@@ -57,7 +57,7 @@
#endif
#define CHUNK 16384
-const char * NAME = "VCMI 0.5 \"Tirion\"";
+const char * NAME = "VCMI 0.5 \"Tirion\" Techdemo";
SDL_Surface * ekran, * screen, * screen2;
TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
@@ -1564,10 +1564,10 @@ SDL_Surface * CPlayerInterface::drawTownInfoWin(const CGTownInstance * curh)
void CPlayerInterface::openTownWindow(const CGTownInstance * town)
{
adventureInt->hide();
- timeHandler t;
- t.getDif();
+ //timeHandler t;
+ //t.getDif();
castleInt = new CCastleInterface(town,true);
- std::cout << "Loading town screen: " << t.getDif() <<std::endl;
+ //std::cout << "Loading town screen: " << t.getDif() <<std::endl;
}
SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero