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Disable logic that seems to be leading to thread races

Ivan Savenko 1 gadu atpakaļ
vecāks
revīzija
e699941a39
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      AI/Nullkiller/Pathfinding/AINodeStorage.cpp

+ 1 - 1
AI/Nullkiller/Pathfinding/AINodeStorage.cpp

@@ -1203,7 +1203,7 @@ void AINodeStorage::calculateTownPortalTeleportations(std::vector<CGPathNode *>
 	std::vector<const ChainActor *> actorsVector(actorsOfInitial.begin(), actorsOfInitial.end());
 	tbb::concurrent_vector<CGPathNode *> output;
 
-	if(actorsVector.size() * initialNodes.size() > 1000)
+	if(false) //if (actorsVector.size() * initialNodes.size() > 1000)
 	{
 		tbb::parallel_for(tbb::blocked_range<size_t>(0, actorsVector.size()), [&](const tbb::blocked_range<size_t> & r)
 			{