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@@ -154,11 +154,6 @@ void BattleStacksController::collectRenderableObjects(BattleRenderer & renderer)
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void BattleStacksController::stackReset(const CStack * stack)
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void BattleStacksController::stackReset(const CStack * stack)
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{
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{
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- owner.checkForAnimations();
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-
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- //reset orientation?
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- //stackFacingRight[stack->unitId()] = stack->unitSide() == BattleSide::ATTACKER;
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-
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auto iter = stackAnimation.find(stack->unitId());
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auto iter = stackAnimation.find(stack->unitId());
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if(iter == stackAnimation.end())
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if(iter == stackAnimation.end())
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