Fixed an issue that caused the AI to try and move heroes of other players.
@@ -1413,7 +1413,8 @@ void AINodeStorage::calculateChainInfo(std::vector<AIPath> & paths, const int3 &
|| node.layer != layer
|| node.action == EPathNodeAction::UNKNOWN
|| !node.actor
- || !node.actor->hero)
+ || !node.actor->hero
+ || node.actor->hero->getOwner() != ai->playerID)
{
continue;
}