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@@ -132,7 +132,7 @@ void CMinimap::moveAdvMapSelection()
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int3 newLocation = pixelToTile(GH.getCursorPosition() - pos.topLeft());
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adventureInt->centerOnTile(newLocation);
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- if (!(adventureInt->isActive() & GENERAL))
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+ if (!(adventureInt->isActive()))
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GH.windows().totalRedraw(); //redraw this as well as inactive adventure map
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else
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redraw();//redraw only this
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