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@@ -502,13 +502,14 @@ void CBattleInterface::activate()
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bWait->activate();
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bWait->activate();
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bDefence->activate();
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bDefence->activate();
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- for (auto hex : bfield)
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- hex->activate();
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-
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if (attackingHero)
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if (attackingHero)
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attackingHero->activate();
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attackingHero->activate();
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if (defendingHero)
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if (defendingHero)
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defendingHero->activate();
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defendingHero->activate();
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+
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+ for (auto hex : bfield)
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+ hex->activate();
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+
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if (settings["battle"]["showQueue"].Bool())
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if (settings["battle"]["showQueue"].Bool())
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queue->activate();
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queue->activate();
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