Browse Source

* redone ZELP.TXT handling. Now VCMI should handle all language versions of that file.

Michał W. Urbańczyk 17 years ago
parent
commit
f0db8760c2
6 changed files with 51 additions and 649 deletions
  1. 6 6
      AdventureMapButton.h
  2. 12 12
      CAdvmapInterface.cpp
  3. 6 6
      CPlayerInterface.cpp
  4. BIN
      CPreGame.cpp
  5. 26 592
      hch/CPreGameTextHandler.cpp
  6. 1 33
      hch/CPreGameTextHandler.h

+ 6 - 6
AdventureMapButton.h

@@ -177,7 +177,7 @@ void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 	{
 		if (from>0)
-			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListUp.first);
+			LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[306].first);
 		else
 			LOCPLINT->adventureInt->statusbar.clear();
 		return;
@@ -185,7 +185,7 @@ void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 	{
 		if ((items.size()-from)  >  SIZE)
-			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advTListDown.first);
+			LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[307].first);
 		else
 			LOCPLINT->adventureInt->statusbar.clear();
 		return;
@@ -273,17 +273,17 @@ void CTownList<T>::clickRight(tribool down)
 		/***************************ARROWS*****************************************/
 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 		{
-			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
+			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
 		}
 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 		{
-			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
+			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
 		}
 	}
 	else
 	{
-			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListUp.second,down,this);
-			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advTListDown.second,down,this);
+			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
+			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
 	}
 }
 template<typename T>

+ 12 - 12
CAdvmapInterface.cpp

@@ -32,8 +32,8 @@ CAdvMapInt::~CAdvMapInt()
 }
 CMinimap::CMinimap(bool draw)
 {
-	statusbarTxt = CGI->preth->advWorldMap.first;
-	rcText = CGI->preth->advWorldMap.second;
+	statusbarTxt = CGI->preth->zelp[291].first;
+	rcText = CGI->preth->zelp[291].second;
 	pos.x=630;
 	pos.y=26;
 	pos.h=pos.w=144;
@@ -778,34 +778,34 @@ void CInfoBar::tick()
 CAdvMapInt::CAdvMapInt(int Player)
 :player(Player),
 statusbar(7,556),
-kingOverview(CGI->preth->advKingdomOverview.first,CGI->preth->advKingdomOverview.second,
+kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
 			 &CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this),
 
-underground(CGI->preth->advSurfaceSwitch.first,CGI->preth->advSurfaceSwitch.second,
+underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
 		   &CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector<std::string>(1,std::string("IAM003.DEF"))),
 
-questlog(CGI->preth->advQuestlog.first,CGI->preth->advQuestlog.second,
+questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
 		 &CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this),
 
-sleepWake(CGI->preth->advSleepWake.first,CGI->preth->advSleepWake.second,
+sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
 		  &CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this),
 
-moveHero(CGI->preth->advMoveHero.first,CGI->preth->advMoveHero.second,
+moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
 		  &CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this),
 
-spellbook(CGI->preth->advCastSpell.first,CGI->preth->advCastSpell.second,
+spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
 		  &CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this),
 
-advOptions(CGI->preth->advAdvOptions.first,CGI->preth->advAdvOptions.second,
+advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
 		  &CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this),
 
-sysOptions(CGI->preth->advSystemOptions.first,CGI->preth->advSystemOptions.second,
+sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
 		  &CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this),
 
-nextHero(CGI->preth->advNextHero.first,CGI->preth->advNextHero.second,
+nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
 		  &CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this),
 
-endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,
+endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
 		  &CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this),
 
 townList(5,&genRect(192,48,747,196),747,196,747,372)

