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@@ -29,23 +29,15 @@
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namespace HeaderDetail
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{
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- static const std::map<std::string, ui8> difficultyReverseMap =
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- {
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- {"", 1},
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- {"EASY", 0},
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- {"NORMAL", 1},
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- {"HARD", 2},
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- {"EXPERT", 3},
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- {"IMPOSSIBLE", 4}
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- };
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+ static const ui8 difficultyDefault = 1;//normal
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- static const std::map<ui8, std::string> difficultyForwardMap =
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+ static const std::vector<std::string> difficultyMap =
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{
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- {0, "EASY"},
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- {1, "NORMAL"},
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- {2, "HARD"},
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- {3, "EXPERT"},
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- {4, "IMPOSSIBLE"}
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+ "EASY",
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+ "NORMAL",
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+ "HARD",
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+ "EXPERT",
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+ "IMPOSSIBLE"
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};
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}
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@@ -179,14 +171,218 @@ const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
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+void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
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+{
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+ //TODO: unify allowed factions with others - make them std::vector<bool>
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+
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+ std::vector<bool> temp;
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+ temp.resize(VLC->townh->factions.size(), false);
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+ auto standard = VLC->townh->getDefaultAllowed();
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+
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+ if(handler.saving)
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+ {
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+ for(auto faction : VLC->townh->factions)
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+ if(faction->town && vstd::contains(value, faction->index))
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+ temp[std::size_t(faction->index)] = true;
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+ }
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+
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+ handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
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+
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+ if(!handler.saving)
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+ {
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+ value.clear();
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+ for (std::size_t i=0; i<temp.size(); i++)
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+ if(temp[i])
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+ value.insert(i);
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+ }
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+}
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+
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+void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
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+{
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+ handler.serializeString("name", mapHeader->name);
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+ handler.serializeString("description", mapHeader->description);
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+ handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit);
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+
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+ //todo: support arbitrary percentage
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+ handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty);
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+
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+ serializePlayerInfo(handler);
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+}
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+
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+void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
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+{
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+ auto playersData = handler.enterStruct("players");
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+
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+ for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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+ {
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+ PlayerInfo & info = mapHeader->players[player];
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+
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+ auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
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+
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+ if(handler.saving)
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+ {
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+ if(!info.canAnyonePlay())
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+ continue;
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+ }
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+ else
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+ {
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+ if(playerData.get().isNull())
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+ {
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+ info.canComputerPlay = false;
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+ info.canHumanPlay = false;
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+ continue;
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+ }
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+ info.canComputerPlay = true;
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+ }
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+
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+ serializeAllowedFactions(handler, info.allowedFactions);
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+
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+ handler.serializeBoolEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay);
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+
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+ //mainTown
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+ if(handler.saving)
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+ {
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+
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+ }
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+ else
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+ {
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+
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+ }
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+
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+ handler.serializeBool("generateHeroAtMainTown", info.generateHeroAtMainTown);
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+
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+
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+ //mainHero
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+
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+ //mainHeroPortrait
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+
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+ //mainCustomHeroName
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+
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+ //towns
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+
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+ //heroes
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+ {
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+ auto heroes = playersData.enterStruct("heroes");
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+
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+ }
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+
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+ if(!handler.saving)
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+ {
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+ //isFactionRandom indicates that player may select faction, depends on towns & heroes
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+ // true if main town is random and generateHeroAtMainTown==true
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+ // or main hero is random
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+ //TODO: recheck mechanics
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+ // info.isFactionRandom =
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+ }
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+
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+
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+ }
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+}
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+
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+void CMapFormatJson::readTeams(JsonDeserializer & handler)
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+{
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+ auto teams = handler.enterStruct("teams");
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+ const JsonNode & src = teams.get();
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+
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+ if(src.getType() != JsonNode::DATA_VECTOR)
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+ {
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+ // No alliances
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+ if(src.getType() != JsonNode::DATA_NULL)
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+ logGlobal->errorStream() << "Invalid teams field type";
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+
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+ mapHeader->howManyTeams = 0;
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+ for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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+ {
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+ if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
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+ {
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+ mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
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+ }
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+ }
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+ }
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+ else
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+ {
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+ const JsonVector & srcVector = src.Vector();
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+ mapHeader->howManyTeams = srcVector.size();
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+
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+ for(int team = 0; team < mapHeader->howManyTeams; team++)
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+ {
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+ for(const JsonNode & playerData : srcVector[team].Vector())
