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Commented out unused code.

Frank Zago 16 年之前
父节点
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f252b58f96
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      client/CPreGame.cpp

+ 2 - 2
client/CPreGame.cpp

@@ -76,7 +76,7 @@ CMenuScreen::CMenuScreen( EState which )
 		break;
 	case newGame:
 		{
-			bgAd = new CPicture(BitmapHandler::loadBitmap("ZNEWGAM.bmp"), 114, 312, true);
+			//bgAd = new CPicture(BitmapHandler::loadBitmap("ZNEWGAM.bmp"), 114, 312, true);
 			buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, bind(&CGPreGame::openSel, CGP, newGame), 545, 4, "ZTSINGL.DEF", SDLK_s);
 			buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, 0 /*cb*/, 568, 120, "ZTMULTI.DEF", SDLK_m);
 			buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, 0 /*cb*/, 541, 233, "ZTCAMPN.DEF", SDLK_c);
@@ -86,7 +86,7 @@ CMenuScreen::CMenuScreen( EState which )
 		break;
 	case loadGame:
 		{
-			bgAd = new CPicture(BitmapHandler::loadBitmap("ZLOADGAM.bmp"), 114, 312, true);
+			//bgAd = new CPicture(BitmapHandler::loadBitmap("ZLOADGAM.bmp"), 114, 312, true);
 			buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, bind(&CGPreGame::openSel, CGP, loadGame), 545, 4, "ZTSINGL.DEF", SDLK_s);
 			buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, 0 /*cb*/, 568, 120, "ZTMULTI.DEF", SDLK_m);
 			buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, 0 /*cb*/, 541, 233, "ZTCAMPN.DEF", SDLK_c);