+ 6 - 6
CPlayerInterface.cpp

@@ -2108,7 +2108,7 @@ void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 	{
 		if (from>0)
-			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListUp.first);
+			LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[303].first);
 		else
 			LOCPLINT->adventureInt->statusbar.clear();
 		return;
@@ -2116,7 +2116,7 @@ void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 	{
 		if ((items.size()-from)  >  5)
-			LOCPLINT->adventureInt->statusbar.print(CGI->preth->advHListDown.first);
+			LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[304].first);
 		else
 			LOCPLINT->adventureInt->statusbar.clear();
 		return;
@@ -2144,17 +2144,17 @@ void CHeroList::clickRight(tribool down)
 		/***************************ARROWS*****************************************/
 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 		{
-			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
+			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
 		}
 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 		{
-			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
+			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
 		}
 	}
 	else
 	{
-			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListUp.second,down,this);
-			LOCPLINT->adventureInt->handleRightClick(CGI->preth->advHListDown.second,down,this);
+			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
+			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
 	}
 }
 void CHeroList::hover (bool on)

BIN
CPreGame.cpp


+ 26 - 592
hch/CPreGameTextHandler.cpp

@@ -2,6 +2,8 @@
 #include "CPreGameTextHandler.h"
 #include "../CGameInfo.h"
 #include "CLodHandler.h"
+#include <boost/algorithm/string.hpp>
+#include <boost/algorithm/string/replace.hpp>
 std::string CPreGameTextHandler::getTitle(std::string text)
 {
 	std::string ret;
@@ -23,586 +25,32 @@ std::string CPreGameTextHandler::getDescr(std::string text)
 }
 void CPreGameTextHandler::loadTexts()
 {
-	std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ZELP.TXT");
-	int i=0; //buf iterator
-	int hmcr=0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==3)
-			break;
-	}
-	i+=3;
-
-	int befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	mainNewGame = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==1)
-			break;
-	}
-	i+=3;
-
-	befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	mainLoadGame = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==1)
-			break;
-	}
-	i+=3;
-
-	befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	mainHighScores = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==1)
-			break;
-	}
-	i+=3;
-
-	befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	mainCredits = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==1)
-			break;
-	}
-	i+=3;
-
-	befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	mainQuit = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==3)
-			break;
-	}
-	i+=3;
-
-	befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	ngSingleScenario = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==1)
-			break;
-	}
-	i+=3;
-
-	befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	ngCampain = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==1)
-			break;
-	}
-	i+=3;
-
