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				@@ -571,7 +571,8 @@ void BattleFlowProcessor::onActionMade(const CBattleInfoCallback & battle, const 
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				 		assert(activeStack != nullptr); 
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				 		assert(actedStack != nullptr); 
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				-		if(actedStack->castSpellThisTurn && SpellID(ba.spell).toSpell()->canCastWithoutSkip()) 
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				+		// NOTE: in case of random spellcaster, (e.g. Master Genie) spell has been selected by server and was not present in action received from player 
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				+		if(actedStack->castSpellThisTurn && ba.spell.hasValue() && ba.spell.toSpell()->canCastWithoutSkip()) 
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				 		{ 
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				 			setActiveStack(battle, actedStack); 
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				 			return; 
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