior: 30% (rounded up) of stack drowns
+			TQuantity drown = std::ceil(i->second->count * 0.3);
+
 			if(drown)
 			{
 				cb->changeStackCount(StackLocation(h, i->first), -drown);

+ 6 - 10
mapeditor/resourceExtractor/ResourceConverter.cpp

@@ -33,36 +33,32 @@ void ResourceConverter::convertExtractedResourceFiles(ConversionOptions conversi
 
 void ResourceConverter::doConvertPcxToPng(bool deleteOriginals)
 {
-	std::string filename;
-
 	bfs::path imagesPath = VCMIDirs::get().userExtractedPath() / "IMAGES";
 	bfs::directory_iterator end_iter;
 
 	for(bfs::directory_iterator dir_itr(imagesPath); dir_itr != end_iter; ++dir_itr)
 	{
+		const auto filename = dir_itr->path().filename();
 		try
 		{
 			if (!bfs::is_regular_file(dir_itr->status()))
 				return;
 
-			std::string filePath = dir_itr->path().string();
-			std::string fileStem = dir_itr->path().stem().string();
-			filename = dir_itr->path().filename().string();
-			std::string filenameLowerCase = boost::algorithm::to_lower_copy(filename);
+			std::string filenameLowerCase = boost::algorithm::to_lower_copy(filename.string());
 
-			if(bfs::extension(filenameLowerCase) == ".pcx")
+			if(boost::algorithm::to_lower_copy(filename.extension().string()) == ".pcx")
 			{
 				auto img = BitmapHandler::loadBitmap(filenameLowerCase);
-				bfs::path pngFilePath = imagesPath / (fileStem + ".png");
+				bfs::path pngFilePath = imagesPath / (dir_itr->path().stem().string() + ".png");
 				img.save(pathToQString(pngFilePath), "PNG");
 
 				if(deleteOriginals)
-					bfs::remove(filePath);
+					bfs::remove(dir_itr->path());
 			}
 		}
 		catch(const std::exception & ex)
 		{
-			logGlobal->info(filename + " " + ex.what() + "\n");
+			logGlobal->info(filename.string() + " " + ex.what() + "\n");
 		}
 	}
 }

+ 28 - 15
server/CGameHandler.cpp

@@ -3892,7 +3892,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
 
 	// Check if src/dest slots are appropriate for the artifacts exchanged.
 	// Moving to the backpack is always allowed.
-	if ((!srcArtifact || dst.slot < GameConstants::BACKPACK_START)
+	if ((!srcArtifact || !ArtifactUtils::isSlotBackpack(dst.slot))
 		&& srcArtifact && !srcArtifact->canBePutAt(dst, true))
 		COMPLAIN_RET("Cannot move artifact!");
 
@@ -3907,24 +3907,37 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
 	if (src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
 		COMPLAIN_RET("Cannot move catapult!");
 
-	if (dst.slot >= GameConstants::BACKPACK_START)
+	if(ArtifactUtils::isSlotBackpack(dst.slot))
 		vstd::amin(dst.slot, ArtifactPosition(GameConstants::BACKPACK_START + (si32)dst.getHolderArtSet()->artifactsInBackpack.size()));
 
-	if (src.slot == dst.slot  &&  src.artHolder == dst.artHolder)
-		COMPLAIN_RET("Won't move artifact: Dest same as source!");
-
-	if (dst.slot < GameConstants::BACKPACK_START  &&  destArtifact) //moving art to another slot
+	if(!(src.slot == ArtifactPosition::TRANSITION_POS && dst.slot == ArtifactPosition::TRANSITION_POS))
 	{
-		//old artifact must be removed first
-		moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition(
-			(si32)dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START)));
-	}
-	auto hero = boost::get<ConstTransitivePtr<CGHeroInstance>>(dst.artHolder);
-	if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->id, dst.slot))
-		giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
+		if(src.slot == dst.slot && src.artHolder == dst.artHolder)
+			COMPLAIN_RET("Won't move artifact: Dest same as source!");
 
-	MoveArtifact ma(&src, &dst);
-	sendAndApply(&ma);
+		// Check if dst slot is occupied
+		if(!ArtifactUtils::isSlotBackpack(dst.slot) && destArtifact)
+		{
+			// Previous artifact must be removed first
+			moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition::TRANSITION_POS));
+		}
+
+		try
+		{
+			auto hero = boost::get<ConstTransitivePtr<CGHeroInstance>>(dst.artHolder);
+			if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->id, dst.slot))
+				giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
+		}
+		catch (boost::bad_get const &)
+		{
+			// object other than hero received an art - ignore
+		}
+
+		MoveArtifact ma(&src, &dst);
+		if(dst.slot == ArtifactPosition::TRANSITION_POS)
+			ma.askAssemble = false;
+		sendAndApply(&ma);
+	}
 	return true;
 }