-	befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	ngMultiplayer = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==1)
-			break;
-	}
-	i+=3;
-
-	befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	ngTutorial = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==1)
-			break;
-	}
-	i+=3;
-
-	befi=i;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\t')
-			break;
-	}
-	ngBack = buf.substr(befi, i-befi);
-	++i;
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==4)
-			break;
-	}
-	i+=2;
-	loadToIt(singleChooseScenario, buf, i);
-	loadToIt(singleSetAdvOptions, buf, i);
-	loadToIt(singleRandomMap, buf, i);
-	loadToIt(singleScenarioName, buf, i);
-	loadToIt(singleDescriptionTitle, buf, i);
-	loadToIt(singleDescriptionText, buf, i);
-	loadToIt(singleEasy, buf, i);
-	loadToIt(singleNormal, buf, i);
-	loadToIt(singleHard, buf, i);
-	loadToIt(singleExpert, buf, i);
-	loadToIt(singleImpossible, buf, i);
-	loadToIt(singleAllyFlag[0], buf, i);
-	loadToIt(singleAllyFlag[1], buf, i);
-	loadToIt(singleAllyFlag[2], buf, i);
-	loadToIt(singleAllyFlag[3], buf, i, 1);
-	loadToIt(singleAllyFlag[4], buf, i, 1);
-	loadToIt(singleAllyFlag[5], buf, i, 1);
-	loadToIt(singleAllyFlag[6], buf, i, 1);
-	loadToIt(singleAllyFlag[7], buf, i, 1);
-	loadToIt(singleEnemyFlag[0], buf, i, 1);
-	loadToIt(singleEnemyFlag[1], buf, i, 1);
-	loadToIt(singleEnemyFlag[2], buf, i, 1);
-	loadToIt(singleEnemyFlag[3], buf, i, 1);
-	loadToIt(singleEnemyFlag[4], buf, i, 1);
-	loadToIt(singleEnemyFlag[5], buf, i, 1);
-	loadToIt(singleEnemyFlag[6], buf, i, 1);
-	loadToIt(singleEnemyFlag[7], buf, i, 1);
-	loadToIt(singleViewHideScenarioList, buf, i, 1);
-	loadToIt(singleViewHideAdvOptions, buf, i, 1);
-	loadToIt(singlePlayRandom, buf, i, 1);
-	loadToIt(singleChatDesc, buf, i, 1);
-	loadToIt(singleMapDifficulty, buf, i, 1);
-	loadToIt(singleRating, buf, i, 1);
-	loadToIt(singleMapPossibleDifficulties, buf, i, 1);
-	loadToIt(singleVicCon, buf, i, 1);
-	loadToIt(singleLossCon, buf, i, 1);
-	loadToIt(singleSFilter, buf, i, 1);
-	loadToIt(singleMFilter, buf, i, 1);
-	loadToIt(singleLFilter, buf, i, 1);
-	loadToIt(singleXLFilter, buf, i, 1);
-	loadToIt(singleAllFilter, buf, i, 1);
-	for(int vv=0; vv<18; ++vv)
-	{
-		loadToIt(singleScenarioNameNr[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<18; ++vv)
-	{
-		loadToIt(singleEntryScenarioNameNr[vv], buf, i, 1);
-	}
-	std::string ff = singleEntryScenarioNameNr[4];
-	loadToIt(singleTurnDuration, buf, i, 1);
-	loadToIt(singleChatText, buf, i, 0);
-	loadToIt(singleChatEntry, buf, i, 0);
-	loadToIt(singleChatPlug, buf, i, 0);
-	loadToIt(singleChatPlayer, buf, i, 0);
-	loadToIt(singleChatPlayerSlider, buf, i, 0);
-	loadToIt(singleRollover, buf, i, 0);
-	loadToIt(singleNext, buf, i, 0);
-	loadToIt(singleBegin, buf, i, 0);
-	loadToIt(singleBack, buf, i, 0);
-	loadToIt(singleSSExit, buf, i, 0);
-	loadToIt(singleWhichMap, buf, i, 0);
-	loadToIt(singleSortNumber, buf, i, 0);
-	loadToIt(singleSortSize, buf, i, 0);
-	loadToIt(singleSortVersion, buf, i, 0);
-	loadToIt(singleSortAlpha, buf, i, 0);
-	loadToIt(singleSortVictory, buf, i, 0);
-	loadToIt(singleSortLoss, buf, i, 1);
-	loadToIt(singleBriefing, buf, i, 1);
-	loadToIt(singleSSHero, buf, i, 1);
-	loadToIt(singleGoldpic, buf, i, 1);
