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@@ -614,7 +614,7 @@ uint8_t CUnitState::getSootingRangeDistance() const
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if(!isShooter())
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return 0;
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- uint8_t shootingRangeDistance = GameConstants::BATTLE_PENALTY_DISTANCE;
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+ uint8_t shootingRangeDistance = 255; // no range limit for shooters
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// overwrite full ranged damage distance with the value set in Additional info field of LIMITED_SHOOTING_RANGE bonus
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if(this->hasBonus(Selector::type()(BonusType::LIMITED_SHOOTING_RANGE)))
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