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Fix for showing penalty limit in red for unlimited ranged archers

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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      lib/battle/CUnitState.cpp

+ 1 - 1
lib/battle/CUnitState.cpp

@@ -614,7 +614,7 @@ uint8_t CUnitState::getSootingRangeDistance() const
 	if(!isShooter())
 		return 0;
 
-	uint8_t shootingRangeDistance = GameConstants::BATTLE_PENALTY_DISTANCE;
+	uint8_t shootingRangeDistance = 255; // no range limit for shooters
 
 	// overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
 	if(this->hasBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE)))