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleHumanCPU[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleHandicap[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleTownLeft[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleTownRite[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleHeroLeft[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleHeroRite[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleResLeft[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleResRite[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleHeroSetting[vv], buf, i, 1);
-	}
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleTownSetting[vv], buf, i, 1);
-	}
-	loadToIt(singleConstCreateMap, buf, i, 1);
-	loadToIt(singleConstMapSizeLabel, buf, i, 1);
-	loadToIt(singleConstSmallMap, buf, i, 1);
-	loadToIt(singleConstMediumMap, buf, i, 1);
-	loadToIt(singleConstLargeMap, buf, i, 1);
-	loadToIt(singleConstHugeMap, buf, i, 1);
-	loadToIt(singleConstMapLevels, buf, i, 1);
-	loadToIt(singleConstHumanPositionsLabel, buf, i, 1);
-	for(int vv=0; vv<8; ++vv)
-	{
-		loadToIt(singleConstNHumans[vv], buf, i, 1);
-	}
-	loadToIt(singleConstRandomHumans, buf, i, 1);
-	loadToIt(singleConstHumanTeamsLabel, buf, i, 1);
-	loadToIt(singleConstNoHumanTeams, buf, i, 1);
-	for(int vv=0; vv<7; ++vv)
-	{
-		loadToIt(singleConstNHumanTeams[vv], buf, i, 1);
-	}
-	loadToIt(singleConstRandomHumanTeams, buf, i, 1);
-	loadToIt(singleConstComputerPositionsLabel, buf, i, 1);
-	loadToIt(singleConstNoComputers, buf, i, 1);
-	for(int vv=0; vv<7; ++vv)
-	{
-		loadToIt(singleConstNComputers[vv], buf, i, 1);
-	}
-	loadToIt(singleConstRandomComputers, buf, i, 1);
-	loadToIt(singleConstComputerTeamsLabel, buf, i, 1);
-	loadToIt(singleConstNoComputerTeams, buf, i, 1);
-	for(int vv=0; vv<6; ++vv)
-	{
-		loadToIt(singleConstNComputerTeams[vv], buf, i, 1);
-	}
-	loadToIt(singleConstRandomComputerTeams, buf, i, 1);
-	loadToIt(singleConstWaterLabel, buf, i, 1);
-	loadToIt(singleConstNoWater, buf, i, 1);
-	loadToIt(singleConstNormalWater, buf, i, 1);
-	loadToIt(singleConstIslands, buf, i, 1);
-	loadToIt(singleConstRandomWater, buf, i, 1);
-	loadToIt(singleConstMonsterStrengthLabel, buf, i, 1);
-	loadToIt(singleConstWeakMonsters, buf, i, 1);
-	loadToIt(singleConstNormalMonsters, buf, i, 1);
-	loadToIt(singleConstStrongMonsters, buf, i, 1);
-	loadToIt(singleConstRandomMonsters, buf, i, 1);
-	loadToIt(singleConstShowSavedRandomMaps, buf, i, 1);
-	loadToIt(singleSliderChatWindow, buf, i, 1);
-	loadToIt(singleSliderFileMenu, buf, i, 1);
-	loadToIt(singleSliderDuration, buf, i, 1);
-
-	loadToIt(singlePlayerHandicapHeaderID, buf, i, 0);
-	loadToIt(singleTurnDurationHeaderID, buf, i, 0);
-	loadToIt(singleStartingTownHeaderID, buf, i, 0);
-	loadToIt(singleStartingTownHeaderWConfluxID, buf, i, 0);
-	loadToIt(singleStartingHeroHeaderID, buf, i, 0);
-	loadToIt(singleStartingBonusHeaderID, buf, i, 0);
-
-	hmcr = 0;
-	for(i; i<buf.length(); ++i)
-	{
-		if(buf[i]=='\r')
-			++hmcr;
-		if(hmcr==3)
-			break;
-	}
-	i+=2;
-
-	loadToIt(multiOnlineService, buf, i, 0);
-	loadToIt(multiHotSeat, buf, i, 0);
-	loadToIt(multiIPX, buf, i, 0);
-	loadToIt(multiTCPIP, buf, i, 0);
-	loadToIt(multiModem, buf, i, 0);
-	loadToIt(multiDirectConnection, buf, i, 0);
-	loadToIt(multiHostGame, buf, i, 0);
