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Fixed adventure map defs for new creatures.

DjWarmonger 13 年之前
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f38244bb5a
共有 1 个文件被更改,包括 1 次插入2 次删除
  1. 1 2
      lib/CModHandler.cpp

+ 1 - 2
lib/CModHandler.cpp

@@ -274,8 +274,7 @@ void CModHandler::recreateHandlers()
 		VLC->creh->nameToID[creature->nameSing] = creature->idNumber;
 
 		//generate adventure map object info & graphics
-		CGDefInfo* nobj = new CGDefInfo();
-		nobj = VLC->dobjinfo->gobjs[GameConstants::CREI_TYPE][0]; //copy all typical properties
+		CGDefInfo* nobj = new CGDefInfo (*VLC->dobjinfo->gobjs[GameConstants::CREI_TYPE][0]);//copy all typical properties
 		nobj->name = creature->advMapDef; //change only def name (?)
 		VLC->dobjinfo->gobjs[GameConstants::CREI_TYPE][creature->idNumber] = nobj;
 	}