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Fixed message when a structure can't be built due to requirements, but a different building has been built already

rhn 11 年之前
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e7fa17af38
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      lib/CGameInfoCallback.cpp

+ 3 - 3
lib/CGameInfoCallback.cpp

@@ -408,12 +408,12 @@ EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTow
 		return t->hasBuilt(id);
 	};
 
-	if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
-		return EBuildingState::CANT_BUILD_TODAY; //building limit
-
 	if (!building->requirements.test(buildTest))
 		return EBuildingState::PREREQUIRES;
 
+	if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
+		return EBuildingState::CANT_BUILD_TODAY; //building limit
+
 	if (building->upgrade != BuildingID::NONE && !t->hasBuilt(building->upgrade))
 		return EBuildingState::MISSING_BASE;