-	loadToIt(multiJoinGame, buf, i, 1);
-	loadToIt(multiSearchGame, buf, i, 1);
-	for(int vv=0; vv<12; ++vv)
-	{
-		loadToIt(multiGameNo[vv], buf, i, 1);
-	}
-	loadToIt(multiScrollGames, buf, i, 1);
-	std::string dump;
-	loadToIt(dump, buf, i, 1);
-	loadToIt(multiCancel, buf, i, 0);
-	loadToIt(dump, buf, i, 0);
-	loadToIt(dump, buf, i, 4);
-	loadToIt(dump, buf, i, 2);
-
-	loadToIt(advWorldMap.first, buf, i, 4);
-	loadToIt(advWorldMap.second, buf, i, 2);
-	loadToIt(advStatusWindow1.first, buf, i, 4);
-	loadToIt(advStatusWindow1.second, buf, i, 2);
-	loadToIt(advKingdomOverview.first, buf, i, 4);
-	loadToIt(advKingdomOverview.second, buf, i, 2);
-	loadToIt(advSurfaceSwitch.first, buf, i, 4);
-	loadToIt(advSurfaceSwitch.second, buf, i, 2);
-	loadToIt(advQuestlog.first, buf, i, 4);
-	loadToIt(advQuestlog.second, buf, i, 2);
-	loadToIt(advSleepWake.first, buf, i, 4);
-	loadToIt(advSleepWake.second, buf, i, 2);
-	loadToIt(advMoveHero.first, buf, i, 4);
-	loadToIt(advMoveHero.second, buf, i, 2);
-	loadToIt(advCastSpell.first, buf, i, 4);
-	loadToIt(advCastSpell.second, buf, i, 2);
-	loadToIt(advAdvOptions.first, buf, i, 4);
-	loadToIt(advAdvOptions.second, buf, i, 2);
-	loadToIt(advSystemOptions.first, buf, i, 4);
-	loadToIt(advSystemOptions.second, buf, i, 2);
-	loadToIt(advNextHero.first, buf, i, 4);
-	loadToIt(advNextHero.second, buf, i, 2);
-	loadToIt(advEndTurn.first, buf, i, 4);
-	loadToIt(advEndTurn.second, buf, i, 2);
-	loadToIt(advHListUp.first, buf, i, 4);
-	loadToIt(advHListUp.second, buf, i, 2);
-	loadToIt(advHListDown.first, buf, i, 4);
-	loadToIt(advHListDown.second, buf, i, 2);
-	loadToIt(advHPortrait.first, buf, i, 4);
-	loadToIt(advHPortrait.second, buf, i, 2);
-	loadToIt(advTListUp.first, buf, i, 4);
-	loadToIt(advTListUp.second, buf, i, 2);
-	loadToIt(advTListDown.first, buf, i, 4);
-	loadToIt(advTListDown.second, buf, i, 2);
-	loadToIt(advTPortrait.first, buf, i, 4);
-	loadToIt(advTPortrait.second, buf, i, 2);
-	loadToIt(advRGold.first, buf, i, 4);
-	loadToIt(advRGold.second, buf, i, 2);
-	loadToIt(advRWood.first, buf, i, 4);
-	loadToIt(advRWood.second, buf, i, 2);
-	loadToIt(advRMercury.first, buf, i, 4);
-	loadToIt(advRMercury.second, buf, i, 2);
-	loadToIt(advROre.first, buf, i, 4);
-	loadToIt(advROre.second, buf, i, 2);
-	loadToIt(advRSulfur.first, buf, i, 4);
-	loadToIt(advRSulfur.second, buf, i, 2);
-	loadToIt(advRCrystal.first, buf, i, 4);
-	loadToIt(advRCrystal.second, buf, i, 2);
-	loadToIt(advRGems.first, buf, i, 4);
-	loadToIt(advRGems.second, buf, i, 2);
-	loadToIt(advDate.first, buf, i, 4);
-	loadToIt(advDate.second, buf, i, 2);
-
-	loadLossConditions();
-	loadVictoryConditions();
-}
-
-void CPreGameTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
-{
-	switch(mode)
-	{
-	case 0:
+	std::string buf1 = CGameInfo::mainObj->bitmaph->getTextFile("ZELP.TXT");
+	int itr=0, eol=-1, eolnext=-1, pom;
+	eolnext = buf1.find_first_of('\r',itr);
+	while(itr<buf1.size())
+	{
+		eol = eolnext; //end of this line
+		eolnext = buf1.find_first_of('\r',eol+1); //end of the next line
+		pom=buf1.find_first_of('\t',itr); //upcoming tab
+		if(eol<0 || pom<0)
+			break;
+		if(pom>eol) //in current line there is not tab
+			zelp.push_back(std::pair<std::string,std::string>());
+		else
 		{
