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@@ -106,6 +106,7 @@ void GameSettings::load(const JsonNode & input)
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{EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles"},
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{EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES, "spells", "dimensionDoorOnlyToUncoveredTiles"},
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{EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" },
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{EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE, "spells", "dimensionDoorExposesTerrainType" },
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{EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" },
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{EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS, "spells", "dimensionDoorTriggersGuards" },
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+ {EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT, "spells", "dimensionDoorTournamentRulesLimit"},
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{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
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{EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
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{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
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{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
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};
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};
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