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+ {
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+ PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
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+ if(player.isValidPlayer())
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+ {
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+ if(mapHeader->players[player.getNum()].canAnyonePlay())
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+ {
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+ mapHeader->players[player.getNum()].team = TeamID(team);
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+ }
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+ }
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+ }
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+ }
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+
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+ for(PlayerInfo & player : mapHeader->players)
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+ {
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+ if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
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+ player.team = TeamID(mapHeader->howManyTeams++);
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+ }
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+
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+ }
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+}
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+
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+
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+void CMapFormatJson::writeTeams(JsonSerializer & handler)
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+{
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+ auto teams = handler.enterStruct("teams");
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+ JsonNode & dest = teams.get();
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+ std::vector<std::set<PlayerColor>> teamsData;
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+
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+ teamsData.resize(mapHeader->howManyTeams);
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+
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+ //get raw data
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+ for(int idx = 0; idx < mapHeader->players.size(); idx++)
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+ {
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+ const PlayerInfo & player = mapHeader->players.at(idx);
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+ int team = player.team.getNum();
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+ if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
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+ teamsData.at(team).insert(PlayerColor(idx));
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+ }
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+
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+ //remove single-member teams
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+ vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
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+ {
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+ return elem.size() <= 1;
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+ });
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+
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+ //construct output
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+ dest.setType(JsonNode::DATA_VECTOR);
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+
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+ for(const std::set<PlayerColor> & teamData : teamsData)
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+ {
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+ JsonNode team(JsonNode::DATA_VECTOR);
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+ for(const PlayerColor & player : teamData)
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+ {
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+ JsonNode member(JsonNode::DATA_STRING);
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+ member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
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+ team.Vector().push_back(std::move(member));
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+ }
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+ dest.Vector().push_back(std::move(team));
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+ }
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+}
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+
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+void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler)
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+{
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+ handler.serializeString("victoryString", mapHeader->victoryMessage);
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+ handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex);
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+
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+ handler.serializeString("defeatString", mapHeader->defeatMessage);
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+ handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex);
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+}
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+
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+
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void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
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{
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const JsonNode & input = handler.getCurrent();
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- mapHeader->victoryMessage = input["victoryString"].String();
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- mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
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- mapHeader->defeatMessage = input["defeatString"].String();
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- mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
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+ serializeTriggeredEvents(handler);
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mapHeader->triggeredEvents.clear();
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@@ -210,13 +406,11 @@ void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode &
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event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
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}
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-void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
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+void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
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{
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- output["victoryString"].String() = mapHeader->victoryMessage;
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- output["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
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+ JsonNode & output = handler.getCurrent();
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- output["defeatString"].String() = mapHeader->defeatMessage;
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- output["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
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+ serializeTriggeredEvents(handler);
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JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
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@@ -237,7 +431,6 @@ void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode&
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dest["condition"] = event.trigger.toJson(ConditionToJson);
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}
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-
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///CMapPatcher
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CMapPatcher::CMapPatcher(JsonNode stream):
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input(stream)
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@@ -335,6 +528,22 @@ void CMapLoaderJson::readHeader()
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{
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//do not use map field here, use only mapHeader
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JsonNode header = getFromArchive(HEADER_FILE_NAME);
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+
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+ int versionMajor = header["versionMajor"].Float();
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+
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+ if(versionMajor != VERSION_MAJOR)
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+ {
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+ logGlobal->errorStream() << "Unsupported map format version: " << versionMajor;
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+ throw std::runtime_error("Unsupported map format version");
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+ }
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+
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+ int versionMinor = header["versionMinor"].Float();
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+
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+ if(versionMinor > VERSION_MINOR)
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+ {
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+ logGlobal->traceStream() << "Too new map format revision: " << versionMinor << ". This map should work but some of map features may be ignored.";
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+ }
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+
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JsonDeserializer handler(header);
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mapHeader->version = EMapFormat::VCMI;//todo: new version field
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@@ -354,13 +563,7 @@ void CMapLoaderJson::readHeader()
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}
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}
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- mapHeader->name = header["name"].String();
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- mapHeader->description = header["description"].String();
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-
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- //todo: support arbitrary percentage
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-
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- mapHeader->difficulty = HeaderDetail::difficultyReverseMap.at(header["difficulty"].String());
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- mapHeader->levelLimit = header["heroLevelLimit"].Float();
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+ serializeHeader(handler);
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// std::vector<bool> allowedHeroes;
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@@ -368,99 +571,11 @@ void CMapLoaderJson::readHeader()
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readTriggeredEvents(handler);
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- readPlayerInfo(handler);
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readTeams(handler);
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//TODO: readHeader
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}
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-void CMapLoaderJson::readPlayerInfo(JsonDeserializer & handler)
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-{
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- auto playersData = handler.enterStruct("players");
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-
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- for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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- {