-			int hmcr = 0;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					++hmcr;
-				if(hmcr==1)
-					break;
-			}
-			++iter;
-
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			++iter;
-
-			hmcr = 0;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\r')
-					++hmcr;
-				if(hmcr==1)
-					break;
-			}
-			iter+=2;
-			break;
-		}
-	case 1:
-		{
-			int hmcr = 0;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					++hmcr;
-				if(hmcr==1)
-					break;
-			}
-			++iter;
-
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\r')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			iter+=2;
-			break;
-		}	
-	case 2:
-		{
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			++iter;
-
-			int hmcr = 0;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\r')
-					++hmcr;
-				if(hmcr==1)
-					break;
-			}
-			iter+=2;
-			break;
-		}
-	case 3:
-		{
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\r')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			iter+=2;
-			break;
-		}
-	case 4:
-		{
-			int befi=iter;
-			for(iter; iter<src.size(); ++iter)
-			{
-				if(src[iter]=='\t')
-					break;
-			}
-			dest = src.substr(befi, iter-befi);
-			iter++;
-			break;
+			zelp.push_back
+				(std::pair<std::string,std::string>
+					(buf1.substr(itr,pom-itr),
+					buf1.substr(pom+1,eol-pom-1)));
+			boost::algorithm::replace_all(zelp[zelp.size()-1].first,"\t","");
+			boost::algorithm::replace_all(zelp[zelp.size()-1].second,"\t","");
 		}
+		itr=eol+2;
 	}
-	//loadLossConditions();
-	//loadVictoryConditions(); //moved to loadTexts
-}
-
-void CPreGameTextHandler::loadVictoryConditions()
-{
-	//std::ifstream inp("H3bitmap.lod\\VCDESC.TXT", std::ios::in|std::ios::binary);
-	//inp.seekg(0,std::ios::end); // na koniec
-	//int andame = inp.tellg();  // read length
-	//inp.seekg(0,std::ios::beg); // wracamy na poczatek
-	//char * bufor = new char[andame]; // allocate memory 
-	//inp.read((char*)bufor, andame); // read map file to buffer
-	//inp.close();
-	//std::string buf = std::string(bufor);
-	//delete [andame] bufor;
 	std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("VCDESC.TXT");
 	int andame = buf.size();
 	int i=0; //buf iterator
-
 	for(int gg=0; gg<14; ++gg)
 	{
 		int befi=i;
@@ -614,23 +62,9 @@ void CPreGameTextHandler::loadVictoryConditions()
 		victoryConditions[gg] = buf.substr(befi, i-befi);
 		i+=2;
 	}
-}
-
-void CPreGameTextHandler::loadLossConditions()
-{
-	//std::ifstream inp("H3bitmap.lod\\LCDESC.TXT", std::ios::in|std::ios::binary);
-	//inp.seekg(0,std::ios::end); // na koniec
-	//int andame = inp.tellg();  // read length
-	//inp.seekg(0,std::ios::beg); // wracamy na poczatek
-	//char * bufor = new char[andame]; // allocate memory 
-	//inp.read((char*)bufor, andame); // read map file to buffer
-	//inp.close();
-	//std::string buf = std::string(bufor);
-	//delete [andame] bufor;
-	std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("LCDESC.TXT");
-	int andame = buf.size();
-	int i=0; //buf iterator
-
+	buf = CGameInfo::mainObj->bitmaph->getTextFile("LCDESC.TXT");
+	andame = buf.size();
+	i=0; //buf iterator
 	for(int gg=0; gg<4; ++gg)
 	{
 		int befi=i;
@@ -642,4 +76,4 @@ void CPreGameTextHandler::loadLossConditions()
 		lossCondtions[gg] = buf.substr(befi, i-befi);
 		i+=2;
 	}
-}
+}

