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@@ -25,9 +25,48 @@ void CMapHandler::init()
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fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
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partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
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+ //adding necessary rotations
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+ Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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+ partialHide->ourImages.push_back(nw);
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+ //necessaary rotations added
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+
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for(int i=0; i<partialHide->ourImages.size(); ++i)
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{
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- CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
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+ CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
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}
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//visibility.resize(reader->map.width+2*Woff);
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@@ -911,9 +950,9 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && bx+x<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
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{
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SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
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- SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
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- SDL_BlitSurface(hide2, NULL, su, &sr);
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- SDL_FreeSurface(hide2);
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+ //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
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+ SDL_BlitSurface(hide, NULL, su, &sr);
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+ //SDL_FreeSurface(hide2);
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}
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}
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else
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@@ -922,9 +961,9 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
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if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && bx+x<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
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{
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SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
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- SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
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- SDL_BlitSurface(hide2, NULL, su, &sr);
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- SDL_FreeSurface(hide2);
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+ //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
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+ SDL_BlitSurface(hide, NULL, su, &sr);
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+ //SDL_FreeSurface(hide2);
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}
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}
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}
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@@ -1016,11 +1055,13 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
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+ return partialHide->ourImages[34].bitmap; //visible left bottom corner
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}
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else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
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+ return partialHide->ourImages[35].bitmap;
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}
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else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
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{
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@@ -1035,7 +1076,8 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
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- return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
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+ return partialHide->ourImages[36].bitmap;
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}
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else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
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{
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@@ -1053,12 +1095,14 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
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+ return partialHide->ourImages[37].bitmap;
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}
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else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
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{
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//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
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- return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
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+ return partialHide->ourImages[38].bitmap;
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}
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else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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@@ -1074,11 +1118,13 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
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+ return partialHide->ourImages[39].bitmap;
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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- return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
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+ //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
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+ return partialHide->ourImages[40].bitmap;
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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@@ -1086,7 +1132,8 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
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{
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- return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
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+ //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
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+ return partialHide->ourImages[41].bitmap;
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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@@ -1098,11 +1145,13 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
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+ return partialHide->ourImages[42].bitmap;
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
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+ return partialHide->ourImages[43].bitmap;
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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@@ -1122,7 +1171,8 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
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+ return partialHide->ourImages[44].bitmap;
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}
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if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
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{
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@@ -1138,7 +1188,8 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
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+ return partialHide->ourImages[45].bitmap;
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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@@ -1146,11 +1197,13 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
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+ return partialHide->ourImages[46].bitmap;
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
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+ return partialHide->ourImages[47].bitmap;
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}
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if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
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{
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@@ -1158,7 +1211,8 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
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+ return partialHide->ourImages[48].bitmap;
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}
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if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
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{
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@@ -1178,7 +1232,8 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
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+ return partialHide->ourImages[49].bitmap;
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}
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if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
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{
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@@ -1190,11 +1245,13 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
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}
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else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
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+ return partialHide->ourImages[50].bitmap;
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}
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else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
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{
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- return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
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+ //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
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+ return partialHide->ourImages[51].bitmap;
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}
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return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
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}
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