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- PlayerInfo & info = mapHeader->players.at(player);
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-
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- auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
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-
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- if(playerData.get().isNull())
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- {
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- info.canComputerPlay = false;
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- info.canHumanPlay = false;
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- }
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- else
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- {
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- //allowed factions
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-
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- // info.isFactionRandom =
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-
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- info.canComputerPlay = true;
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- info.canHumanPlay = playerData.get()["canPlay"].String() != "AIOnly";
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-
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- //placedHeroes
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-
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- //mainTown
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-
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- info.generateHeroAtMainTown = playerData.get()["generateHeroAtMainTown"].Bool();
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-
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- //mainHero
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-
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- //mainHeroPortrait
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-
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- //mainCustomHeroName
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- }
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- }
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-}
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-
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-void CMapLoaderJson::readTeams(JsonDeserializer & handler)
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-{
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- auto teamsData = handler.enterStruct("teams");
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- const JsonNode & src = teamsData.get();
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-
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- if(src.getType() != JsonNode::DATA_VECTOR)
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- {
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- // No alliances
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- if(src.getType() != JsonNode::DATA_NULL)
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- logGlobal->errorStream() << "Invalid teams field type";
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-
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- mapHeader->howManyTeams = 0;
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- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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- {
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- if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
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- {
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- mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
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- }
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- }
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- }
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- else
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- {
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- const JsonVector & srcVector = src.Vector();
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- mapHeader->howManyTeams = srcVector.size();
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-
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- for(int team = 0; team < mapHeader->howManyTeams; team++)
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- {
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- for(const JsonNode & playerData : srcVector[team].Vector())
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- {
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- PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
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- if(player.isValidPlayer())
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- {
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- if(mapHeader->players[player.getNum()].canAnyonePlay())
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- {
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- mapHeader->players[player.getNum()].team = TeamID(team);
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- }
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- }
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- }
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- }
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-
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- for(PlayerInfo & player : mapHeader->players)
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- {
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- if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
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- player.team = TeamID(mapHeader->howManyTeams++);
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- }
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-
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- }
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-}
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void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
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{
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@@ -775,20 +890,11 @@ void CMapSaverJson::writeHeader()
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levels["underground"]["index"].Float() = 1;
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}
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- header["name"].String() = mapHeader->name;
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- header["description"].String() = mapHeader->description;
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-
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-
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- //todo: support arbitrary percentage
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-
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- header["difficulty"].String() = HeaderDetail::difficultyForwardMap.at(mapHeader->difficulty);
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- header["heroLevelLimit"].Float() = mapHeader->levelLimit;
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-
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- writeTriggeredEvents(header);
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+ serializeHeader(handler);
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- writePlayerInfo(header);
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+ writeTriggeredEvents(handler);
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- writeTeams(header);
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+ writeTeams(handler);
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//todo: allowedHeroes;
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//todo: placeholdedHeroes;
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@@ -796,73 +902,6 @@ void CMapSaverJson::writeHeader()
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addToArchive(header, HEADER_FILE_NAME);
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}
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|
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-void CMapSaverJson::writePlayerInfo(JsonNode & output)
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-{
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- JsonNode & dest = output["players"];
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- dest.setType(JsonNode::DATA_STRUCT);
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-
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- for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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- {
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- const PlayerInfo & info = mapHeader->players[player];
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-
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- if(info.canAnyonePlay())
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- writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
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- }
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-}
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-
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-void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
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|
-{
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|
- //allowed factions
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|
-
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- output["canPlay"].String() = info.canHumanPlay ? "PlayerOrAI" : "AIOnly";
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|
-
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|
- //mainTown
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- output["generateHeroAtMainTown"].Bool() = info.generateHeroAtMainTown;
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|
-
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|
- //mainHero
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|
-
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- //towns
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|
- //heroes
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|
-}
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|
-
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|
-void CMapSaverJson::writeTeams(JsonNode& output)
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|
|
-{
|
|
|
- JsonNode & dest = output["teams"];
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|
|
- std::vector<std::set<PlayerColor>> teamsData;
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|
|
-
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|
|
- teamsData.resize(mapHeader->howManyTeams);
|
|
|
-
|
|
|
- //get raw data
|
|
|
- for(int idx = 0; idx < mapHeader->players.size(); idx++)
|
|
|
- {
|
|
|
- const PlayerInfo & player = mapHeader->players.at(idx);
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|
|
- int team = player.team.getNum();
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|
|
- if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
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|
|
- teamsData.at(team).insert(PlayerColor(idx));
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|
|
- }
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|
|
-
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|
|
- //remove single-member teams
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|
|
- vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
|
|
|
- {
|
|
|
- return elem.size() <= 1;
|
|
|
- });
|
|
|
-
|
|
|
- //construct output
|
|
|
- dest.setType(JsonNode::DATA_VECTOR);
|
|
|
-
|
|
|
- for(const std::set<PlayerColor> & teamData : teamsData)
|
|
|
- {
|
|
|
- JsonNode team(JsonNode::DATA_VECTOR);
|
|
|
- for(const PlayerColor & player : teamData)
|
|
|
- {
|
|
|
- JsonNode member(JsonNode::DATA_STRING);
|
|
|
- member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
|
|
|
- team.Vector().push_back(std::move(member));
|
|
|
- }
|
|
|
- dest.Vector().push_back(std::move(team));
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
|
|
|
{
|
|
|
using namespace TerrainDetail;
|