+ 1 - 33
hch/CPreGameTextHandler.h

@@ -6,47 +6,15 @@
 class CPreGameTextHandler //handles pre - game texts
 {
 public:
-	std::string mainNewGame, mainLoadGame, mainHighScores, mainCredits, mainQuit; //right - click texts in main menu
-
-	std::string ngSingleScenario, ngCampain, ngMultiplayer, ngTutorial, ngBack; //right - click texts in new game menu
-
-	std::string singleChooseScenario, singleSetAdvOptions, singleRandomMap, singleScenarioName, singleDescriptionTitle, singleDescriptionText, singleEasy, singleNormal, singleHard, singleExpert, singleImpossible; //main single scenario texts
-	std::string singleAllyFlag[8], singleEnemyFlag[8];
-	std::string singleViewHideScenarioList, singleViewHideAdvOptions, singlePlayRandom, singleChatDesc, singleMapDifficulty, singleRating, singleMapPossibleDifficulties, singleVicCon, singleLossCon;
-	std::string singleSFilter, singleMFilter, singleLFilter, singleXLFilter, singleAllFilter;
-	std::string singleScenarioNameNr[18], singleEntryScenarioNameNr[18];
-	std::string singleTurnDuration, singleChatText, singleChatEntry, singleChatPlug, singleChatPlayer, singleChatPlayerSlider, singleRollover, singleNext, singleBegin, singleBack, singleSSExit, singleWhichMap, singleSortNumber, singleSortSize, singleSortVersion, singleSortAlpha, singleSortVictory, singleSortLoss, singleBriefing, singleSSHero, singleGoldpic;
-	std::string singleHumanCPU[8], singleHandicap[8], singleTownLeft[8], singleTownRite[8], singleHeroLeft[8], singleHeroRite[8], singleResLeft[8], singleResRite[8], singleHeroSetting[8], singleTownSetting[8];
-	std::string singleConstCreateMap, singleConstMapSizeLabel, singleConstSmallMap, singleConstMediumMap, singleConstLargeMap, singleConstHugeMap, singleConstMapLevels, singleConstHumanPositionsLabel;
-	std::string singleConstNHumans[8];
-	std::string singleConstRandomHumans, singleConstHumanTeamsLabel, singleConstNoHumanTeams;
-	std::string singleConstNHumanTeams[7];
-	std::string singleConstRandomHumanTeams, singleConstComputerPositionsLabel, singleConstNoComputers;
-	std::string singleConstNComputers[7];
-	std::string singleConstRandomComputers, singleConstComputerTeamsLabel, singleConstNoComputerTeams;
-	std::string singleConstNComputerTeams[6];
-	std::string singleConstRandomComputerTeams, singleConstWaterLabel, singleConstNoWater, singleConstNormalWater, singleConstIslands, singleConstRandomWater, singleConstMonsterStrengthLabel, singleConstWeakMonsters, singleConstNormalMonsters, singleConstStrongMonsters, singleConstRandomMonsters, singleConstShowSavedRandomMaps, singleSliderChatWindow, singleSliderFileMenu, singleSliderDuration;
-	std::string singlePlayerHandicapHeaderID, singleTurnDurationHeaderID, singleStartingTownHeaderID, singleStartingTownHeaderWConfluxID, singleStartingHeroHeaderID, singleStartingBonusHeaderID;
-
-	std::string multiOnlineService, multiHotSeat, multiIPX, multiTCPIP, multiModem, multiDirectConnection, multiHostGame, multiJoinGame, multiSearchGame;
-	std::string multiGameNo [12];
-	std::string multiScrollGames, multiCancel;
 
+	std::vector<std::pair<std::string,std::string> > zelp;
 	std::string lossCondtions[4];
 	std::string victoryConditions[14];
 
 	std::string getTitle(std::string text);
 	std::string getDescr(std::string text);
 
-	std::pair<std::string, std::string> //first is statusbar text, second right-click help; they're all for adventure map interface
-		advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, advHListUp, advHListDown, advHPortrait, advTListUp, advTListDown, advTPortrait, //buttons
-		advRGold, advRWood, advRMercury, advROre, advRSulfur, advRCrystal, advRGems, //resources 
-		advDate, advWorldMap, advStatusWindow1;
-
 	void loadTexts();
-	static void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol //mode 2 - copy to tab, dump to eol //mode 3 - copy to eol //mode 4 - copy to tab
-	void loadVictoryConditions();
-	void loadLossConditions();
 };