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@@ -643,7 +643,7 @@ bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength,
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return true;
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}
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-bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
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+bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos, float minDistance)
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{
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CTreasurePileInfo info;
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@@ -751,9 +751,9 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
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if (gen->isPossible(tile)) //we can place new treasure only on possible tile
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{
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bool here = true;
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- gen->foreach_neighbour (tile, [gen, &here](int3 pos)
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+ gen->foreach_neighbour (tile, [gen, &here, minDistance](int3 pos)
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{
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- if (!(gen->isBlocked(pos) || gen->isPossible(pos)))
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+ if (!(gen->isBlocked(pos) || gen->isPossible(pos)) || gen->getNearestObjectDistance(pos) < minDistance)
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here = false;
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});
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if (here)
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@@ -1108,7 +1108,7 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
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{
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break;
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}
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- createTreasurePile (gen, pos);
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+ createTreasurePile (gen, pos, minDistance);
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} while(true);
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}
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@@ -1238,7 +1238,7 @@ bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, float min_di
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//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
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for(auto tile : possibleTiles)
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{
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- auto dist = gen->getTile(tile).getNearestObjectDistance();
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+ auto dist = gen->getNearestObjectDistance(tile);
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if ((dist >= min_dist) && (dist > best_distance))
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{
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